mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
2213b45351
*Added support for EXT2/EXT3/EXT4 file systems: You can boot games from this file systems too now. Works the same way as FAT32/NTFS. Just put your games into drive:/wbfs/ with the known supported folder names.
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
#ifndef _WBFS_H_
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#define _WBFS_H_
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#include "libs/libwbfs/libwbfs.h"
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#include "usbloader/disc.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define PART_FS_WBFS 0
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#define PART_FS_FAT 1
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#define PART_FS_NTFS 2
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#define PART_FS_EXT 3
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/* Macros */
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#define WBFS_MIN_DEVICE 1
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#define WBFS_MAX_DEVICE 2
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extern s32 wbfsDev;
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extern int wbfs_part_fs;
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extern u32 wbfs_part_idx;
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extern u32 wbfs_part_lba;
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extern char wbfs_fs_drive[16];
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/* Prototypes */
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s32 WBFS_Init(u32);
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s32 WBFS_Open(void);
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s32 WBFS_Format(u32, u32);
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s32 WBFS_GetCount(u32 *);
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s32 WBFS_GetHeaders(struct discHdr *, u32, u32);
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// s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
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wbfs_t *GetHddInfo(void);
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s32 WBFS_CheckGame(u8 *);
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s32 WBFS_AddGame(void);
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s32 WBFS_RemoveGame(u8 *);
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s32 WBFS_GameSize(u8 *, f32 *);
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bool WBFS_ShowFreeSpace(void);
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s32 WBFS_DiskSpace(f32 *, f32 *);
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s32 WBFS_RenameGame(u8 *, const void *);
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s32 WBFS_ReIDGame(u8 *discid, const void *newID);
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f32 WBFS_EstimeGameSize(void);
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int WBFS_GetFragList(u8 *id);
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/*
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s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
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s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
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*/
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s32 WBFS_OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition);
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s32 WBFS_OpenNamed(char *partition);
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s32 WBFS_OpenLBA(u32 lba, u32 size);
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid);
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void WBFS_CloseDisc(wbfs_disc_t *disc);
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bool WBFS_Close();
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bool WBFS_Mounted();
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bool WBFS_Selected();
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int MountWBFS(bool ShowGUI);
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#ifdef __cplusplus
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}
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#endif
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#endif
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