usbloadergx/source/menu.cpp
dimok321 f0ca11506b *WIP Patch fix. WIP patches should work now. Tested and confirmed for PoP.
WIP Patches will be only accepted in the following format (let's not invent thousands of different formats):
In 3x 4 bytes columns separated by a space (no ":" allowed)
offset | original address | overwrite address 

Example for PoP:
007AAC6A 7A6B6F6A 6F6A7A6B
007AAC75 7C7A6939 69397C7A
...

The original address is compared before patching and is not patched if it doesn't match. You can see the confirmation or fail of a patch on the Gecko Output.

*A few fix ups in different places
2010-05-29 15:43:19 +00:00

660 lines
17 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include "libwiigui/gui.h"
#include "homebrewboot/BootHomebrew.h"
#include "homebrewboot/HomebrewBrowse.h"
#include "prompts/ProgressWindow.h"
#include "menu/menus.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "network/networkops.h"
#include "patches/patchcode.h"
#include "settings/Settings.h"
#include "settings/cfg.h"
#include "themes/Theme_Downloader.h"
#include "usbloader/disc.h"
#include "usbloader/getentries.h"
#include "wad/title.h"
#include "xml/xml.h"
#include "audio.h"
#include "gecko.h"
#include "menu.h"
#include "sys.h"
#include "wpad.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiBGM * bgMusic = NULL;
GuiSound *btnClick2 = NULL;
struct discHdr *dvdheader = NULL;
int currentMenu;
u8 mountMethod=0;
char game_partition[6];
int load_from_fs;
/*** Variables used only in the menus ***/
GuiText * GameIDTxt = NULL;
GuiText * GameRegionTxt = NULL;
GuiImage * coverImg = NULL;
GuiImageData * cover = NULL;
bool altdoldefault = true;
char headlessID[8] = {0};
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
/*** Extern variables ***/
extern struct discHdr * gameList;
extern FreeTypeGX *fontClock;
extern u8 shutdown;
extern u8 reset;
extern s32 gameSelected, gameStart;
extern u8 boothomebrew;
extern u8 dbvideo;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void ResumeGui() {
guiHalt = false;
LWP_ResumeThread (guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void HaltGui() {
if (guiHalt)return;
guiHalt = true;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UpdateGUI (void *arg) {
while (1) {
if (guiHalt) {
LWP_SuspendThread(guithread);
}
else {
if (!ExitRequested) {
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top!
if (userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
if (Settings.rumble == RumbleOn) {
DoRumble(i);
}
}
Menu_Render();
for (int i=0; i < 4; i++)
mainWindow->Update(&userInput[i]);
if(bgMusic)
bgMusic->UpdateState();
} else {
for (int a = 5; a < 255; a += 10) {
if (strcmp(headlessID,"")==0)
mainWindow->Draw();
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor) {0, 0, 0, a},1);
Menu_Render();
}
mainWindow->RemoveAll();
ShutoffRumble();
return 0;
}
}
switch (Settings.screensaver) {
case 1:
WPad_SetIdleTime(180);
break;
case 2:
WPad_SetIdleTime(300);
break;
case 3:
WPad_SetIdleTime(600);
break;
case 4:
WPad_SetIdleTime(1200);
break;
case 5:
WPad_SetIdleTime(1800);
break;
case 6:
WPad_SetIdleTime(3600);
break;
}
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads() {
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 32768, LWP_PRIO_HIGHEST);
InitProgressThread();
InitNetworkThread();
if (Settings.autonetwork)
ResumeNetworkThread();
}
void ExitGUIThreads() {
ExitRequested = 1;
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
/****************************************************************************
* LoadCoverImage
***************************************************************************/
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
{
if(!header) return NULL;
GuiImageData *Cover = NULL;
char ID[4];
char IDfull[7];
char Path[100];
bool flag = Prefere3D;
snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
for(int i=0; i<2; ++i)
{
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path; flag = !flag;
//Load full id image
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
//Load short id image
