usbloadergx/source/prompts/gameinfo.cpp
giantpune fab8e625ad Change our meta.xml so it fix on the homebrew prompt better.
raise the coder to char[100] because we have a shitload of names on there

add param int t=0 to the get entries function to force getting all games and ignore settings and parental control

fix bug that code dumped if you didn't have the database.txt for the channel names
2009-07-27 09:43:48 +00:00

929 lines
32 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "../xml/xml.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "prompts/PromptWindows.h"
#include "gameinfo.h"
#include "usbloader/getentries.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
extern struct gameXMLinfo gameinfo;
extern struct gameXMLinfo gameinfo_reset;
extern u32 gameCnt;
extern struct discHdr * gameList;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* gameinfo
***************************************************************************/
int showGameInfo(char *ID)
{
HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
mainWindow->SetState(STATE_DISABLED);
ResumeGui();
//load the xml shit
bool databaseopened = true;
//OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, false, true); // open file, do not load titles, keep in memory
if(databaseopened) {
LoadGameInfoFromXML(ID, Settings.db_language);
//CloseXMLDatabase();
bool showmeminfo = false;
int choice=-1;
int titley=10;
int marginY=titley+40;
int indexy = marginY;
int wifiY=0;
int intputX=200, inputY=-30, txtXOffset=90;
u8 nunchuk=0,
classiccontroller=0,
balanceboard=0,
dancepad=0,
guitar=0,
gamecube=0,
wheel=0,
motionplus=0,
drums=0,
microphone=0;
int newline=1;
u8 page=1;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImage * coverImg2 = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
GuiText * synopsisTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * betaTxt = NULL;
GuiText * beta1Txt = NULL;
GuiText * memTxt = NULL;
GuiWindow gameinfoWindow(600,308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow gameinfoWindow2(600,308);
gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow2.SetPosition(0, -50);
GuiWindow txtWindow(350,270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(95, 55);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[50];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path);
GuiImageData dialogBox1(imgPath, gameinfo1_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path);
GuiImageData dialogBox2(imgPath, gameinfo1a_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path);
GuiImageData dialogBox3(imgPath, gameinfo2_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
GuiImageData dialogBox4(imgPath, gameinfo2a_png);
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
GuiButton backBtn(0,0);
backBtn.SetPosition(-20,-20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiButton nextBtn(0,0);
nextBtn.SetPosition(20,20);
nextBtn.SetTrigger(&trigA);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
GuiButton upBtn(0,0);
upBtn.SetPosition(0,0);
upBtn.SetTrigger(&trigU);
GuiButton dnBtn(0,0);
dnBtn.SetPosition(0,0);
dnBtn.SetTrigger(&trigD);
GuiButton homeBtn(0,0);
homeBtn.SetPosition(0,0);
homeBtn.SetTrigger(&trigH);
// button to save the url for the zip file for poor people without wifi
GuiButton urlBtn(0,0);
urlBtn.SetPosition(0,0);
urlBtn.SetTrigger(&trig1);
gameinfoWindow.Append(&urlBtn);
char linebuf[3000] = "";
char linebuf2[100] = "";
// enable icons for required accessories
for (int i=1;i<=XML_ELEMMAX;i++)
{
if (strcmp(gameinfo.accessoriesReq[i],"classiccontroller")==0)
classiccontroller=1;
if (strcmp(gameinfo.accessoriesReq[i],"nunchuk")==0)
nunchuk=1;
if (strcmp(gameinfo.accessoriesReq[i],"guitar")==0)
guitar=1;
if (strcmp(gameinfo.accessoriesReq[i],"drums")==0)
drums=1;
if (strcmp(gameinfo.accessoriesReq[i],"dancepad")==0)
dancepad=1;
if (strcmp(gameinfo.accessoriesReq[i],"motionplus")==0)
motionplus=1;
if (strcmp(gameinfo.accessoriesReq[i],"wheel")==0)
wheel=1;
