usbloadergx/source/settings/menus/FeatureSettingsMenu.cpp

759 lines
24 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <gccore.h>
#include <ogc/machine/processor.h>
#include <unistd.h>
#include "FeatureSettingsMenu.hpp"
#include "Channels/channels.h"
#include "GameCube/GCGames.h"
#include "settings/CGameCategories.hpp"
#include "settings/CGameSettings.h"
#include "settings/GameTitles.h"
#include "settings/CSettings.h"
#include "settings/SettingsPrompts.h"
#include "network/update.h"
#include "network/Wiinnertag.h"
#include "network/networkops.h"
#include "FileOperations/fileops.h"
#include "FileOperations/DirList.h"
#include "utils/StringTools.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "prompts/filebrowser.h"
#include "usbloader/GameList.h"
#include "usbloader/neek.hpp"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "wad/wad.h"
#include "sys.h"
#include "cache/cache.hpp"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * WiilightText[WIILIGHT_MAX] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Only for Install" )
};
static const char * TitleTypeText[] =
{
trNOOP( "Folder" ),
trNOOP( "Disc" ),
trNOOP( "GameTDB" )
};
FeatureSettingsMenu::FeatureSettingsMenu()
: SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE)
{
SetOptionNames();
SetOptionValues();
OldTitlesType = Settings.TitlesType;
OldCacheTitles = Settings.CacheTitles;
}
FeatureSettingsMenu::~FeatureSettingsMenu()
{
if (Settings.TitlesType != OldTitlesType || Settings.CacheTitles != OldCacheTitles)
{
//! Remove cached titles and reload new titles
GameTitles.Reset();
gameList.clear();
GCGames::Instance()->clear();
Channels::Instance()->clear();
if ((Settings.CacheTitles && (Settings.TitlesType == TITLETYPE_FORCED_DISC || OldTitlesType == TITLETYPE_FORCED_DISC)) || (!Settings.CacheTitles && OldCacheTitles))
ResetGameHeaderCache();
gameList.LoadUnfiltered();
}
//! EmuNAND contents might of changed
isCacheCurrent();
}
void FeatureSettingsMenu::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Titles From" ));
Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
Options->SetName(Idx++, "%s", tr( "Wiilight" ));
Options->SetName(Idx++, "%s", tr( "Rumble" ));
Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
Options->SetName(Idx++, "%s", tr( "System Proxy Settings" ));
Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
Options->SetName(Idx++, "%s", tr( "Wiinnertag" ));
Options->SetName(Idx++, "%s", tr( "Import Categories" ));
Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNAND" ));
Options->SetName(Idx++, "%s", tr( "Export Miis to EmuNAND" ));
Options->SetName(Idx++, "%s", tr( "Export SYSCONF to EmuNAND" ));
Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNAND" ));
Options->SetName(Idx++, "%s", tr( "EmuNAND WAD Manager" ));
Options->SetName(Idx++, "%s", tr( "Update Nintendont" ));
Options->SetName(Idx++, "%s", tr( "WiiU Widescreen" ));
Options->SetName(Idx++, "%s", tr( "Boot Neek System Menu" ));
Options->SetName(Idx++, "%s", tr( "Reset All Game Settings" ));
if (Settings.CacheTitles)
Options->SetName(Idx++, "%s", tr( "Reset Cached Titles" ));
}
void FeatureSettingsMenu::SetOptionValues()
{
int Idx = 0;
//! Settings: Titles From
Options->SetValue(Idx++, "%s", tr( TitleTypeText[Settings.TitlesType] ));
//! Settings: Cache Titles
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
//! Settings: Wiilight
Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
//! Settings: Rumble
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
//! Settings: AutoInit Network
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
//! Settings: System Proxy Settings
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ProxyUseSystem] ));
//! Settings: Messageboard Update
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
//! Settings: Wiinnertag
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] ));
//! Settings: Import categories from GameTDB
Options->SetValue(Idx++, " ");
//! Settings: Export Savegames to EmuNAND
Options->SetValue(Idx++, " ");
//! Settings: Export Miis to EmuNAND
Options->SetValue(Idx++, " ");
//! Settings: Export SYSCONF to EmuNAND
Options->SetValue(Idx++, " ");
//! Settings: Dump NAND to EmuNAND
Options->SetValue(Idx++, " ");
//! Settings: EmuNAND WAD Manager
Options->SetValue(Idx++, " ");
//! Settings: Update Nintendont
Options->SetValue(Idx++, " ");
//! Settings: WiiU Widescreen
Options->SetValue(Idx++, " ");
//! Settings: Neek boot
Options->SetValue(Idx++, " ");
}
int FeatureSettingsMenu::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Titles From
