usbloadergx/source/settings/menus/FlyingButtonsMenu.cpp
dimok321 4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00

474 lines
14 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <string.h>
#include <unistd.h>
#include "FlyingButtonsMenu.hpp"
#include "utils/StringTools.h"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "menu/menus.h"
#include "sys.h"
#define FADE_SPEED 20
#define SLIDE_SPEED 35
#define DISPLAY_BUTTONS 4
#define MAX_INDICATORS 5
FlyingButtonsMenu::FlyingButtonsMenu(const char * menu_title)
: GuiWindow(screenwidth, screenheight)
{
currentPage = 0;
returnMenu = MENU_NONE;
ParentMenu = MENU_DISCLIST;
CurrentMenu = NULL;
titleTxt = NULL;
GoLeftImg = NULL;
GoLeftBtn = NULL;
GoRightImg = NULL;
GoRightBtn = NULL;
MenuTitle = menu_title ? menu_title : " ";
trigA = new GuiTrigger();
trigHome = new GuiTrigger();
trigB = new GuiTrigger();
trigL = new GuiTrigger();
trigR = new GuiTrigger();
trigMinus = new GuiTrigger();
trigPlus = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHome->SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
btnOutline = Resources::GetImageData("button_dialogue_box.png");
settingsbg = Resources::GetImageData("settings_background.png");
MainButtonImgData = Resources::GetImageData("settings_title.png");
MainButtonImgOverData = Resources::GetImageData("settings_title_over.png");
PageindicatorImgData = Resources::GetImageData("pageindicator.png");
arrow_left = Resources::GetImageData("startgame_arrow_left.png");
arrow_right = Resources::GetImageData("startgame_arrow_right.png");
settingsbackground = new GuiImage(settingsbg);
Append(settingsbackground);
homeBtn = new GuiButton(1, 1);
homeBtn->SetTrigger(trigHome);
Append(homeBtn);
backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
backBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
backBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt == ON)
{
backBtnTxt->SetWidescreen(Settings.widescreen);
backBtnImg->SetWidescreen(Settings.widescreen);
}
backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -195, 400, trigA, btnSoundOver, btnSoundClick2, 1);
backBtn->SetLabel(backBtnTxt);
backBtn->SetTrigger(trigB);
Append(backBtn);
SetEffect(EFFECT_FADE, FADE_SPEED);
}
FlyingButtonsMenu::~FlyingButtonsMenu()
{
ResumeGui();
SetEffect(EFFECT_FADE, -FADE_SPEED);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow *) parentElement)->Remove(this);
RemoveAll();
HideMenu();
delete trigA;
delete trigHome;
delete trigB;
delete trigL;
delete trigR;
delete trigMinus;
delete trigPlus;
delete settingsbackground;
delete homeBtn;
delete btnOutline;
delete settingsbg;
delete MainButtonImgData;
delete MainButtonImgOverData;
delete PageindicatorImgData;
delete arrow_left;
delete arrow_right;
delete backBtnTxt;
delete backBtnImg;
delete backBtn;
ResumeGui();
}
void FlyingButtonsMenu::SetPageIndicators()
{
HaltGui();
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
Remove(PageIndicatorBtn[i]);
delete PageindicatorImg[i];
delete PageindicatorTxt[i];
delete PageIndicatorBtn[i];
}
PageindicatorImg.clear();
PageindicatorTxt.clear();
PageIndicatorBtn.clear();
int IndicatorCount = ceil(MainButton.size()/(1.0f*DISPLAY_BUTTONS));
FirstIndicator = 0;
if(currentPage > (int) floor(MAX_INDICATORS/2.0f))
{
if(IndicatorCount-MAX_INDICATORS < currentPage - (int) floor(MAX_INDICATORS/2.0f))
FirstIndicator = IndicatorCount-MAX_INDICATORS;
else
FirstIndicator = currentPage - (int) floor(MAX_INDICATORS/2.0f);
}
int DisplayedIndicators = IndicatorCount > MAX_INDICATORS ? MAX_INDICATORS : IndicatorCount;
for(int i = 0, n = FirstIndicator; i < MAX_INDICATORS && n < IndicatorCount; ++i, ++n)
{
PageindicatorImg.push_back(new GuiImage(PageindicatorImgData));