if (strcmp(gameinfo.accessoriesReq[i],"balanceboard")==0)
balanceboard=1;
if (strcmp(gameinfo.accessoriesReq[i],"microphone")==0)
microphone=1;
if (strcmp(gameinfo.accessoriesReq[i],"gamecube")==0)
gamecube=1;
}
// switch icons
if (nunchuk) nunchukImgData = new GuiImageData(nunchukR_png);
else nunchukImgData = new GuiImageData(nunchuk_png);
if (classiccontroller) classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);
else classiccontrollerImgData = new GuiImageData(classiccontroller_png);
if (guitar) guitarImgData = new GuiImageData(guitarR_png);
else guitarImgData = new GuiImageData(guitar_png);
if (gamecube) gamecubeImgData = new GuiImageData(gcncontrollerR_png);
else gamecubeImgData = new GuiImageData(gcncontroller_png);
if (wheel) wheelImgData = new GuiImageData(wheelR_png);
else wheelImgData = new GuiImageData(wheel_png);
if (motionplus) motionplusImgData = new GuiImageData(motionplusR_png);
else motionplusImgData = new GuiImageData(motionplus_png);
if (drums) drumsImgData = new GuiImageData(drumsR_png);
else drumsImgData = new GuiImageData(drums_png);
if (microphone) microphoneImgData = new GuiImageData(microphoneR_png);
else microphoneImgData = new GuiImageData(microphone_png);
if (balanceboard) balanceboardImgData = new GuiImageData(balanceboardR_png);
else balanceboardImgData = new GuiImageData(balanceboard_png);
if (dancepad) dancepadImgData = new GuiImageData(dancepadR_png);
else dancepadImgData = new GuiImageData(dancepad_png);
// look for optional accessories
for (int i=1;i<=XML_ELEMMAX;i++)
{
if (strcmp(gameinfo.accessories[i],"classiccontroller")==0)
classiccontroller=1;
if (strcmp(gameinfo.accessories[i],"nunchuk")==0)
nunchuk=1;
if (strcmp(gameinfo.accessories[i],"guitar")==0)
guitar=1;
if (strcmp(gameinfo.accessories[i],"drums")==0)
drums=1;
if (strcmp(gameinfo.accessories[i],"dancepad")==0)
dancepad=1;
if (strcmp(gameinfo.accessories[i],"motionplus")==0)
motionplus=1;
if (strcmp(gameinfo.accessories[i],"wheel")==0)
wheel=1;
if (strcmp(gameinfo.accessories[i],"balanceboard")==0)
balanceboard=1;
if (strcmp(gameinfo.accessories[i],"microphone")==0)
microphone=1;
if (strcmp(gameinfo.accessories[i],"gamecube")==0)
gamecube=1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0,3);
dialogBoxImg1->SetPosition(-9,0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0,3);
dialogBoxImg2->SetPosition(145,0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0,3);
dialogBoxImg3->SetPosition(301,0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0,3);
dialogBoxImg4->SetPosition(457,0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath, 0); //load full id image
if (!cover->GetImage()) {
delete cover;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
cover = new GuiImageData(imgPath, nocover_png); //load no image
}
delete coverImg;
coverImg = NULL;
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(CFG.widescreen);
coverImg->SetPosition(15,30);
gameinfoWindow.Append(coverImg);
// # of players
if (strcmp(gameinfo.players,"") != 0) {
playersImgData = new GuiImageData(Wiimote1_png);
if (atoi(gameinfo.players)>1){
playersImgData= new GuiImageData(Wiimote2_png);
}
if (atoi(gameinfo.players)>2){
playersImgData= new GuiImageData(Wiimote4_png);
}
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(CFG.widescreen);
playersImg->SetPosition(intputX , inputY);
playersImg->SetAlignment(0,4);
gameinfoWindow.Append(playersImg);
intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5;
}
//draw the input types for this game
if (motionplus==1){
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(CFG.widescreen);
motionplusImg->SetPosition(intputX , inputY);
motionplusImg->SetAlignment(0,4);
gameinfoWindow.Append(motionplusImg);
intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5;
}
if (nunchuk==1){
nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(CFG.widescreen);
nunchukImg->SetPosition(intputX , inputY);
nunchukImg->SetAlignment(0,4);
gameinfoWindow.Append(nunchukImg);
