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https://github.com/wiidev/usbloadergx.git
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8ab03c4bf9
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* DirList Class
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef ___DIRLIST_H_
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#define ___DIRLIST_H_
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#include <vector>
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#include <string>
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#include <gctypes.h>
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typedef struct
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{
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char * FilePath;
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u64 FileSize;
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bool isDir;
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} FileInfos;
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class DirList
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{
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public:
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//!Constructor
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DirList() {}
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//!Overload
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//!\param path Path from where to load the filelist of all files
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//!\param filter A fileext that needs to be filtered
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//!\param flags search/filter flags from the enum
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DirList(const char * path, const char *filter = NULL, u32 flags = Files | Dirs, s32 max_depth = -1);
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//!Destructor
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~DirList();
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//! Load all the files from a directory
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bool LoadPath(const char * path, const char *filter = NULL, u32 flags = Files | Dirs, s32 max_depth = -1);
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bool LoadPath(std::string &path, const char *filter = NULL, u32 flags = Files | Dirs, s32 max_depth = -1);
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//! Get a filename of the list
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//!\param list index
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const char * GetFilename(int index);
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//! Get the a filepath of the list
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//!\param list index
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const char * GetFilepath(int index) { if(!valid(index)) return NULL; return FileInfo[index].FilePath; }
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//! Get the a filesize of the list
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//!\param list index
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u64 GetFilesize(int index) { if(!valid(index)) return 0; return FileInfo[index].FileSize; }
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//! Is index a dir or a file
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//!\param list index
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bool IsDir(int index) { if(!valid(index)) return 0; return FileInfo[index].isDir; }
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//! Erase an entry of the list
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//!\param list index
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void RemoveEntrie(int index) { if(!valid(index)) return; FileInfo.erase(FileInfo.begin()+index); }
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//! Get the filecount of the whole list
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int GetFilecount() { return FileInfo.size(); }
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//! Sort list by filepath
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void SortList();
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//! Custom sort command for custom sort functions definitions
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void SortList(bool (*SortFunc)(const FileInfos &a, const FileInfos &b));
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//! Get the index of the specified filename
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int GetFileIndex(const char *filename);
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//! Enum for search/filter flags
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enum
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{
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Files = 0x01,
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Dirs = 0x02,
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CheckSubfolders = 0x04,
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MainDOL = 0x08
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};
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protected:
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//!Add a list entrie
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void AddEntrie(const char * folderpath, const char * filename, u64 filesize, bool isDir);
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//! Clear the list
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void ClearList();
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//! Check if valid pos is requested
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inline bool valid(int pos) { return (pos >= 0 && pos < (int) FileInfo.size()); }
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std::vector<FileInfos> FileInfo;
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};
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#endif
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