usbloadergx/source/menu/GameBrowseMenu.hpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

167 lines
4.3 KiB
C++

#ifndef GAMEBROWSEMENU_HPP_
#define GAMEBROWSEMENU_HPP_
#include "GUI/gui_gamebrowser.h"
#include "GUI/gui_searchbar.h"
#include "utils/ThreadedTask.hpp"
class GameBrowseMenu : public GuiWindow
{
public:
GameBrowseMenu();
virtual ~GameBrowseMenu();
static int Execute();
void ReloadBrowser();
private:
int MainLoop();
int OpenClickedGame();
int GetSelectedGame() { return (gameBrowser ? gameBrowser->GetSelectedOption() : -1); }
void UpdateGameInfoText(const u8 * gameId);
void LoadCover(struct discHdr *header);
void CheckAlternativeDOL(const char * IDfull);
void CheckOcarina(const char * IDfull);
void CheckDiscSlotUpdate();
void UpdateFreeSpace(void *arg);
void UpdateClock();
static void UpdateCallback(void * e);
TCallback<GameBrowseMenu> HDDSizeCallback;
u32 DiscDriveCoverOld;
int returnMenu;
int gameSelectedOld;
int gameClicked;
int GridRowsPreSearch;
time_t lastrawtime;
bool show_searchwindow;
wchar_t searchChar;
std::vector<GuiButton *> ToolBar;
GuiGameBrowser * gameBrowser;
GuiSearchBar * searchBar;
GuiImageData * btnInstall;
GuiImageData * btnInstallOver;
GuiImageData * btnSettings;
GuiImageData * btnSettingsOver;
GuiImageData * btnpwroff;
GuiImageData * btnpwroffOver;
GuiImageData * btnhome;
GuiImageData * btnhomeOver;
GuiImageData * btnsdcardOver;
GuiImageData * btnsdcard;
GuiImageData * imgfavIcon;
GuiImageData * imgfavIcon_gray;
GuiImageData * imgsearchIcon;
GuiImageData * imgsearchIcon_gray;
GuiImageData * imgabcIcon;
GuiImageData * imgrankIcon;
GuiImageData * imgplayCountIcon;
GuiImageData * imgplayersSortIcon;
GuiImageData * imgarrangeGrid;
GuiImageData * imgarrangeGrid_gray;
GuiImageData * imgarrangeCarousel;
GuiImageData * imgarrangeCarousel_gray;
GuiImageData * imgarrangeList;
GuiImageData * imgarrangeList_gray;
GuiImageData * imgdvd;
GuiImageData * imgdvd_gray;
GuiImageData * imgLock;
GuiImageData * imgLock_gray;
GuiImageData * imgUnlock;
GuiImageData * imgUnlock_gray;
GuiImageData * imgCategory;
GuiImageData * imgCategory_gray;
GuiImageData * imgLoaderMode;
GuiImageData * homebrewImgData;
GuiImageData * homebrewImgDataOver;
GuiImageData * gameCover;
GuiTrigger * trigA;
GuiTrigger * trigHome;
GuiTrigger * trig1;
GuiTrigger * trig2;
GuiImage * installBtnImg;
GuiImage * installBtnImgOver;
GuiImage * settingsBtnImg;
GuiImage * settingsBtnImgOver;
GuiImage * homeBtnImg;
GuiImage * homeBtnImgOver;
GuiImage * poweroffBtnImg;
GuiImage * poweroffBtnImgOver;
GuiImage * sdcardImg;
GuiImage * sdcardImgOver;
GuiImage * favoriteBtnImg;
GuiImage * favoriteBtnImg_g;
GuiImage * searchBtnImg;
GuiImage * searchBtnImg_g;
GuiImage * sortBtnImg;
GuiImage * listBtnImg;
GuiImage * listBtnImg_g;
GuiImage * gridBtnImg;
GuiImage * gridBtnImg_g;
GuiImage * carouselBtnImg;
GuiImage * carouselBtnImg_g;
GuiImage * lockBtnImg;
GuiImage * lockBtnImg_g;
GuiImage * unlockBtnImg;
GuiImage * unlockBtnImg_g;
GuiImage * dvdBtnImg;
GuiImage * dvdBtnImg_g;
GuiImage * categBtnImg;
GuiImage * categBtnImg_g;
GuiImage * loaderModeBtnImg;
GuiImage * homebrewImg;
GuiImage * homebrewImgOver;
GuiImage * gameCoverImg;
GuiText * usedSpaceTxt;
GuiText * gamecntTxt;
GuiText * clockTimeBack;
GuiText * clockTime;
GuiText * GameRegionTxt;
GuiText * GameIDTxt;
GuiButton * gamecntBtn;
GuiButton * installBtn;
GuiButton * settingsBtn;
GuiButton * homeBtn;
GuiButton * poweroffBtn;
GuiButton * sdcardBtn;
GuiButton * gameInfo;
GuiButton * favoriteBtn;
GuiButton * searchBtn;
GuiButton * sortBtn;
GuiButton * listBtn;
GuiButton * gridBtn;
GuiButton * carouselBtn;
GuiButton * lockBtn;
GuiButton * dvdBtn;
GuiButton * categBtn;
GuiButton * loaderModeBtn;
GuiButton * homebrewBtn;
GuiButton * DownloadBtn;
GuiButton * idBtn;
GuiTooltip * installBtnTT;
GuiTooltip * settingsBtnTT;
GuiTooltip * homeBtnTT;
GuiTooltip * poweroffBtnTT;
GuiTooltip * sdcardBtnTT;
GuiTooltip * favoriteBtnTT;
GuiTooltip * searchBtnTT;
GuiTooltip * sortBtnTT;
GuiTooltip * listBtnTT;
GuiTooltip * gridBtnTT;
GuiTooltip * carouselBtnTT;
GuiTooltip * lockBtnTT;
GuiTooltip * dvdBtnTT;
GuiTooltip * categBtnTT;
GuiTooltip * loaderModeBtnTT;
GuiTooltip * homebrewBtnTT;
GuiTooltip * DownloadBtnTT;
GuiTooltip * IDBtnTT;
};
#endif