mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-13 23:15:09 +01:00
b0352c301e
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) * Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf) * Fixed loading banners from EmuNAND with a long path. (Greywolf) * Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan) * Added support for Open source HBC TitleID.
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2012 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef BANNERWINDOW_HPP_
|
|
#define BANNERWINDOW_HPP_
|
|
|
|
#include "GUI/gui.h"
|
|
#include "GUI/gui_diskcover.h"
|
|
#include "menu/GameBrowseMenu.hpp"
|
|
#include "usbloader/disc.h"
|
|
#include "SystemMenu/SystemMenuResources.h"
|
|
#include "banner/Banner.h"
|
|
|
|
#define FAVORITE_STARS 5
|
|
|
|
class BannerWindow : public GuiWindow
|
|
{
|
|
public:
|
|
BannerWindow(GameBrowseMenu *m, struct discHdr *header);
|
|
virtual ~BannerWindow();
|
|
int Run();
|
|
int GetSelectedGame() { return gameSelected; }
|
|
void Draw(void);
|
|
void Test();
|
|
protected:
|
|
int MainLoop();
|
|
void Animate(void);
|
|
void ChangeGame(bool playsound);
|
|
|
|
static constexpr float fBannerWidth = 608.f;
|
|
static constexpr float fBannerHeight = 448.f;
|
|
static constexpr float fIconWidth = 128.f;
|
|
static constexpr float fIconHeight = 96.f;
|
|
|
|
static BannerFrame bannerFrame;
|
|
|
|
bool reducedVol;
|
|
int returnVal;
|
|
int gameSelected;
|
|
GameBrowseMenu *browserMenu;
|
|
struct discHdr *dvdheader;
|
|
|
|
const int MaxAnimSteps;
|
|
|
|
int AnimStep;
|
|
float AnimPosX, AnimPosY;
|
|
float fAnimScale;
|
|
bool AnimZoomIn;
|
|
bool AnimationRunning;
|
|
bool oldAnimationRunning;
|
|
|
|
u8 BGAlpha;
|
|
u8 BannerAlpha;
|
|
|
|
Mtx modelview;
|
|
Mtx44 projection;
|
|
Mtx44 originalProjection;
|
|
Vec2f ScreenProps;
|
|
|
|
Banner *gameBanner;
|
|
|
|
GuiTrigger * trigA;
|
|
GuiTrigger * trigB;
|
|
GuiTrigger * trigL;
|
|
GuiTrigger * trigR;
|
|
GuiTrigger * trigPlus;
|
|
GuiTrigger * trigMinus;
|
|
|
|
GuiImageData * imgFavorite;
|
|
GuiImageData * imgNotFavorite;
|
|
GuiImageData * imgLeft;
|
|
GuiImageData * imgRight;
|
|
|
|
GuiImage * btnLeftImg;
|
|
GuiImage * btnRightImg;
|
|
GuiImage * FavoriteBtnImg[FAVORITE_STARS];
|
|
|
|
GuiText * playcntTxt;
|
|
|
|
GuiButton * startBtn;
|
|
GuiButton * backBtn;
|
|
GuiButton * settingsBtn;
|
|
GuiButton * btnLeft;
|
|
GuiButton * btnRight;
|
|
GuiButton * FavoriteBtn[FAVORITE_STARS];
|
|
|
|
GuiSound * gameSound;
|
|
};
|
|
|
|
#endif
|