intputX += (CFG.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth())+5;
}
if (classiccontroller==1){
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(CFG.widescreen);
classiccontrollerImg->SetPosition(intputX , inputY);
classiccontrollerImg->SetAlignment(0,4);
gameinfoWindow.Append(classiccontrollerImg);
intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5;
}
if (gamecube==1){
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(CFG.widescreen);
gcImg->SetPosition(intputX , inputY);
gcImg->SetAlignment(0,4);
gameinfoWindow.Append(gcImg);
intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5;
}
if (wheel==1){
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(CFG.widescreen);
wheelImg->SetPosition(intputX , inputY);
wheelImg->SetAlignment(0,4);
gameinfoWindow.Append(wheelImg);
intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5;
}
if (guitar==1){
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(CFG.widescreen);
guitarImg->SetPosition(intputX , inputY);
guitarImg->SetAlignment(0,4);
gameinfoWindow.Append(guitarImg);
intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5;
}
if (drums==1){
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(CFG.widescreen);
drumsImg->SetPosition(intputX , inputY);
drumsImg->SetAlignment(0,4);
gameinfoWindow.Append(drumsImg);
intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5;
}
if (microphone==1){
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(CFG.widescreen);
microphoneImg->SetPosition(intputX , inputY);
microphoneImg->SetAlignment(0,4);
gameinfoWindow.Append(microphoneImg);
intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5;
}
if (dancepad==1){
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(CFG.widescreen);
dancepadImg->SetPosition(intputX , inputY);
dancepadImg->SetAlignment(0,4);
gameinfoWindow.Append(dancepadImg);
intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5;
}
if (balanceboard==1){
balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(CFG.widescreen);
balanceboardImg->SetPosition(intputX , inputY);
balanceboardImg->SetAlignment(0,4);
gameinfoWindow.Append(balanceboardImg);
intputX += (CFG.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth())+5;
}
// # online players
if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)){
wifiplayersImgData = new GuiImageData(wifi1_png);
if (atoi(gameinfo.wifiplayers)>1){
wifiplayersImgData= new GuiImageData(wifi2_png);}
if (atoi(gameinfo.wifiplayers)>2){
wifiplayersImgData= new GuiImageData(wifi4_png);}
if (atoi(gameinfo.wifiplayers)>4){
wifiplayersImgData= new GuiImageData(wifi8_png);}
/*if (atoi(gameinfo.wifiplayers)>8){ uncomment this when we actually have these images and it is needed
wifiplayersImgData= new GuiImageData(wifi12_png);}
if (atoi(gameinfo.wifiplayers)>12){
wifiplayersImgData= new GuiImageData(wifi16_png);}
if (atoi(gameinfo.wifiplayers)>16){
wifiplayersImgData= new GuiImageData(wifi32_png);}*/
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(CFG.widescreen);
wifiplayersImg->SetPosition(intputX , inputY);
wifiplayersImg->SetAlignment(0,4);
gameinfoWindow.Append(wifiplayersImg);
intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5;
}
// ratings
if (strcmp(gameinfo.ratingtype,"") !=0){
if (strcmp(gameinfo.ratingtype,"ESRB")==0) {
if (strcmp(gameinfo.ratingvalueESRB,"EC")==0)
ratingImgData = new GuiImageData(esrb_ec_png);
else if (strcmp(gameinfo.ratingvalueESRB,"E")==0)
ratingImgData = new GuiImageData(esrb_e_png);
else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0)
ratingImgData = new GuiImageData(esrb_eten_png);
else if (strcmp(gameinfo.ratingvalueESRB,"T")==0)
ratingImgData = new GuiImageData(esrb_t_png);
else if (strcmp(gameinfo.ratingvalueESRB,"M")==0)
ratingImgData = new GuiImageData(esrb_m_png);
else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0)
ratingImgData = new GuiImageData(esrb_ao_png);
else {ratingImgData = new GuiImageData(norating_png);}
} //there are 2 values here cause some countries are stupid and
