usbloadergx/source/libwiigui/gui_checkbox.cpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

87 lines
2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "gui_checkbox.hpp"
#define WHITEBOX_RED_SIZE 4
GuiCheckbox::GuiCheckbox()
: GuiButton(30, 30), Checked(false)
{
Cross.SetParent(this);
Blackbox.SetParent(this);
Whitebox.SetParent(this);
Cross.SetColor((GXColor) {0, 0, 0, 255});
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
SetSize(30, 30);
}
GuiCheckbox::GuiCheckbox(int w, int h)
: GuiButton(w, h), Checked(false)
{
Cross.SetParent(this);
Blackbox.SetParent(this);
Whitebox.SetParent(this);
Cross.SetColor((GXColor) {0, 0, 0, 255});
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
SetSize(w, h);
}
void GuiCheckbox::SetSize(int w, int h)
{
width = w;
height = h;
Cross.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
Cross.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
Blackbox.SetSize(w, h);
Whitebox.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
Whitebox.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
}
void GuiCheckbox::SetTransparent(bool b)
{
Blackbox.SetFilled(b);
Whitebox.SetFilled(b);
}
void GuiCheckbox::SetState(int s, int c)
{
if(s == STATE_CLICKED)
Checked = !Checked;
else
GuiButton::SetState(s, c);
}
void GuiCheckbox::Draw()
{
GuiButton::Draw();
Blackbox.Draw();
Whitebox.Draw();
if(Checked)
Cross.Draw();
}