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https://github.com/wiidev/usbloadergx.git
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cd3b443f4e
R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
177 lines
8.1 KiB
C++
177 lines
8.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2013 by Cyan
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* Copyright (C) 2010 by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef PARTITION_HANDLE_H
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#define PARTITION_HANDLE_H
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#include <gccore.h>
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#include <vector>
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#include <string>
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#define MAX_PARTITIONS 32 /* Maximum number of partitions that can be found */
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#define MAX_MOUNTS 10 /* Maximum number of mounts available at one time */
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#define MAX_SYMLINK_DEPTH 10 /* Maximum search depth when resolving symbolic links */
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#define MBR_SIGNATURE 0x55AA
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#define EBR_SIGNATURE MBR_SIGNATURE
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#define MBR_SIGNATURE_MOD 0x55AB /* modified MBR_SIGNATURE to prevent the format message on WiiU */
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#define PARTITION_BOOTABLE 0x80 /* Bootable (active) */
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#define PARTITION_NONBOOTABLE 0x00 /* Non-bootable */
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#define PARTITION_TYPE_GPT 0xEE /* Indicates that a GPT header is available */
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#define GUID_SYSTEM_PARTITION 0x0000000000000001LL /* System partition (disk partitioning utilities must reserve the partition as is) */
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#define GUID_READ_ONLY_PARTITION 0x0800000000000000LL /* Read-only partition */
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#define GUID_HIDDEN_PARTITION 0x2000000000000000LL /* Hidden partition */
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#define GUID_NO_AUTOMOUNT_PARTITION 0x4000000000000000LL /* Do not automount (e.g., do not assign drive letter) */
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#define BYTES_PER_SECTOR 512 /* Default in libogc */
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#define MAX_BYTES_PER_SECTOR 4096 /* Max bytes per sector */
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typedef struct _PARTITION_RECORD {
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u8 status; /* Partition status; see above */
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u8 chs_start[3]; /* Cylinder-head-sector address to first block of partition */
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u8 type; /* Partition type; see above */
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u8 chs_end[3]; /* Cylinder-head-sector address to last block of partition */
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u32 lba_start; /* Local block address to first sector of partition */
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u32 block_count; /* Number of blocks in partition */
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} __attribute__((__packed__)) PARTITION_RECORD;
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typedef struct _MASTER_BOOT_RECORD {
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u8 code_area[446]; /* Code area; normally empty */
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PARTITION_RECORD partitions[4]; /* 4 primary partitions */
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u16 signature; /* MBR signature; 0xAA55 */
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} __attribute__((__packed__)) MASTER_BOOT_RECORD;
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typedef struct _EXTENDED_BOOT_RECORD {
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u8 code_area[446]; /* Code area; normally empty */
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PARTITION_RECORD partition; /* Primary partition */
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PARTITION_RECORD next_ebr; /* Next extended boot record in the chain */
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u8 reserved[32]; /* Normally empty */
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u16 signature; /* EBR signature; 0xAA55 */
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} __attribute__((__packed__)) EXTENDED_BOOT_RECORD;
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typedef struct _GPT_HEADER
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{
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char magic[8]; /* "EFI PART" */
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u32 revision; /* For version 1.0 */
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u32 header_size; /* Header size in bytes */
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u32 checksum; /* CRC32 of header (0 to header size), with this field zeroed during calculation */
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u32 reserved; /* must be 0 */
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u64 header_lba; /* Current LBA (location of this header copy) */
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u64 backup_lba; /* Backup LBA (location of the other header copy) */
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u64 first_part_lba; /* First usable LBA for partitions (primary partition table last LBA + 1) */
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u64 last_part_lba; /* Last usable LBA (secondary partition table first LBA - 1) */
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u8 disk_guid[16]; /* Disk GUID (also referred as UUID on UNIXes) */
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u64 part_table_lba; /* Partition entries starting LBA (always 2 in primary copy) */
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u32 part_entries; /* Number of partition entries */
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u32 part_entry_size; /* Size of a partition entry (usually 128) */
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u32 part_entry_checksum; /* CRC32 of partition array */
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u8 zeros[420];
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} __attribute__((__packed__)) GPT_HEADER;
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typedef struct _GUID_PART_ENTRY
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{
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u8 part_type_guid[16]; /* Partition type GUID */
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u8 uniq_part_guid[16]; /* Unique partition GUID */
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u64 part_first_lba; /* First LBA (little-endian) */