PageindicatorTxt.push_back(new GuiText(fmt("%i", n+1), 22, ( GXColor ) {0, 0, 0, 255}));
PageIndicatorBtn.push_back(new GuiButton(PageindicatorImgData->GetWidth(), PageindicatorImgData->GetHeight()));
PageIndicatorBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
PageIndicatorBtn[i]->SetPosition(270-DisplayedIndicators*35+35*i, 400);
PageIndicatorBtn[i]->SetImage(PageindicatorImg[i]);
PageIndicatorBtn[i]->SetLabel(PageindicatorTxt[i]);
PageIndicatorBtn[i]->SetSoundOver(btnSoundOver);
PageIndicatorBtn[i]->SetSoundClick(btnSoundClick);
PageIndicatorBtn[i]->SetTrigger(trigA);
PageIndicatorBtn[i]->SetEffectGrow();
PageIndicatorBtn[i]->SetAlpha(n == currentPage ? 255 : 50);
Append(PageIndicatorBtn[i]);
}
}
void FlyingButtonsMenu::SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver)
{
//! Don't allow operating gui mode while adding/setting the buttons
HaltGui();
if(position < (int) MainButton.size())
{
delete MainButtonImg[position];
delete MainButtonImgOver[position];
delete MainButtonTxt[position];
delete MainButton[position];
}
else
{
MainButtonImg.resize(position+1);
MainButtonImgOver.resize(position+1);
MainButtonTxt.resize(position+1);
MainButton.resize(position+1);
}
MainButtonImg[position] = new GuiImage(imageData);
MainButtonImgOver[position] = new GuiImage(imageOver);
MainButtonTxt[position] = new GuiText(ButtonText, 22, ( GXColor ) {0, 0, 0, 255});
MainButtonTxt[position]->SetMaxWidth(MainButtonImg[position]->GetWidth());
MainButton[position] = new GuiButton(imageData->GetWidth(), imageData->GetHeight());
MainButton[position]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
MainButton[position]->SetPosition(0, 90+(position % DISPLAY_BUTTONS)*70);
MainButton[position]->SetImage(MainButtonImg[position]);
MainButton[position]->SetImageOver(MainButtonImgOver[position]);
MainButton[position]->SetLabel(MainButtonTxt[position]);
MainButton[position]->SetSoundOver(btnSoundOver);
MainButton[position]->SetSoundClick(btnSoundClick);
MainButton[position]->SetEffectGrow();
MainButton[position]->SetTrigger(trigA);
}
void FlyingButtonsMenu::HideMenu()
{
HaltGui();
if(titleTxt)
Remove(titleTxt);
if(GoLeftBtn)
Remove(GoLeftBtn);
if(GoRightBtn)
Remove(GoRightBtn);
if(titleTxt)
delete titleTxt;
if(GoLeftImg)
delete GoLeftImg;
if(GoLeftBtn)
delete GoLeftBtn;
if(GoRightImg)
delete GoRightImg;
if(GoRightBtn)
delete GoRightBtn;
titleTxt = NULL;
GoLeftImg = NULL;
GoLeftBtn = NULL;
GoRightImg = NULL;
GoRightBtn = NULL;
for(u32 i = 0; i < MainButton.size(); ++i)
{
Remove(MainButton[i]);
delete MainButtonImg[i];
delete MainButtonImgOver[i];
delete MainButtonTxt[i];
delete MainButton[i];
}
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
Remove(PageIndicatorBtn[i]);
delete PageindicatorImg[i];
delete PageindicatorTxt[i];
delete PageIndicatorBtn[i];
}
PageindicatorImg.clear();
PageindicatorTxt.clear();
PageIndicatorBtn.clear();
MainButtonImg.clear();
MainButtonImgOver.clear();
MainButtonTxt.clear();
MainButton.clear();
}
void FlyingButtonsMenu::ShowMenu()
{
//! Free memory if not done yet because new is allocated
HideMenu();
titleTxt = new GuiText(MenuTitle.c_str(), 28, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(0, 40);
titleTxt->SetMaxWidth(310, SCROLL_HORIZONTAL);
Append(titleTxt);
GoLeftImg = new GuiImage(arrow_left);
GoLeftBtn = new GuiButton(GoLeftImg->GetWidth(), GoLeftImg->GetHeight());
GoLeftBtn->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
GoLeftBtn->SetPosition(25, -25);
GoLeftBtn->SetImage(GoLeftImg);
GoLeftBtn->SetSoundOver(btnSoundOver);
GoLeftBtn->SetSoundClick(btnSoundClick2);
GoLeftBtn->SetEffectGrow();
GoLeftBtn->SetTrigger(trigA);
GoLeftBtn->SetTrigger(trigL);
GoLeftBtn->SetTrigger(trigMinus);
