mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-13 23:15:09 +01:00
b0352c301e
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) * Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf) * Fixed loading banners from EmuNAND with a long path. (Greywolf) * Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan) * Added support for Open source HBC TitleID.
502 lines
15 KiB
C++
502 lines
15 KiB
C++
/****************************************************************************
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* ProgressWindow
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* USB Loader GX 2009
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*
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* ProgressWindow.cpp
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "menu/menus.h"
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#include "sys.h"
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#include "language/gettext.h"
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#include "GUI/gui.h"
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#include "prompts/ProgressWindow.h"
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#include "usbloader/wbfs.h"
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#include "themes/CTheme.h"
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#include "utils/timer.h"
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#include "utils/tools.h"
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extern float gamesize;
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extern int install_abort_signal;
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/*** Variables used only in this file ***/
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static const float fFilterTime = 15.0f; // seconds
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static lwp_t progressthread = LWP_THREAD_NULL;
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static bool CancelEnabled = false;
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static bool progressCanceled = false;
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static char progressTitle[75];
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static char progressMsg1[75];
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static char progressMsg2[75];
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static Timer ProgressTimer;
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static int showProgress = 0;
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static s64 progressDone = 0.0f;
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static s64 progressTotal = 0.0f;
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static float fLastProgressDone = 0.0f;
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static float fLastElapsedTime = 0.0f;
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static float fSpeed = 0.0f;
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static bool showTime = false;
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static bool showSize = false;
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static bool changed = true;
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static bool changedMessages = true;
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/****************************************************************************
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* StartProgress
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***************************************************************************/
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extern "C" void StartProgress(const char * title, const char * msg1, const char * msg2, bool swSize, bool swTime)
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{
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if(title)
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strncpy(progressTitle, title, sizeof(progressTitle)-1);
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else
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progressTitle[0] = '\0';
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if(msg1)
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strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
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else
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progressMsg1[0] = '\0';
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if(msg2)
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strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
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else
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progressMsg2[0] = '\0';
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fSpeed = 0.0f;
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fLastElapsedTime = 0.0f;
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fLastProgressDone = 0.0f;
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progressTotal = progressDone = 0.0f;
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progressCanceled = false;
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showSize = swSize;
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showTime = swTime;
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showProgress = 1;
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ProgressTimer.reset();
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LWP_ResumeThread(progressthread);
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}
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/****************************************************************************
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* ShowProgress
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*
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* Callbackfunction for updating the progress values
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* Use this function as standard callback
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***************************************************************************/
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extern "C" void ShowProgress(s64 done, s64 total)
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{
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if (done > total)
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done = total;
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if(!done)
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{
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fLastElapsedTime = 0.0f;
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fLastProgressDone = 0.0f;
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progressTotal = progressDone = 0.0f;
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ProgressTimer.reset();
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LWP_ResumeThread(progressthread);
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showProgress = 1;
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}
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if(total >= 0)
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{
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progressDone = done;
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progressTotal = total;
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}
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changed = true;
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}
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void ShowProgress(const char *msg2, s64 done, s64 total)
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{
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if(msg2)
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strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
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else
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progressMsg2[0] = '\0';
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ShowProgress(done, total);
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changedMessages = true;
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}
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void ShowProgress(const char *title, const char *msg1, const char *msg2, s64 done, s64 total, bool swSize, bool swTime)
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{
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if(title)
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strncpy(progressTitle, title, sizeof(progressTitle)-1);
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else
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progressTitle[0] = '\0';
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if(msg1)
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strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
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else
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progressMsg1[0] = '\0';
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if(msg2)
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strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
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else
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progressMsg2[0] = '\0';
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showSize = swSize;
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showTime = swTime;
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ShowProgress(done, total);
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changedMessages = true;
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}
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/****************************************************************************
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* ProgressStop
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***************************************************************************/
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extern "C" void ProgressStop()
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{
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progressCanceled = false;
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showProgress = 0;
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progressTitle[0] = 0;
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progressMsg1[0] = 0;
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progressMsg2[0] = 0;
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showTime = false;
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showSize = false;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(progressthread))
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usleep(100);
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}
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/****************************************************************************
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* ProgressCancelEnable
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*
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* Enable/disable the progress cancel button
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***************************************************************************/
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extern "C" void ProgressCancelEnable(bool enable)
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{
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CancelEnabled = enable;
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}
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/****************************************************************************
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* ProgressCanceled
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***************************************************************************/
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extern "C" bool ProgressCanceled()
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{
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return progressCanceled;
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}
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/****************************************************************************
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* UpdateProgressValues
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***************************************************************************/
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static void UpdateProgressValues(GuiImage *progressbarImg, GuiText *prTxt, GuiText *timeTxt, GuiText *speedTxt, GuiText *sizeTxt)
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{
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if(!changed)
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return;
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changed = false;
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changedMessages = false;
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float done;
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float total;
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if(gamesize > 0.0f && progressTotal > 0.0f)
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{
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done = ((float) progressDone / (float) progressTotal * gamesize);
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total = gamesize;
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if(progressCanceled)
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install_abort_signal = 1;
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}
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else
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{
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done = (float) progressDone;
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total = (float) progressTotal;
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}
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float fElapsedTime = ProgressTimer.elapsed();
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float fTimeDiff = fElapsedTime - fLastElapsedTime;
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//! initialize filter to current value on 2nd run
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if(fLastProgressDone == 0.0f && done > 0.0f && fTimeDiff > 0.0f) {
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fSpeed = done / fTimeDiff;
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}
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else if(fTimeDiff > 0.0f) {
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//! low pass filtering the speed
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fSpeed += ((done - fLastProgressDone) - fSpeed * fTimeDiff) / fFilterTime;
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//! store current elapse value for next cycle
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fLastElapsedTime = fElapsedTime;
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}
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s32 TimeLeft = 0, h = 0, m = 0, s = 0;
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if(fSpeed > 0.0f)
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TimeLeft = (total-done)/fSpeed;
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if(TimeLeft > 0)
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{
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h = TimeLeft / 3600;
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m = (TimeLeft / 60) % 60;
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s = TimeLeft % 60;
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}
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float progressPercent;
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if(total > 0.0f)
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progressPercent = LIMIT(100.0f * done / total, 0.f, 100.f);
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else
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progressPercent = 100.0f; // total is 0 or below? i guess we are done...
