mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
197 lines
4.6 KiB
C++
197 lines
4.6 KiB
C++
/****************************************************************************
|
||
* libwiigui
|
||
*
|
||
* Tantric 2009
|
||
*
|
||
* gui_imagea_sync.cpp
|
||
*
|
||
* GUI class definitions
|
||
***************************************************************************/
|
||
|
||
#include "gui.h"
|
||
//#include <string.h>
|
||
#include <unistd.h>
|
||
#include "gui_image_async.h"
|
||
static mutex_t debugLock = LWP_MUTEX_NULL;
|
||
|
||
void debug(int Line, const char* Format, ...)
|
||
{
|
||
if(debugLock==0) LWP_MutexInit(&debugLock, false);
|
||
|
||
LWP_MutexLock(debugLock);
|
||
|
||
FILE *fp = fopen("SD:/debug.txt", "a");
|
||
if(fp)
|
||
{
|
||
char theTime[10];
|
||
time_t rawtime = time(0); //this fixes code dump caused by the clock
|
||
struct tm * timeinfo = localtime (&rawtime);
|
||
strftime(theTime, sizeof(theTime), "%H:%M:%S", timeinfo);
|
||
char format[10+strlen(Format)+strlen(theTime)];
|
||
sprintf(format, "%s %i - %s\n", theTime, Line, Format);
|
||
va_list va;
|
||
va_start(va, Format);
|
||
vfprintf(fp, format, va);
|
||
va_end(va);
|
||
fclose(fp);
|
||
}
|
||
LWP_MutexUnlock(debugLock);
|
||
}
|
||
//#define DEBUG(format, ...) debug(__LINE__, format, ##__VA_ARGS__)
|
||
#define DEBUG(format, ...)
|
||
|
||
static void *memdup(const void* src, size_t len)
|
||
{
|
||
void *dst = malloc(len);
|
||
if(dst) memcpy(dst, src, len);
|
||
return dst;
|
||
}
|
||
static std::vector<GuiImageAsync *> List;
|
||
static u32 ThreadCount = 0;
|
||
static lwp_t Thread = LWP_THREAD_NULL;
|
||
static mutex_t ListLock = LWP_MUTEX_NULL;
|
||
static mutex_t InUseLock = LWP_MUTEX_NULL;
|
||
static GuiImageAsync *InUse = NULL;
|
||
static bool Quit = false;
|
||
static bool CanSleep = true;
|
||
void *GuiImageAsyncThread(void *arg)
|
||
{
|
||
while(!Quit)
|
||
{
|
||
LWP_MutexLock(ListLock);
|
||
if(List.size())
|
||
{
|
||
LWP_MutexLock(InUseLock);
|
||
|
||
InUse = List.front();
|
||
List.erase(List.begin());
|
||
|
||
LWP_MutexUnlock(ListLock);
|
||
|
||
if(InUse)
|
||
{
|
||
GuiImageData *data = InUse->callback(InUse->arg);
|
||
InUse->loadet_imgdata = data;
|
||
if(InUse->loadet_imgdata && InUse->loadet_imgdata->GetImage())
|
||
{
|
||
// InUse->SetImage(InUse->loadet_imgdata); can’t use here. There can occur a deadlock
|
||
// Sets the image directly without lock. This is not fine, but it prevents a deadlock
|
||
InUse->image = InUse->loadet_imgdata->GetImage();
|
||
InUse->width = InUse->loadet_imgdata->GetWidth();
|
||
InUse->height = InUse->loadet_imgdata->GetHeight();
|
||
}
|
||
}
|
||
InUse = NULL;
|
||
LWP_MutexUnlock(InUseLock);
|
||
}
|
||
else
|
||
{
|
||
LWP_MutexUnlock(ListLock);
