mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
48a40172d0
*Fixed loading of game settings *Moved NTFS cache to mem2 as well
258 lines
7.0 KiB
C++
258 lines
7.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <algorithm>
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#include <string>
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#include <malloc.h>
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#include "usbloader/wbfs.h"
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#include "settings/newtitles.h"
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#include "settings/CSettings.h"
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#include "settings/CGameStatistics.h"
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#include "xml/xml.h"
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#include "FreeTypeGX.h"
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#include "GameList.h"
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#include "memory.h"
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GameList gameList;
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GameList::GameList()
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{
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}
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void GameList::clear()
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{
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FullGameList.clear();
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FilteredList.clear();
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//! Clear memory of the vector completely
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std::vector<struct discHdr *>().swap(FilteredList);
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std::vector<struct discHdr>().swap(FullGameList);
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}
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struct discHdr * GameList::at(int i)
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{
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if (i < 0 || i >= (int) FilteredList.size()) return NULL;
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return FilteredList[i];
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}
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int GameList::ReadGameList()
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{
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FullGameList.clear();
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FilteredList.clear();
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// Retrieve all stuff from WBFS
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u32 cnt;
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int ret = WBFS_GetCount(&cnt);
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if (ret < 0) return -1;
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/* Buffer length */
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u32 len = sizeof(struct discHdr) * cnt;
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/* Allocate memory */
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struct discHdr *buffer = (struct discHdr *) allocate_memory( len );
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if (!buffer) return -1;
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/* Clear buffer */
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memset(buffer, 0, len);
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/* Get header list */
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ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
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if (ret < 0)
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{
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if (buffer) free(buffer);
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return -1;
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}
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FullGameList.resize(cnt);
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memcpy(&FullGameList[0], buffer, len);
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free(buffer);
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return LoadUnfiltered();
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}
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static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
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{
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if (char2 == 0) return true;
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if (char1 == 0) return false;
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return char2 > char1;
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}
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int GameList::FilterList(const wchar_t * gameFilter)
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{
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if (FullGameList.size() == 0) ReadGameList();
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if (gameFilter) GameFilter.assign(gameFilter);
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FilteredList.clear();
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AvailableSearchChars.clear();
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for (u32 i = 0; i < FullGameList.size(); ++i)
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame(header->id);
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/* Filters */
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if (Settings.fave)
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{
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GameStatus * GameStats = GameStatistics.GetGameStatus(header->id);
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if (!GameStats || GameStats->FavoriteRank == 0) continue;
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}
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//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
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if (strncasecmp((char*) header->id, "__CFG_", 6) == 0) continue;
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if (Settings.parentalcontrol && !Settings.godmode) if (get_block(header) >= Settings.parentalcontrol) continue;
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/* Other parental control method */
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if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.Parental.enabled == 1)
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{
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// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
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s32 rating = GetRatingForGame((char *) header->id);
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if ((rating != -1 && rating > Settings.Parental.rating) || (rating == -1 && get_pegi_block(header)
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> Settings.Parental.rating))
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{
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continue;
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}
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}
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wchar_t *gameName = charToWideChar(get_title(header));
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if (gameName && *GameFilter.c_str())
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{
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if (wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
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{
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delete[] gameName;
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continue;
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}
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}
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if (gameName)
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{
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if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()])
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== std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]);
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delete[] gameName;
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}
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FilteredList.push_back(header);
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back(L'\0');
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if (FilteredList.size() < 2) AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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int GameList::LoadUnfiltered()
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{
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if (FullGameList.size() == 0) ReadGameList();
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GameFilter.clear();
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AvailableSearchChars.clear();
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FilteredList.clear();
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for (u32 i = 0; i < FullGameList.size(); ++i)
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame(header->id);
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wchar_t *gameName = charToWideChar(get_title(header));
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if (gameName)
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{
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if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()])
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== std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]);
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delete[] gameName;
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}
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FilteredList.push_back(header);
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back(L'\0');
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if (FilteredList.size() < 2) AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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void GameList::SortList()
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{
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if (FilteredList.size() < 2) return;
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if (Settings.sort == PLAYCOUNT)
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{
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std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
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}
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else if (Settings.fave)
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{
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std::sort(FilteredList.begin(), FilteredList.end(), FavoriteSortCallback);
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}
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else
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{
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std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
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}
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if (AvailableSearchChars.size() > 1) std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(),
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WCharSortCallback);
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}
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bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0);
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}
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bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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int count1 = GameStatistics.GetPlayCount(a->id);
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int count2 = GameStatistics.GetPlayCount(b->id);
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if (count1 == count2) return NameSortCallback(a, b);
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return (count1 > count2);
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}
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bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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int fav1 = GameStatistics.GetFavoriteRank(a->id);
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int fav2 = GameStatistics.GetFavoriteRank(b->id);
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if (fav1 == fav2) return NameSortCallback(a, b);
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return (fav1 > fav2);
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}
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