mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
1618b4b1e0
New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX Changes: - Improved several GUI controls/navigations - Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu) - Set games settings to use the global setting by default, set to "use global" to use the main loader settings. - Use TinyXML instead of MXML (better XML support) - Updated to new libs (libogc, libfat, libext2fs, libntfs) Fix: - "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+) - Xflip setting fixed. - Fix the parental lock of Individual game settings (Thanks to NJ7) - Fix Theme downloader - Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles - Fixed timeout timer on startup to count correctly. - Fixed reversed disc image download when Custom/Original option is selected - Fixed reload of game list after a game rename - Fixed horizontal text scrolling - Fixed booting games by arguments (headless id feature) - Fixed We Dare game boot (thx oggzee) R1099 Change Log: *Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS types New Forwarder V3.0 Changes: *added support for ext partitions *added support for arguments from xml *clean up of source
158 lines
6.3 KiB
Makefile
158 lines
6.3 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := boot
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BUILD := build
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SOURCES := source source/images
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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#---------------------------------------------------------------------------------
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# move loader to another location - THANKS CREDIAR - 0x81330000 for HBC
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#---------------------------------------------------------------------------------
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#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x81000000
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x80003f00
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lntfs -lext2fs -lpng -lz -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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DOLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.dol)))
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ELFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.elf)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(addsuffix .o,$(DOLFILES)) \
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$(addsuffix .o,$(ELFFILES))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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wiiload $(TARGET).dol
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#---------------------------------------------------------------------------------
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pack:
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zip -9 loadMii.zip $(TARGET).dol ../icon.png ../meta.xml ../README
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.dol.o : %.dol
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.elf.o : %.elf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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