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u64 part_last_lba; /* Last LBA (inclusive, usually odd) */
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u64 attribute_flags; /* GUID Attribute flags (e.g. bit 60 denotes read-only) */
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char partition_name[72]; /* Partition name (36 UTF-16LE code units) */
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} __attribute__((__packed__)) GUID_PART_ENTRY;
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typedef struct _PartitionFS
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{
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const char * FSName;
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u64 LBA_Start;
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u64 SecCount;
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bool Bootable;
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u8 PartitionType;
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u8 PartitionNum;
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u8 PartitionTableType;
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} __attribute__((__packed__)) PartitionFS;
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enum { MBR, EBR, GPT, TABLE_TYPE_UNKNOWN };
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class PartitionHandle
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{
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public:
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//! Constructor reads the MBR and all EBRs and lists up the Partitions
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PartitionHandle(const DISC_INTERFACE *discio);
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//! Destructor unmounts drives
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~PartitionHandle();
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//! Is Drive inserted
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bool IsInserted() { if(!interface) return false; else return interface->isInserted(); };
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//! Is the partition Mounted
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bool IsMounted(int pos);
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//! Mount a specific Partition
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bool Mount(int pos, const char * name, bool forceFAT = false);
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//! UnMount a specific Partition
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void UnMount(int pos);
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//! UnMount all Partition
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void UnMountAll() { for(u32 i = 0; i < PartitionList.size(); ++i) UnMount(i); };
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//! Get the Mountname
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const char * MountName(int pos) { if(pos < 0 || pos >= (int) MountNameList.size() || !MountNameList[pos].size()) return ""; else return MountNameList[pos].c_str(); };
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//! Get the Name of the FileSystem e.g. "FAT32"
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const char * GetFSName(int pos) { if(valid(pos)) return PartitionList[pos].FSName; else return ""; };
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//! Get the LBA where the partition is located
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u32 GetLBAStart(int pos) { if(valid(pos)) return PartitionList[pos].LBA_Start; else return 0; };
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//! Get the partition size in sectors of this partition
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u32 GetSecCount(int pos) { if(valid(pos)) return PartitionList[pos].SecCount; else return 0; };
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//! Get the cluster size of the FAT partition in bytes
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u32 GetPartitionClusterSize(u32 lba_start);
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//! Check if the partition is Active or NonBootable
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bool IsActive(int pos) { if(valid(pos)) return PartitionList[pos].Bootable; else return false; };
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//! Get the partition type
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int GetPartitionType(int pos) { if(valid(pos)) return PartitionList[pos].PartitionType; else return -1; };
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//! Get the entrie number in MBR of this partition
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int GetPartitionNum(int pos) { if(valid(pos)) return PartitionList[pos].PartitionNum; else return -1; };
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//! Get the Partition Table type of this partition
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int GetPartitionTableType(int pos) { if(valid(pos)) return PartitionList[pos].PartitionTableType; else return -1; };
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//! Get the count of found partitions
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int GetPartitionCount() const { return PartitionList.size(); };
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//! Get the partition size in bytes
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u64 GetSize(int pos) { if(valid(pos)) return (u64) PartitionList[pos].SecCount*BYTES_PER_SECTOR; else return 0; };
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//! Get the whole partition record struct
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PartitionFS * GetPartitionRecord(int pos) { if(valid(pos)) return &PartitionList[pos]; else return NULL; };
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//! Get the disc interface of this handle
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const DISC_INTERFACE * GetDiscInterface() { return interface; };
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protected:
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bool valid(int pos) { return (pos >= 0 && pos < (int) PartitionList.size()); }
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void AddPartition(const char * name, u64 lba_start, u64 sec_count, bool bootable, u8 part_type, u8 part_num, u8 part_TableType);
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bool IsExisting(u64 lba);
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int FindPartitions();
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void CheckEBR(u8 PartNum, sec_t ebr_lba);
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int CheckGPT(u8 PartNum);
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const DISC_INTERFACE *interface;
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std::vector<PartitionFS> PartitionList;
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std::vector<std::string> MountNameList;
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};
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#endif
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