usbloadergx/source/libwiigui/gui_sound.cpp
e.bovendeur 1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00

196 lines
3.0 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_sound.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiSound class.
*/
GuiSound::GuiSound(const u8 * snd, s32 len, int t)
{
sound = snd;
length = len;
type = t;
voice = -1;
volume = 100;
loop = false;
}
GuiSound::GuiSound(const u8 * snd, s32 len, int t, int v)
{
sound = snd;
length = len;
type = t;
voice = -1;
volume = v;
loop = false;
}
/**
* Destructor for the GuiSound class.
*/
GuiSound::~GuiSound()
{
if(type == SOUND_OGG)
StopOgg();
}
int GuiSound::PlayOggFile(char * path)
{ /*
u32 filesize = 0;
char * bufferogg = NULL;
size_t resultogg;
FILE * pFile;
pFile = fopen (path, "rb");
// get file size:
fseek (pFile , 0 , SEEK_END);
filesize = ftell (pFile);
rewind (pFile);
// allocate memory to contain the whole file:
bufferogg = (char*) malloc (sizeof(char)*filesize);
if (bufferogg == NULL) {fputs (" Memory error",stderr); exit (2);}
// copy the file into the buffer:
resultogg = fread (bufferogg,1,filesize,pFile);
if (resultogg != filesize) {fputs (" Reading error",stderr); exit (3);}
fclose (pFile);
sound = (const u8 *) bufferogg;
length = filesize;
*/
int ret = PlayOggFromFile(path, loop);
SetVolumeOgg(255*(volume/100.0));
return ret;
}
void GuiSound::Play()
{
int vol;
switch(type)
{
case SOUND_PCM:
vol = 255*(volume/100.0);
voice = ASND_GetFirstUnusedVoice();
if(voice >= 0)
ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
(u8 *)sound, length, vol, vol, NULL);
break;
case SOUND_OGG:
voice = 0;
if(loop)
PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME);
else
PlayOgg(mem_open((char *)sound, length), 0, OGG_ONE_TIME);
SetVolumeOgg(255*(volume/100.0));
break;
}
}
void GuiSound::Stop()
{
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_StopVoice(voice);
break;
case SOUND_OGG:
StopOgg();
break;
}
}
void GuiSound::Pause()
{
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 1);
break;
case SOUND_OGG:
PauseOgg(1);
break;
}
}
void GuiSound::Resume()
{
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 0);
break;
case SOUND_OGG:
PauseOgg(0);
break;
}
}
bool GuiSound::IsPlaying()
{
if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
return true;
else
return false;
}
void GuiSound::SetVolume(int vol)
{
volume = vol;
if(voice < 0)
return;
int newvol = 255*(volume/100.0);
switch(type)
{
case SOUND_PCM:
ASND_ChangeVolumeVoice(voice, newvol, newvol);
break;
case SOUND_OGG:
SetVolumeOgg(255*(volume/100.0));
break;
}
}
void GuiSound::SetLoop(bool l)
{
loop = l;
}
s32 GuiSound::GetPlayTime()
{
return GetTimeOgg();
}
void GuiSound::SetPlayTime(s32 time_pos)
{
SetTimeOgg(time_pos);
}