usbloadergx/source/ImageOperations/TextureConverter.h
dimok321 8bec876889 *Removed ramdisk
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
2010-09-26 08:33:43 +00:00

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2.1 KiB
C

/***************************************************************************
* Copyright (C) 2010
* Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* TextureConverter.h
*
* A texture to GD image converter.
* for WiiXplorer 2010
***************************************************************************/
#ifndef __TEXTURE_CONVERTER_H_
#define __TEXTURE_CONVERTER_H_
#ifdef __cplusplus
extern "C"
{
#endif
#include <gccore.h>
#include <gd.h>
bool I4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
bool IA4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
bool I8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
bool IA8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
bool CMPToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
bool RGB565ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
bool RGB565A3ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
bool RGBA8ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
bool YCbYCrToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
u8 * GDImageToRGBA8(gdImagePtr * gdImg, int * w, int * h);
u8 * FlipRGBAImage(const u8 *src, u32 width, u32 height);
u8 * RGB8ToRGBA8(const u8 *src, u32 width, u32 height);
#ifdef __cplusplus
}
#endif
#endif //__TEXTURE_CONVERTER_H_