|
||
if(!Quit && CanSleep)
|
||
LWP_SuspendThread(Thread);
|
||
}
|
||
CanSleep = true;
|
||
}
|
||
Quit = false;
|
||
return NULL;
|
||
}
|
||
|
||
static u32 GuiImageAsyncThreadInit()
|
||
{
|
||
if(0 == ThreadCount++)
|
||
{
|
||
CanSleep = false;
|
||
LWP_MutexInit(&ListLock, false);
|
||
LWP_MutexInit(&InUseLock, false);
|
||
LWP_CreateThread(&Thread, GuiImageAsyncThread, NULL, NULL, 0, 75);
|
||
// while(!CanSleep)
|
||
// usleep(20);
|
||
}
|
||
return ThreadCount;
|
||
}
|
||
static u32 GuiImageAsyncThreadExit()
|
||
{
|
||
if(--ThreadCount == 0)
|
||
{
|
||
Quit = true;
|
||
LWP_ResumeThread(Thread);
|
||
// while(Quit)
|
||
// usleep(20);
|
||
LWP_JoinThread(Thread, NULL);
|
||
LWP_MutexDestroy(ListLock);
|
||
LWP_MutexDestroy(InUseLock);
|
||
Thread = LWP_THREAD_NULL;
|
||
ListLock = LWP_MUTEX_NULL;
|
||
InUseLock = LWP_MUTEX_NULL;
|
||
}
|
||
return ThreadCount;
|
||
}
|
||
|
||
|
||
static void GuiImageAsyncThread_AddImage(GuiImageAsync* Image)
|
||
{
|
||
LWP_MutexLock(ListLock);
|
||
List.push_back(Image);
|
||
LWP_MutexUnlock(ListLock);
|
||
CanSleep = false;
|
||
// if(LWP_ThreadIsSuspended(Thread))
|
||
LWP_ResumeThread(Thread);
|
||
}
|
||
static void GuiImageAsyncThread_RemoveImage(GuiImageAsync* Image)
|
||
{
|
||
LWP_MutexLock(ListLock);
|
||
for(std::vector<GuiImageAsync *>::iterator iter=List.begin(); iter != List.end(); iter++)
|
||
{
|
||
if(*iter == Image)
|
||
{
|
||
List.erase(iter);
|
||
LWP_MutexUnlock(ListLock);
|
||
return;
|
||
}
|
||
}
|
||
if(InUse == Image)
|
||
{
|
||
LWP_MutexLock(InUseLock);
|
||
LWP_MutexUnlock(InUseLock);
|
||
}
|
||
LWP_MutexUnlock(ListLock);
|
||
}
|
||
|
||
|
||
/**
|
||
* Constructor for the GuiImageAsync class.
|
||
*/
|
||
GuiImageData *StdImageLoaderCallback(void *arg)
|
||
{
|
||
return new GuiImageData((char*)arg, NULL);
|
||
}
|
||
|
||
GuiImageAsync::GuiImageAsync(const char *Filename, GuiImageData * PreloadImg) :
|
||
GuiImage(PreloadImg),
|
||
loadet_imgdata(NULL),
|
||
callback(StdImageLoaderCallback),
|
||
arg(strdup(Filename))
|
||
{
|
||
GuiImageAsyncThreadInit();
|
||
GuiImageAsyncThread_AddImage(this);
|
||
}
|
||
GuiImageAsync::GuiImageAsync(ImageLoaderCallback Callback, void *Arg, int ArgLen, GuiImageData * PreloadImg) :
|
||
GuiImage(PreloadImg),
|
||
loadet_imgdata(NULL),
|
||
callback(Callback),
|
||
arg(memdup(Arg, ArgLen))
|
||
{
|
||
DEBUG("Constructor %p", this);
|
||
GuiImageAsyncThreadInit();
|
||
GuiImageAsyncThread_AddImage(this);
|
||
}
|
||
GuiImageAsync::~GuiImageAsync()
|
||
{
|
||
GuiImageAsyncThread_RemoveImage(this);
|
||
GuiImageAsyncThreadExit();
|
||
DEBUG("Deconstructor %p (loadet_imgdata=%p)", this, loadet_imgdata);
|
||
if(loadet_imgdata) delete loadet_imgdata;
|
||
if(arg) free(arg);
|
||
}
|
||
|