usbloadergx/source/prompts/CategorySwitchPrompt.cpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

82 lines
2.9 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "CategorySwitchPrompt.hpp"
#include "settings/CGameCategories.hpp"
#include "settings/CSettings.h"
#include "language/gettext.h"
CategorySwitchPrompt::CategorySwitchPrompt()
: CategoryPrompt(tr("Show Categories"))
{
categoryChanged.connect(this, &CategorySwitchPrompt::OnCategoryChange);
nextCategory.connect(this, &CategorySwitchPrompt::OnNextCategory);
previousCategory.connect(this, &CategorySwitchPrompt::OnPreviousCategory);
checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClicked);
}
void CategorySwitchPrompt::OnNextCategory()
{
GameCategories.CategoryList.goToNextCicle();
}
void CategorySwitchPrompt::OnPreviousCategory()
{
GameCategories.CategoryList.goToPreviousCicle();
}
void CategorySwitchPrompt::OnCategoryChange(GuiText *catTxt, GuiText *positionTxt, GuiCheckbox *checkBox)
{
catTxt->SetText(tr(GameCategories.CategoryList.getCurrentName().c_str()));
positionTxt->SetTextf("%i / %i", GameCategories.CategoryList.pos()+1, GameCategories.CategoryList.size());
checkBox->SetChecked(false);
for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
checkBox->SetChecked(true);
break;
}
}
}
void CategorySwitchPrompt::OnCheckboxClicked(GuiCheckbox *checkBox)
{
u32 i;
for(i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
if(!checkBox->IsChecked())
Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
break;
}
}
if(i == Settings.EnabledCategories.size() && checkBox->IsChecked())
{
Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
}
}