usbloadergx/source/usbloader/GameList.h
dimok321 6540e252dc *Fixed DVD access in IOS58 mode (needs AHBPROT)
*Cleaned up progress window source
*Fixed compile warning on devkitPPC r22
2011-01-14 15:39:42 +00:00

49 lines
2.1 KiB
C++

#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include "wstring.hpp"
#include "usbloader/disc.h"
class GameList
{
public:
GameList() : selectedGame(0) { };
int ReadGameList();
int size() const { return FilteredList.size(); }
int GameCount() const { return FullGameList.size(); }
int FilterList(const wchar_t * gameFilter = NULL);
int LoadUnfiltered();
struct discHdr * at(int i) const { return operator[](i); }
struct discHdr * operator[](int i) const { if (i < 0 || i >= (int) FilteredList.size()) return NULL; return FilteredList[i]; }
struct discHdr * GetDiscHeader(const char * gameID) const;
const wchar_t * GetCurrentFilter() const { return GameFilter.c_str(); }
const wchar_t * GetAvailableSearchChars() const { return AvailableSearchChars.c_str(); }
void SortList();
void clear();
bool operator!() const { return (FullGameList.size() == 0); }
//! Gamelist scrolling operators
int operator+=(int i) { return (selectedGame = (selectedGame+i) % FilteredList.size()); }
int operator-=(int i) { return (selectedGame = (selectedGame-i+FilteredList.size()) % FilteredList.size()); }
int operator++() { return (selectedGame = (selectedGame+1) % FilteredList.size()); }
int operator--() { return (selectedGame = (selectedGame-1+FilteredList.size()) % FilteredList.size()); }
int operator++(int i) { return operator++(); }
int operator--(int i) { return operator--(); }
struct discHdr * GetCurrentSelected() const { return operator[](selectedGame); }
protected:
static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool RankingSortCallback(const struct discHdr *a, const struct discHdr *b);
wString AvailableSearchChars;
wString GameFilter;
int selectedGame;
std::vector<struct discHdr *> FilteredList;
std::vector<struct discHdr> FullGameList;
};
extern GameList gameList;
#endif