if (ret == ++Idx)
{
if (++Settings.TitlesType >= 3) Settings.TitlesType = 0;
}
//! Settings: Cache Titles
else if (ret == ++Idx)
{
if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
Options->ClearList();
SetOptionNames();
SetOptionValues();
}
//! Settings: Wiilight
else if (ret == ++Idx)
{
if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
}
//! Settings: Rumble
else if (ret == ++Idx)
{
if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
}
//! Settings: AutoInit Network
else if (ret == ++Idx)
{
if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
}
//! Settings: System Proxy Settings
else if (ret == ++Idx)
{
if (++Settings.ProxyUseSystem >= MAX_ON_OFF) Settings.ProxyUseSystem = 0;
}
//! Settings: Messageboard Update
else if (ret == ++Idx )
{
if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
}
//! Settings: Winnertag
else if (ret == ++Idx)
{
if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0;
if(Settings.Wiinnertag == ON && !Settings.autonetwork)
{
int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel"));
if(choice)
{
Settings.autonetwork = ON;
if(!IsNetworkInit())
Initialize_Network();
}
}
char filepath[200];
snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath);
if(Settings.Wiinnertag == ON && !CheckFile(filepath))
{
int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No"));
if(choice)
{
if(Wiinnertag::CreateExample(Settings.WiinnertagPath))
{
char text[300];
snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath);
WindowPrompt(tr("Success"), text, tr("OK"));
}
else
{
char text[300];
snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath);
WindowPrompt(tr("Failed"), text, tr("OK"));
}
}
}
}
//! Settings: Import categories from GameTDB
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel"));
if(choice)
{
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
if(!GameCategories.ImportFromGameTDB(xmlpath))
{
WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK"));
}
else
{
GameCategories.Save();
GameCategories.CategoryList.goToFirst();
WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK"));
}
}
}
//! Settings: Export Savegames to EmuNAND
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your EmuNAND save and channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
ProgressCancelEnable(true);
StartProgress(tr("Extracting files:"), 0, 0, true, false);
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool noErrors = true;
bool skipErrors = false;
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(!CheckFile(filePath))
NandTitle::ExtractDir(nandPath, filePath);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(!CheckFile(filePath))
NandTitle::ExtractDir(nandPath, filePath);
for(int i = 0; i < gameList.size(); ++i)
{
if(gameList[i]->type != TYPE_GAME_WII_IMG && gameList[i]->type != TYPE_GAME_NANDCHAN)
continue;
if(gameList[i]->tid != 0) //! Channels
{
snprintf(nandPath, sizeof(nandPath), "/title/%08x/%08x/data", (unsigned int) (gameList[i]->tid >> 32), (unsigned int) gameList[i]->tid );
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
}
else //! Wii games
{
snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
}
ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false);
int ret = NandTitle::ExtractDir(nandPath, filePath);
if(ret == PROGRESS_CANCELED)
{
break;
}
else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
{
snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
ret = NandTitle::ExtractDir(nandPath, filePath);
}
if(ret < 0 && !skipErrors)
{
noErrors = false;
char text[200];
snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?"));
ProgressStop();
int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors"));
if(ret == 0)
skipErrors = true;
else if(ret == 2)
break;
}
}
ProgressStop();
ProgressCancelEnable(false);
if(ret != PROGRESS_CANCELED)
{
if(noErrors)
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
else
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
}
gameList.FilterList(filter.c_str());
}
}
//! Settings: Export Miis to EmuNAND
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "Extract Miis to the EmuNAND?" ), tr("The Miis will be extracted to your EmuNAND path and EmuNAND channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool Error = false;
ProgressCancelEnable(true);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
ProgressStop();
ProgressCancelEnable(false);
if(Error)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
//! Settings: Export SYSCONF to EmuNAND