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prTxt->SetTextf("%.2f", progressPercent);
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if (Settings.widescreen && Settings.wsprompt)
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progressbarImg->SetSkew(0, 0, (progressbarImg->GetWidth() * progressPercent
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- progressbarImg->GetWidth()) * Settings.WSFactor,
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0, (progressbarImg->GetWidth() * progressPercent
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- progressbarImg->GetWidth()) * Settings.WSFactor, 0, 0, 0);
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else
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progressbarImg->SetSkew(0, 0, (progressbarImg->GetWidth() * progressPercent)
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- progressbarImg->GetWidth(), 0, (progressbarImg->GetWidth() * progressPercent)
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- progressbarImg->GetWidth(), 0, 0, 0);
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if (showTime == true)
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{
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timeTxt->SetTextf("%s %d:%02d:%02d", tr( "Time left:" ), (int)h, (int)m, (int)s);
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}
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if (showSize == true)
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{
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if (total < MB_SIZE)
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sizeTxt->SetTextf("%0.2fKB/%0.2fKB", done / KB_SIZE, total / KB_SIZE);
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else if (total > MB_SIZE && total < GB_SIZE)
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sizeTxt->SetTextf("%0.2fMB/%0.2fMB", done / MB_SIZE, total / MB_SIZE);
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else
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sizeTxt->SetTextf("%0.2fGB/%0.2fGB", done / GB_SIZE, total / GB_SIZE);
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speedTxt->SetTextf("%dKB/s", (int) (fSpeed/KB_SIZE));
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}
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//! store current done value for next cycle
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fLastProgressDone = done;
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}
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/****************************************************************************
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* ProgressWindow
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*
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* Opens a window, which displays progress to the user. Can either display a
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* progress bar showing % completion, or a throbber that only shows that an
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* action is in progress.
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***************************************************************************/
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static void ProgressWindow(const char *title, const char *msg1, const char *msg2)
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{
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progressCanceled = false;
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usleep(500000); // wait to see if progress flag changes soon
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if (!showProgress) return;
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const int ProgressPosY = 20;
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GuiWindow promptWindow(472, 320);
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promptWindow.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
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GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiImage dialogBoxImg(&dialogBox);
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if (Settings.wsprompt)
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{
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dialogBoxImg.SetWidescreen(Settings.widescreen);
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}
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GuiImageData progressbarOutline(Resources::GetFile("progressbar_outline.png"), Resources::GetFileSize("progressbar_outline.png"));
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GuiImage progressbarOutlineImg(&progressbarOutline);
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if (Settings.wsprompt)
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{
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progressbarOutlineImg.SetWidescreen(Settings.widescreen);
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}
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progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(35, ProgressPosY);
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GuiImageData progressbarEmpty(Resources::GetFile("progressbar_empty.png"), Resources::GetFileSize("button_dialogue_box.png"));
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GuiImage progressbarEmptyImg(&progressbarEmpty);
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progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarEmptyImg.SetPosition(35, ProgressPosY);
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progressbarEmptyImg.SetTileHorizontal(100);
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GuiImageData progressbar(Resources::GetFile("progressbar.png"), Resources::GetFileSize("progressbar.png"));
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GuiImage progressbarImg(&progressbar);
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progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarImg.SetPosition(35, ProgressPosY);
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GuiText titleTxt(title, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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titleTxt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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titleTxt.SetPosition(0, 50);
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GuiText msg1Txt(msg1, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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msg1Txt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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msg1Txt.SetPosition(0, 90);
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msg1Txt.SetMaxWidth(430, DOTTED);
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GuiText msg2Txt(msg2, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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msg2Txt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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msg2Txt.SetPosition(0, 125);
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msg2Txt.SetMaxWidth(430, DOTTED);
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GuiText prsTxt("%", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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prsTxt.SetPosition(-178, ProgressPosY);
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GuiText timeTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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timeTxt.SetPosition(280, -50);
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GuiText sizeTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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sizeTxt.SetPosition(50, -50);
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GuiText speedTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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speedTxt.SetPosition(50, -74);
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GuiText prTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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prTxt.SetPosition(210, ProgressPosY);
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if ((Settings.wsprompt) && (Settings.widescreen)) /////////////adjust for widescreen
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{
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progressbarOutlineImg.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(0, ProgressPosY);
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progressbarEmptyImg.SetPosition(80, ProgressPosY);
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progressbarEmptyImg.SetTileHorizontal(78);
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progressbarImg.SetPosition(80, ProgressPosY);
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msg1Txt.SetMaxWidth(380, DOTTED);
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msg2Txt.SetMaxWidth(380, DOTTED);
