usbloadergx/source/prompts/CategoryPrompt.hpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

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2.8 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef CATEGORYPROMPT_HPP_
#define CATEGORYPROMPT_HPP_
#include "libwiigui/gui.h"
#include "libwiigui/gui_checkbox.hpp"
class CategoryPrompt : public GuiWindow, public sigslot::has_slots<>
{
public:
CategoryPrompt(const std::string &title);
~CategoryPrompt();
bool categoriesChanged() const { return changed; }
protected:
int MainLoop();
sigslot::signal3<GuiText *, GuiText *, GuiCheckbox *> categoryChanged;
sigslot::signal0<> nextCategory;
sigslot::signal0<> previousCategory;
sigslot::signal1<GuiCheckbox *> checkBoxClicked;
private:
void OnForwardButtonClick(GuiButton *sender, int chan, const POINT &pointer);
void OnPreviousButtonClick(GuiButton *sender, int chan, const POINT &pointer);
void OnEnableButtonClick(GuiButton *sender, int chan, const POINT &pointer);
bool changed;
GuiImageData *bgImgData;
GuiImageData *addImgData;
GuiImageData *prevImgData;
GuiImageData *forwardImgData;
GuiImageData *trashImgData;
GuiImageData *lineImgData;
GuiImage *bgImg;
GuiImage *addImg;
GuiImage *prevImg;
GuiImage *forwardImg;
GuiImage *trashImg;
GuiImage *lineImg;
GuiButton *addButton;
GuiButton *previousButton;
GuiButton *forwardButton;
GuiButton *backButton;
GuiButton *deleteButton;
GuiButton *editButton;
GuiButton *homeButton;
GuiCheckbox *enabledButton;
GuiText *titleTxt;
GuiText *categoryTxt;
GuiText *posTxt;
GuiText *addTxt;
GuiText *deleteTxt;
GuiTrigger *trigA;
GuiTrigger *trigB;
GuiTrigger *trigHome;
GuiTrigger *trigLeft;
GuiTrigger *trigRight;
GuiTrigger *trigMinus;
GuiTrigger *trigPlus;
};
#endif