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "Extract SYSCONF to the EmuNAND?" ), tr("The SYSCONF file will be extracted to your EmuNAND path and EmuNAND channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool Error = false;
ProgressCancelEnable(true);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/sys/SYSCONF");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
ProgressStop();
ProgressCancelEnable(false);
if(Error)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
//! Settings: Dump NAND to EmuNAND
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your EmuNAND save and channel path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" ));
if (choice)
{
char filePath[255];
char *nandPath = (char *) memalign(32, ISFS_MAXPATH);
if(!nandPath)
{
WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK"));
return MENU_NONE;
}
strcpy(nandPath, "/");
if(choice == 2)
{
choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1);
if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/')
nandPath[strlen(nandPath)-1] = 0;
}
char extractPath[255];
snprintf(extractPath, sizeof(extractPath), "%s", Settings.NandEmuPath);
if( strlen(Settings.NandEmuPath) != strlen(Settings.NandEmuChanPath) || strcmp(Settings.NandEmuPath, Settings.NandEmuChanPath) != 0 )
{
if(WindowPrompt(tr( "Where to dump NAND?" ), tr("Select the EmuNAND path to use."), tr( "Channel Path" ), tr("Save Path")) == 1)
snprintf(extractPath, sizeof(extractPath), "%s", Settings.NandEmuChanPath);
}
snprintf(filePath, sizeof(filePath), "%s%s", extractPath, nandPath);
if(choice)
{
u32 dummy;
int ret = -1;
ProgressCancelEnable(true);
StartProgress(tr("Extracting NAND files:"), 0, 0, true, false);
ShowProgress(tr("Extracting NAND files:"), 0, 0, -1, true, false);
if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0)
ret = NandTitle::ExtractFile(nandPath, filePath);
else
ret = NandTitle::ExtractDir(nandPath, filePath);
ProgressStop();
ProgressCancelEnable(false);
if(ret != PROGRESS_CANCELED)
{
if(ret < 0)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
free(nandPath);
}
}
//! Settings: EmuNAND WAD Manager
else if (ret == ++Idx)
{
GuiWindow * parent = (GuiWindow *) parentElement;
if(parent) parent->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
this->Remove(optionBrowser);
char wadpath[150];
snprintf(wadpath, sizeof(wadpath), "%s/wad/", Settings.BootDevice);
int choice = WindowPrompt(tr("EmuNAND WAD Manager"), tr("Which mode do you want to use?"), tr("File"), tr("Folder"), tr("Cancel"));
if(choice == 1) // File mode
{
int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT );
if(result)
{
choice = WindowPrompt(tr("EmuNAND WAD Manager"), tr("What do you want to do?"), tr("Install"), tr("Uninstall"), tr("Cancel"));
if(choice == 1) // File install
{
Wad wadFile(wadpath);
if(!wadFile.Install(Settings.NandEmuChanPath))
{
// install error - Try to cleanup any partially installed WAD data
WindowPrompt(tr("EmuNAND WAD Manager"), tr("Install error - Cleaning incomplete data."), tr( "OK" ));
//gprintf("Error : %s\n", wadpath);
wadFile.UnInstall(Settings.NandEmuChanPath);
}
}
else if(choice == 2) // File uninstall
{
Wad wadFile(wadpath);
wadFile.UnInstall(Settings.NandEmuChanPath);
}
// Refresh new EmuNAND content
Channels::Instance()->GetEmuChannelList();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
}
else if(choice == 2) // Folder mode
{
int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT, noFILES );
if(result)
{
DirList* wadList = new DirList(wadpath, ".wad", DirList::Files);
if(wadList->GetFilecount())
{
char found[20];
snprintf(found, sizeof(found), fmt(tr("%i WAD found."), wadList->GetFilecount()));
choice = WindowPrompt(tr("EmuNAND WAD Manager"), fmt("%s %s", found, tr("What do you want to do?")), tr("Install"), tr("Uninstall"), tr("Cancel"));
if(choice == 1) // Folder install
{
for(int i = 0; i < wadList->GetFilecount(); i++)
{
Wad wadFile(wadList->GetFilepath(i), false);
if(wadFile.Install(Settings.NandEmuChanPath))
{
//gprintf("Success : %s\n", wadList->GetFilepath(i));
wadList->RemoveEntrie(i);
--i;
}
else // install error - Try to cleanup any partially installed wad data
{
//gprintf("Error : %s\n", wadList->GetFilepath(i));
wadFile.UnInstall(Settings.NandEmuChanPath);
}
}
}
if(choice == 2) // Folder uninstall
{
if(WindowPrompt(tr("EmuNAND WAD Manager"), tr("Attention: All savegames will be deleted."), tr("Uninstall"), tr("Cancel")))
{
for(int i = 0; i < wadList->GetFilecount(); i++)
{
Wad wadFile(wadList->GetFilepath(i), false);
if(wadFile.UnInstall(Settings.NandEmuChanPath))