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timeTxt.SetPosition(250, -50);
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speedTxt.SetPosition(90, -74);
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sizeTxt.SetPosition(90, -50);
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}
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GuiText cancelTxt(tr( "Cancel" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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GuiImage cancelImg(&btnOutline);
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const float cancelScale = 0.8f;
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cancelImg.SetScale(cancelScale);
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cancelTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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cancelTxt.SetPosition(cancelImg.GetWidth()/2*cancelScale-cancelTxt.GetTextWidth()/2, 0);
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if (Settings.wsprompt)
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{
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cancelTxt.SetWidescreen(Settings.widescreen);
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cancelImg.SetWidescreen(Settings.widescreen);
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}
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GuiButton cancelBtn(&cancelImg, &cancelImg, ALIGN_LEFT, ALIGN_MIDDLE, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
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cancelBtn.SetLabel(&cancelTxt);
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cancelBtn.SetState(STATE_SELECTED);
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cancelBtn.SetPosition(dialogBoxImg.GetWidth()/2-cancelImg.GetWidth()/2*cancelScale, ProgressPosY + 45);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&progressbarEmptyImg);
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promptWindow.Append(&progressbarImg);
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promptWindow.Append(&progressbarOutlineImg);
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promptWindow.Append(&prTxt);
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promptWindow.Append(&prsTxt);
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if (title) promptWindow.Append(&titleTxt);
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promptWindow.Append(&msg1Txt);
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promptWindow.Append(&msg2Txt);
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if (showTime) promptWindow.Append(&timeTxt);
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if (showSize)
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{
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promptWindow.Append(&sizeTxt);
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promptWindow.Append(&speedTxt);
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}
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if(CancelEnabled)
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promptWindow.Append(&cancelBtn);
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HaltGui();
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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ResumeGui();
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while (promptWindow.GetEffect() > 0) usleep(100);
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while (showProgress)
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{
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usleep(100000);
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if (shutdown)
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Sys_Shutdown();
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if (reset)
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Sys_Reboot();
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if (changed)
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{
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if (changedMessages)
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{
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titleTxt.SetText(progressTitle);
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msg1Txt.SetText(progressMsg1);
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msg2Txt.SetText(progressMsg2);
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if(progressMsg1[0] != '\0' && progressMsg2[0] == '\0') {
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msg1Txt.SetPosition(0, 120);
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}
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else if(progressMsg2[0] != '\0' && progressMsg1[0] == '\0') {
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msg2Txt.SetPosition(0, 120);
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}
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else {
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msg1Txt.SetPosition(0, 90);
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msg2Txt.SetPosition(0, 125);
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}
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}
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UpdateProgressValues(&progressbarImg, &prTxt, &timeTxt, &speedTxt, &sizeTxt);
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}
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if(cancelBtn.GetState() == STATE_CLICKED)
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{
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progressCanceled = true;
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cancelBtn.ResetState();
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}
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}
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while (promptWindow.GetEffect() > 0) usleep(100);
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(STATE_DEFAULT);
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ResumeGui();
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}
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/****************************************************************************
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* ProgressThread
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***************************************************************************/
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static void * ProgressThread(void *arg)
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{
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while (1)
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{
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if (!showProgress) LWP_SuspendThread(progressthread);
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ProgressWindow(progressTitle, progressMsg1, progressMsg2);
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usleep(100);
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}
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return NULL;
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}
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/****************************************************************************
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* InitProgressThread
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*
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* Startup Progressthread in idle prio
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***************************************************************************/
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void InitProgressThread()
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{
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LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 16384, 60);
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memset(progressTitle, 0, sizeof(progressTitle));
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memset(progressMsg1, 0, sizeof(progressMsg1));
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memset(progressMsg2, 0, sizeof(progressMsg2));
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}
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/****************************************************************************
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* ExitProgressThread
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*
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* Shutdown Progressthread
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***************************************************************************/
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void ExitProgressThread()
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{
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LWP_JoinThread(progressthread, NULL);
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progressthread = LWP_THREAD_NULL;
|
|
}
|