else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else
if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0))
ratingImgData = new GuiImageData(pegi_3_png);
else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0))
ratingImgData = new GuiImageData(pegi_7_png);
else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0)
ratingImgData = new GuiImageData(pegi_12_png);
else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0))
ratingImgData = new GuiImageData(pegi_16_png);
else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0)
ratingImgData = new GuiImageData(pegi_18_png);
else {ratingImgData = new GuiImageData(norating_png);}
}
else if (strcmp(gameinfo.ratingtype,"CERO")==0) {
if (strcmp(gameinfo.ratingvalueCERO,"A")==0)
ratingImgData = new GuiImageData(cero_a_png);
else if (strcmp(gameinfo.ratingvalueCERO,"B")==0)
ratingImgData = new GuiImageData(cero_b_png);
else if (strcmp(gameinfo.ratingvalueCERO,"C")==0)
ratingImgData = new GuiImageData(cero_c_png);
else if (strcmp(gameinfo.ratingvalueCERO,"D")==0)
ratingImgData = new GuiImageData(cero_d_png);
else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0)
ratingImgData = new GuiImageData(cero_z_png);
else {ratingImgData = new GuiImageData(norating_png);}
}
else {ratingImgData = new GuiImageData(norating_png);}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(CFG.widescreen);
ratingImg->SetPosition(-25 , inputY);
ratingImg->SetAlignment(1,4);
gameinfoWindow.Append(ratingImg);
intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5;
}
// memory info
if (showmeminfo) {
char meminfotxt[200];
strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt));
snprintf(linebuf, sizeof(linebuf), "%s",meminfotxt);
memTxt = new GuiText(linebuf, 18, (GXColor){0,0,0, 255});
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); memTxt->SetPosition(0,0);
gameinfoWindow.Append(memTxt);
}
// title
int titlefontsize=25;
if (strcmp(gameinfo.title,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title);
titleTxt = new GuiText(linebuf, titlefontsize, (GXColor){0,0,0, 255});
titleTxt->SetMaxWidth(350, GuiText::SCROLL);
//while (titleTxt->GetWidth()>250) { titleTxt->SetFontSize(titlefontsize-=2); }
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt->SetPosition(txtXOffset,12+titley);
gameinfoWindow.Append(titleTxt);
}
//publisher
if (strcmp(gameinfo.publisher,"") != 0){
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Published by"), gameinfo.publisher);
publisherTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (publisherTxt->GetWidth()>250) newline=2;
publisherTxt->SetMaxWidth(250,GuiText::WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); publisherTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
gameinfoWindow.Append(publisherTxt);
}
//developer
if (strcmp(gameinfo.developer,"") != 0 && strcasecmp(gameinfo.developer,gameinfo.publisher) != 0) {
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Developed by"), gameinfo.developer);
developerTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (developerTxt->GetWidth()>250) newline=2;
developerTxt->SetMaxWidth(250,GuiText::WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); developerTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
gameinfoWindow.Append(developerTxt);
}
//date
snprintf(linebuf2, sizeof(linebuf2), " ");
if (strcmp(gameinfo.day,"") != 0)
{snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);}
if (strcmp(gameinfo.month,"") != 0){
switch (atoi(gameinfo.month))
{
case 1:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Jan"));
break;
case 2:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Feb"));
break;
case 3:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Mar"));
break;
case 4:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Apr"));
break;
case 5:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("May"));
break;
case 6:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("June"));
break;
case 7:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("July"));
