mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
8bec876889
*Lot's of changes in image processing *Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :). *Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
/****************************************************************************
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* USB Loader GX Team
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* openingbnr
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*
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* Extract opening.bnr/banner.bin/sound.bin/icon.bin
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***************************************************************************/
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#ifndef _OPENINGBNR_H_
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#define _OPENINGBNR_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/***********************************************************
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* Error description:
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* 0 Successfully extracted
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* -1 No U8 tag
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* -2 Unknown type
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* -3 Archive inconsistency, too much padding
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* -4 No IMD5 tag
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* -5 MD5 mismatch
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* -6 Size mismatch
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* -7 Inconsistency in LZ77 encoding
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************************************************************/
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//! Extract opening.bnr from filepath to destpath
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//! Files extracted: banner.bin icon.bin and sound.bin
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int extractbnrfile(const char * filepath, const char * destpath);
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int unpackBin(const char * filename, const char * outdir);
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#define UNPACK_BANNER_BIN 1 /* extract banner.bin to outdir/banner/ */
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#define UNPACK_ICON_BIN 2 /* extract icon.bin to outdir/icon/ */
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#define UNPACK_SOUND_BIN 4 /* copies sound.bin to outdir/sound.bin */
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#define UNPACK_ALL (UNPACK_SOUND_BIN | UNPACK_ICON_BIN | UNPACK_BANNER_BIN)
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//int unpackBanner(const u8 * gameid, int what, const char *outdir);
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//! Extract the lz77 compressed banner, icon and sound .bin
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u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
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u16 be16(const u8 *p);
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u32 be32(const u8 *p);
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#ifdef __cplusplus
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}
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#endif
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#endif
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