usbloadergx/source/libwiigui/gui_gamecarousel.h
dimok321 18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00

53 lines
1.3 KiB
C++

#ifndef _GUIGAMECAROUSEL_H_
#define _GUIGAMECAROUSEL_H_
#include "gui.h"
#include "../usbloader/disc.h"
class GuiImageAsync;
class GuiGameCarousel: public GuiElement
{
public:
GuiGameCarousel(int w, int h, const char *themePath, const u8 *imagebg, int imagebgsize, int selectedGame = 0);
~GuiGameCarousel();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload();
//GuiText * optionVal[PAGESIZE];
protected:
GuiImageData noCover;
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
int speed;
int clickedItem;
int * gameIndex;
GuiButton ** game;
GuiImageAsync ** coverImg;
GuiText * gamename;
GuiButton * btnRight;
GuiButton * btnLeft;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiTrigger * trigA;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
};
#endif