break;
case 8:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Aug"));
break;
case 9:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Sept"));
break;
case 10:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Oct"));
break;
case 11:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Nov"));
break;
case 12:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Dec"));
break;
}
}
if (strcmp(gameinfo.year,"") != 0){
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", tr("Released"), linebuf2, gameinfo.year);
releasedTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (releasedTxt->GetWidth()>300) newline=2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); releasedTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
gameinfoWindow.Append(releasedTxt);
}
//genre
int genreY = marginY;
genreTxt = new GuiText * [gameinfo.genreCnt + 1];
for (int i=1;i<=gameinfo.genreCnt;i++)
{
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genresplit[i]);
genreTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); genreTxt[i]->SetPosition(205,12+genreY); genreY+=20;
gameinfoWindow.Append(genreTxt[i]);
}
//online
wifiTxt = new GuiText * [gameinfo.wifiCnt + 1];
for (int i=gameinfo.wifiCnt;i>=1;i--)
{
if (strcmp(gameinfo.wififeatures[i],"Nintendods") == 0) {
snprintf(linebuf, sizeof(linebuf), "Nintendo DS");
} else {
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]);
}
wifiTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[i]->SetPosition(215,200+wifiY); wifiY-=20;
gameinfoWindow.Append(wifiTxt[i]);
}
if (strcmp(gameinfo.wififeatures[1],"") != 0){
snprintf(linebuf, sizeof(linebuf), "%s:",tr("WiFi Features"));
wifiTxt[0] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[0]->SetPosition(205,200+wifiY);
gameinfoWindow.Append(wifiTxt[0]);
}
//synopsis
int pagesize=12;
if (strcmp(gameinfo.synopsis,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
synopsisTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
synopsisTxt->SetMaxWidth(350,GuiText::WRAP);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); synopsisTxt->SetPosition(0,0);
synopsisTxt->SetNumLines(pagesize);
//synopsisTxt->SetFirstLine(12);
dialogBoxImg11 = new GuiImage(&dialogBox1);
dialogBoxImg11->SetAlignment(0,3);
dialogBoxImg11->SetPosition(-9,0);
dialogBoxImg22 = new GuiImage(&dialogBox2);
dialogBoxImg22->SetAlignment(0,3);
dialogBoxImg22->SetPosition(145,0);
dialogBoxImg33 = new GuiImage(&dialogBox3);
dialogBoxImg33->SetAlignment(0,3);
dialogBoxImg33->SetPosition(301,0);
dialogBoxImg44 = new GuiImage(&dialogBox4);
dialogBoxImg44->SetAlignment(0,3);
dialogBoxImg44->SetPosition(457,0);
gameinfoWindow2.Append(dialogBoxImg11);
gameinfoWindow2.Append(dialogBoxImg22);
gameinfoWindow2.Append(dialogBoxImg33);
gameinfoWindow2.Append(dialogBoxImg44);
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
coverImg2 = new GuiImage(cover);
coverImg2->SetWidescreen(CFG.widescreen);
coverImg2->SetPosition(15,30);
gameinfoWindow2.Append(coverImg2);
gameinfoWindow2.Append(&txtWindow);
}
//don't bother us txt
snprintf(linebuf, sizeof(linebuf), tr("Don't bother the USB Loader GX Team about errors in this file."));
betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);
gameinfoWindow.Append(betaTxt);
snprintf(linebuf, sizeof(linebuf), tr("If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip"));
beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
gameinfoWindow.Append(beta1Txt);
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
while(choice == -1)
{
VIDEO_WaitVSync();
if(shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
else if(reset == 1)
Sys_Reboot();
else if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)){
if(page==1)
{choice=1;
synopsisTxt = NULL;
break;}
else if (page==2)
{
HaltGui();
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
}
}
else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&&
(strcmp(gameinfo.synopsis,"") != 0)){
if (page==1){
nextBtn.ResetState();
HaltGui();
