usbloadergx/source/settings/menus/SettingsMenu.hpp
dimok321 34692131a2 Alright guys, after 3-4 Month of cleaning up the source, it's finally here:
USB Loader GX v2.0

A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another 
*Renamed global game settings to "Loader Settings"
2011-01-09 10:45:29 +00:00

73 lines
2.0 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef SETTINGS_MENU_HPP_
#define SETTINGS_MENU_HPP_
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "menu.h"
enum
{
CSettingsMenu = 0,
CGUISettingsMenu,
CLoaderSettings,
CParentalControlSM,
CSoundSettingsMenu,
CCustomPathsSM,
CGameLoadSM,
CUninstallSM,
};
class SettingsMenu : public GuiWindow
{
public:
SettingsMenu(const char * title, OptionList * option, int returnTo);
~SettingsMenu();
int GetClickedOption();
int GetMenu();
virtual int GetType() { return CSettingsMenu; }
protected:
virtual int GetMenuInternal() { return MENU_NONE; };
int returnToMenu;
GuiImageData * btnOutline;
GuiTrigger * trigA;
GuiTrigger * trigB;
OptionList * Options;
GuiText * titleTxt;
GuiText * backBtnTxt;
GuiImage * backBtnImg;
GuiButton * backBtn;
GuiCustomOptionBrowser * optionBrowser;
};
#endif