mirror of
https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "gui_checksign.hpp"
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void GuiChecksign::Draw()
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{
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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f32 x1Line1 = (float) GetLeft() + width*0.1f;
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f32 y1Line1 = (float) GetTop() + height*0.65f;
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f32 x2Line1 = GetLeft() + width*0.3f;
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f32 y2Line1 = (float) GetTop() + (float) height - height*0.1f;
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f32 x1Line2 = x2Line1;
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f32 y1Line2 = y2Line1;
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f32 x2Line2 = (float) GetLeft() + (float) width - width*0.1f;
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f32 y2Line2 = (float) GetTop() + height*0.1f;
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int alpha = GetAlpha();
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GX_Begin(GX_LINES, GX_VTXFMT0, 4);
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GX_Position3f32(x1Line1, y1Line1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x2Line1, y2Line1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x1Line2, y1Line2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x2Line2, y2Line2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_End();
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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}
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