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15,30);
//backBtn.SetClickable(false);
gameinfoWindow2.Append(&nextBtn);
gameinfoWindow2.Append(&backBtn);
gameinfoWindow2.Append(&homeBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page=2;
}
else {
nextBtn.ResetState();
HaltGui();
//backBtn.SetClickable(true);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
}
nextBtn.ResetState();
}
else if ((upBtn.GetState()==STATE_CLICKED||upBtn.GetState()==STATE_HELD) && page==2)
{
//int l=synopsisTxt->GetFirstLine()-1;
if (synopsisTxt->GetFirstLine()>1)
synopsisTxt->SetFirstLine(synopsisTxt->GetFirstLine()-1);
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP)))
upBtn.ResetState();
}
else if ((dnBtn.GetState()==STATE_CLICKED||dnBtn.GetState()==STATE_HELD) && page==2
&&synopsisTxt->GetTotalLines()>pagesize
&&synopsisTxt->GetFirstLine()-1<synopsisTxt->GetTotalLines()-pagesize)
{
int l=0;
//if(synopsisTxt->GetTotalLines()>pagesize)
l=synopsisTxt->GetFirstLine()+1;
//if (l>(synopsisTxt->GetTotalLines()+1)-pagesize)
//l=(synopsisTxt->GetTotalLines()+1)-pagesize;
synopsisTxt->SetFirstLine(l);
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN)))
dnBtn.ResetState();
}
else if (homeBtn.GetState()==STATE_CLICKED)
{
if(page==1)
{choice=2;
synopsisTxt = NULL;
break;}
else if (page==2)
{
HaltGui();
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
//gameinfoWindow.Append(&backBtn);
//gameinfoWindow.Append(&nextBtn);
//gameinfoWindow.Append(&homeBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
}
}
else if (urlBtn.GetState()==STATE_CLICKED)
{
if (save_XML_URL())
{
snprintf(linebuf, sizeof(linebuf), tr("Your URL has been saved in %sWiiTDB_URL.txt."), Settings.update_path);
betaTxt->SetText(linebuf);
gameinfoWindow.Append(betaTxt);
snprintf(linebuf, sizeof(linebuf), tr("Paste it into your browser to get your WiiTDB.zip."));
beta1Txt->SetText(linebuf);
gameinfoWindow.Append(beta1Txt);
}
}
}
if (page==1){
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while(gameinfoWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
mainWindow->SetState(STATE_DEFAULT);
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete coverImg2;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete betaTxt;
delete beta1Txt;
delete memTxt;
if (gameinfo.genreCnt>0){
for(int i=1;i<=gameinfo.genreCnt;i++)
{
delete genreTxt[i];
}
}
if (gameinfo.wifiCnt>0){
for(int i=0;i<=gameinfo.wifiCnt;i++)
{
delete wifiTxt[i];
}
}
ResumeGui();
} else {
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while(gameinfoWindow2.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&gameinfoWindow2);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
return choice;
/* File not found */
} else {
return -1;
}
}
bool save_XML_URL()// save xml url as as txt file for people without wifi
{
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if(stat(tmp, &st) != 0) {
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
f = fopen(tmp, "w");
if (!f) {
sleep(1);
return false;
}
//make sure that all games are added to the gamelist
__Menu_GetEntries(1);
char XMLurl[2040];
char filename[10];
// get Wii's language setting
char sysLanguage[3];
GetLanguageToLangCode(sysLanguage);
snprintf(XMLurl,sizeof(XMLurl),"http://wiitdb.com/wiitdb.zip?LANG=%s?ID=",sysLanguage);
unsigned int i;
for (i = 0; i < gameCnt ; i++) {
struct discHdr* header = &gameList[i];
if (i<500) {
snprintf(filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
strncat(XMLurl, filename,3 );
if ((i!=gameCnt-1)&&(i<500))
strncat(XMLurl, ",",1);
}
}
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This url was created based on your list of games and language settings\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(tmp, "w");
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This url was created based on your list of games and language settings.\n");
fprintf(f, "# If copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
fprintf(f, "%s\n\n\n ", XMLurl);
fclose(f);
__Menu_GetEntries();
return true;
}