usbloadergx/source/settings/CCategoryList.cpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

106 lines
2.7 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CCategoryList.hpp"
#include "language/gettext.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1085
CCategoryList CategoryList;
CCategoryList::CCategoryList()
{
nameList[0] = tr("All");
goToFirst();
}
const char * CCategoryList::operator[](unsigned int id)
{
map<unsigned int, string>::iterator itr = nameList.find(id);
if(itr == nameList.end())
return NULL;
return nameList[id].c_str();
}
bool CCategoryList::AddCategory(const string &name)
{
if(findCategory(name))
return false;
unsigned int i = 1;
map<unsigned int, string>::iterator itr;
//! Find next free key
while((itr = nameList.find(i)) != nameList.end())
i++;
nameList[i] = name;
listIter = nameList.find(i);
return true;
}
bool CCategoryList::SetCategory(unsigned int id, const string &name)
{
RemoveCategory(name);
nameList[id] = name;
listIter = nameList.find(id);
return true;
}
void CCategoryList::RemoveCategory(const string &name)
{
for (map<unsigned int, string>::iterator itr = nameList.begin(); itr != nameList.end(); itr++)
{
if(name == itr->second)
{
nameList.erase(itr);
break;
}
}
}
void CCategoryList::RemoveCategory(unsigned int id)
{
map<unsigned int, string>::iterator itr = nameList.find(id);
if(itr != nameList.end())
nameList.erase(itr);
}
bool CCategoryList::findCategory(const string &name)
{
for (listIter = nameList.begin(); listIter != nameList.end(); listIter++)
{
if(name == listIter->second)
return true;
}
return false;
}