{
//gprintf("uninst. : %s\n", wadList->GetFilepath(i));
wadList->RemoveEntrie(i);
--i;
}
}
}
else
choice = 0;
}
// check if there is any remaining unprocessed WAD
if(choice != 0)
{
if(wadList->GetFilecount() == 0)
WindowPrompt(tr("EmuNAND WAD Manager"), tr("All WAD files processed successfully."), tr( "OK" ));
else
{
if(WindowPrompt(tr( "EmuNAND WAD Manager" ), fmt(tr("%i WAD file(s) not processed!"), wadList->GetFilecount()), tr("Save List"), tr( "OK" )))
{
char path[200];
snprintf(path, sizeof(path), "%s/wad_manager_errors.txt", Settings.update_path);
FILE *f = fopen(path, "a");
if(f)
{
time_t rawtime = time(NULL);
char theTime[11];
theTime[0] = 0;
strftime(theTime, sizeof(theTime), "%Y-%m-%d", localtime(&rawtime));
fprintf(f, "\r\n\r\nEmuNAND WAD Manager - %10s\r\n--------------------------------\r\n", theTime);
fprintf(f, "%s %s\r\n", choice == 1 ? "Error installing to" : "Error uninstalling from", Settings.NandEmuChanPath);
fprintf(f, "%s\r\n", choice == 1 ? "List of user canceled installation or bad WAD files." : "Titles not on EmuNAND or weren't correctly installed.");
for(int i = 0; i < wadList->GetFilecount(); i++)
{
fprintf(f, "%s\r\n", wadList->GetFilepath(i));
//gprintf("%s\n", wadList->GetFilepath(i));
}
fclose(f);
}
else
WindowPrompt(tr( "EmuNAND WAD Manager" ), tr("Error writing the data."), tr( "OK" ));
}
}
}
// Refresh new EmuNAND content
Channels::Instance()->GetEmuChannelList();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
else
{
WindowPrompt(tr( "EmuNAND WAD Manager" ), tr("No WAD file found in this folder."), tr( "OK" ));
}
delete wadList;
}
}
if(parent) parent->SetState(STATE_DEFAULT);
this->Append(optionBrowser);
}
//! Settings: Update Nintendont
else if (ret == ++Idx)
{
char NINUpdatePath[120];
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%sboot.dol", Settings.NINLoaderPath);
char NINUpdatePathBak[120];
snprintf(NINUpdatePathBak, sizeof(NINUpdatePathBak), "%sboot.bak", Settings.NINLoaderPath);
int choice = WindowPrompt(tr( "Do you want to update this file?" ), NINUpdatePath, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
if (!IsNetworkInit() && !NetworkInitPrompt())
{
WindowPrompt(tr("Error:"), tr("Could not initialize network!"), tr("OK"));
}
else
{
// Create the directory if it doesn't exist
CreateSubfolder(Settings.NINLoaderPath);
// Rename existing boot.dol file to boot.bak
if (CheckFile(NINUpdatePath))
RenameFile(NINUpdatePath, NINUpdatePathBak);
if (DownloadFileToPath("https://raw.githubusercontent.com/FIX94/Nintendont/master/loader/loader.dol", NINUpdatePath) > 0)
{
// Remove existing loader.dol file if found as it has priority over boot.dol, and boot.bak
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%s/loader.dol", Settings.NINLoaderPath);
RemoveFile(NINUpdatePath);
RemoveFile(NINUpdatePathBak);
WindowPrompt(tr("Successfully Updated"), 0, tr("OK"));
}
else
{
// Restore backup file if found
RemoveFile(NINUpdatePath);
if (CheckFile(NINUpdatePathBak))
RenameFile(NINUpdatePathBak, NINUpdatePath);
WindowPrompt(tr("Update Failed"), 0, tr("OK"));
}
}
}
}
// WiiU Aspect switcher (Thanks Tueidj)
else if (ret == ++Idx)
{
if(isWiiU()) // vWii only
{
if( read32(0xd8006a0) == 0x30000004)
{
write32(0xd8006a0, 0x30000002), mask32(0xd8006a8, 0, 2); // Set 4:3
Settings.widescreen = OFF;
}
else
{
write32(0xd8006a0, 0x30000004), mask32(0xd8006a8, 0, 2); // Set 16:9
Settings.widescreen = ON;
}
}
}
// Neek: Boot neek system menu with current EmuNAND channel path
else if (ret == ++Idx)
{
if(neek2oSetNAND(Settings.NandEmuChanPath) < 0) // set current path as default
{
WindowPrompt(tr("Error:"), tr("Neek NAND path selection failed."), tr("OK"));
}
else
{
if(neekLoadKernel(Settings.NandEmuChanPath) == false)
{
WindowPrompt(tr("Error:"), tr("Neek kernel loading failed."), tr("OK"));
}
else
{
ExitApp();
NEEK_CFG *neek_config = (NEEK_CFG *) NEEK_CONFIG_ADDRESS;
neek2oSetBootSettings(neek_config, 0 /* TitleID */ , 0 /* Magic */, 0 /* Returnto TitleID */, Settings.NandEmuChanPath /* Full EmuNAND path */);
if(neekBoot() == -1)
Sys_BackToLoader();
return MENU_NONE;
}
}
}
//! Reset All Game Settings
else if(ret == ++Idx)
{
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
GameSettings.RemoveAll();
}
//! Reset Cached Titles
else if(Settings.CacheTitles && ret == ++Idx)
{
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
gameList.clear();
GCGames::Instance()->clear();
Channels::Instance()->clear();
ResetGameHeaderCache();
gameList.LoadUnfiltered();
}
}
SetOptionValues();
return MENU_NONE;
}