mirror of
https://github.com/wiidev/usbloadergx.git
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1913aea194
*Fix homebrew browser indicator counter (thx dj_skual) *Fix We Dare anti piracy protection (thx oggzee) *Fix Wip patching *IOS reload block working with d2x v6 beta1+ with all filesystems *Changed CheckBox Cross to squareroot sign *Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!) *With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef GAMECATEGORIES_HPP_
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#define GAMECATEGORIES_HPP_
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#include <gctypes.h>
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#include <map>
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#include <string>
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#include <vector>
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#include <mxml.h>
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#include "CCategoryList.hpp"
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class CGameCategories
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{
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public:
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CGameCategories();
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bool Load(string filepath);
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bool Save();
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bool SetCategory(const string &gameID, unsigned int id);
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bool SetCategory(const char *gameID, unsigned int id);
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bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
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bool ReplaceCategory(const string &gameID, unsigned int id);
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bool ReplaceCategory(const char *gameID, unsigned int id);
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bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
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void RemoveCategory(unsigned int id);
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void RemoveCategory(const string &gameID, unsigned int id);
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void RemoveCategory(const char *gameID, unsigned int id);
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void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); };
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void RemoveGameCategories(const string &gameID);
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const vector<unsigned int> &operator[](const char *gameID) const;
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const vector<unsigned int> &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); }
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static bool isInCategory(const char *gameID, unsigned int id);
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CCategoryList CategoryList;
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protected:
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bool ValidVersion(mxml_node_t *xmlfile);
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string configPath;
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const vector<unsigned int> defaultCategory;
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map<string, vector<unsigned int> > List;
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};
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extern CGameCategories GameCategories;
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#endif
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