Append(GoLeftBtn);
GoRightImg = new GuiImage(arrow_right);
GoRightBtn = new GuiButton(GoRightImg->GetWidth(), GoRightImg->GetHeight());
GoRightBtn->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
GoRightBtn->SetPosition(-25, -25);
GoRightBtn->SetImage(GoRightImg);
GoRightBtn->SetSoundOver(btnSoundOver);
GoRightBtn->SetSoundClick(btnSoundClick2);
GoRightBtn->SetEffectGrow();
GoRightBtn->SetTrigger(trigA);
GoRightBtn->SetTrigger(trigR);
GoRightBtn->SetTrigger(trigPlus);
Append(GoRightBtn);
SetupMainButtons();
AddMainButtons();
ShowButtonsEffects(EFFECT_FADE, FADE_SPEED);
}
void FlyingButtonsMenu::AddMainButtons()
{
HaltGui();
for(u32 i = 0; i < MainButton.size(); ++i)
Remove(MainButton[i]);
int FirstItem = currentPage*DISPLAY_BUTTONS;
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
{
Append(MainButton[i]);
}
SetPageIndicators();
}
void FlyingButtonsMenu::ShowButtonsEffects(int effect, int effect_speed)
{
int FirstItem = currentPage*DISPLAY_BUTTONS;
if(FirstItem < 0)
FirstItem = 0;
HaltGui();
for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
{
MainButton[i]->StopEffect();
MainButton[i]->SetEffectGrow();
MainButton[i]->SetEffect(effect, effect_speed);
}
ResumeGui();
if(FirstItem < 0 || FirstItem >= (int) MainButton.size())
return;
//! Don't lock on fade in for initiation purpose
if(effect & EFFECT_FADE && effect_speed > 0)
return;
while (parentElement && MainButton[FirstItem]->GetEffect() > 0)
usleep(100);
}
void FlyingButtonsMenu::SlideButtons(int direction)
{
int SlideEffectIN = 0;
if(direction == SLIDE_LEFT)
{
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
SlideEffectIN = EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN;
currentPage--;
if(currentPage < 0)
currentPage = MainButton.size() > 0 ? ceil(MainButton.size()/4.0f)-1 : 0;
}
else
{
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
SlideEffectIN = EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN;
currentPage++;
if(currentPage >= ceil(MainButton.size()/4.0f))
currentPage = 0;
}
AddMainButtons();
ShowButtonsEffects(SlideEffectIN, SLIDE_SPEED);
}
int FlyingButtonsMenu::MainLoop()
{
usleep(100);
if(shutdown)
Sys_Shutdown();
else if(reset)
Sys_Reboot();
if(backBtn->GetState() == STATE_CLICKED)
{
if(CurrentMenu)
{
DeleteSettingsMenu();
ShowMenu();
}
else
{
return ParentMenu;
}
backBtn->ResetState();
}
else if(GoRightBtn && GoRightBtn->GetState() == STATE_CLICKED)
{
SlideButtons(SLIDE_RIGHT);
GoRightBtn->ResetState();
}
else if(GoLeftBtn && GoLeftBtn->GetState() == STATE_CLICKED)
{
SlideButtons(SLIDE_LEFT);
GoLeftBtn->ResetState();
}
else if(homeBtn->GetState() == STATE_CLICKED)
{
Settings.Save();
if(CurrentMenu) CurrentMenu->SetState(STATE_DISABLED);
WindowExitPrompt();
homeBtn->ResetState();
if(CurrentMenu) CurrentMenu->SetState(STATE_DEFAULT);
}
else if(CurrentMenu)
{
int newMenu = CurrentMenu->GetMenu();
if(newMenu != MENU_NONE)
return newMenu;
}
for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
{
if(PageIndicatorBtn[i]->GetState() != STATE_CLICKED)
continue;
if(FirstIndicator+i < (u32) currentPage)
{
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
currentPage = FirstIndicator+i;
AddMainButtons();
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, SLIDE_SPEED);
}
else if(FirstIndicator+i > (u32) currentPage)
{
ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
currentPage = FirstIndicator+i;
AddMainButtons();
ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, SLIDE_SPEED);
}
PageIndicatorBtn[i]->ResetState();
}
for(u32 i = 0; i < MainButton.size(); ++i)
{
if(MainButton[i]->GetState() != STATE_CLICKED)
continue;
MainButton[i]->ResetState();
CreateSettingsMenu(i);
break;
}
return returnMenu;
}