if (!Cover || !Cover->GetImage())
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
}
if(Cover && Cover->GetImage())
break;
}
//Load no image
if (noCover && (!Cover || !Cover->GetImage()))
{
flag = Prefere3D;
for(int i=0; i<2; ++i)
{
const char *nocoverPath = (flag ? "%snoimage.png" : "%snoimage2d.png"); flag = !flag;
snprintf(Path, sizeof(Path), nocoverPath, CFG.theme_path);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, (Prefere3D ? nocover_png : nocoverFlat_png));
if (Cover && Cover->GetImage())
break;
}
}
if(Cover && !Cover->GetImage())
{
delete Cover;
Cover = NULL;
}
return Cover;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu) {
currentMenu = menu;
char imgPath[100];
//if (strcmp(headlessID,"")!=0)HaltGui();
//WindowPrompt("Can you see me now",0,"ok");
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
pointer[1] = new GuiImageData(imgPath, player2_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
pointer[2] = new GuiImageData(imgPath, player3_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
pointer[3] = new GuiImageData(imgPath, player4_point_png);
mainWindow = new GuiWindow(screenwidth, screenheight);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
if (strcmp(headlessID,"")==0)
ResumeGui();
bgMusic = new GuiBGM(bg_music_ogg, bg_music_ogg_size, Settings.volume);
bgMusic->SetLoop(Settings.musicloopmode); //loop music
bgMusic->Load(Settings.ogg_path);
bgMusic->Play();
while (currentMenu != MENU_EXIT) {
bgMusic->SetVolume(Settings.volume);
// gprintf("Current menu: %d\n", currentMenu);
switch (currentMenu) {
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
}
}
// MemInfoPrompt();
gprintf("\nExiting main GUI. mountMethod = %d",mountMethod);
CloseXMLDatabase();
NewTitles::DestroyInstance();
CFG_Cleanup();
if (strcmp(headlessID,"")!=0)//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
ResumeGui();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
delete fontClock;
delete fontSystem;
ShutdownAudio();
StopGX();
gettextCleanUp();
if(dbvideo)
{
InitVideodebug ();
//printf("\n\n\n\n\n");
}
if (mountMethod==3)
{
struct discHdr *header = &gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
WII_Initialize();
WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
}
if (mountMethod==2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
else if (boothomebrew == 1) {
gprintf("\nBootHomebrew");
BootHomebrew(Settings.selected_homebrew);
}
else if (boothomebrew == 2) {
gprintf("\nBootHomebrewFromMenu");
BootHomebrewFromMem();
}
else {
gprintf("\n\tSettings.partition:%d",Settings.partition);
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headlessID,"")!=0)
{
gprintf("\n\tHeadless mode (%s)",headlessID);
__Menu_GetEntries(1);
if (!gameCnt)
{
gprintf(" ERROR : !gameCnt");
exit(0);
}
//gprintf("\n\tgameCnt:%d",gameCnt);
for(u32 i=0;i<gameCnt;i++)
{
header = &gameList[i];
char tmp[8];
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
if (strcmp(tmp,headlessID)==0)
{
gameSelected = i;
gprintf(" found (%d)",i);
break;
}
//if the game was not found
if (i==gameCnt-1)
{
gprintf(" not found (%d IDs checked)",i);
exit(0);
}
}
}
int ret = 0;
header = (mountMethod?dvdheader:&gameList[gameSelected]);
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
if (!altdoldefault) {
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
reloadblock = game_cfg->iosreloadblock;
} else {
videoChoice = Settings.video;
languageChoice = Settings.language;
ocarinaChoice = Settings.ocarina;
viChoice = Settings.vpatch;
if (Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
fix002 = Settings.error002;
countrystrings = Settings.patchcountrystrings;
if (!altdoldefault) {
alternatedol = off;
alternatedoloffset = 0;
}
reloadblock = off;
}
int ios2;
switch (iosChoice) {
case i249:
ios2 = 249;
break;
case i222:
ios2 = 222;
break;
case i223:
ios2 = 223;
break;
default:
ios2 = 249;
break;
}
// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if (load_from_fs != PART_FS_WBFS && ios2 == 249) {
ios2 = 222;
}
bool onlinefix = ShutdownWC24();
// You cannot reload ios when loading from fat
if (IOS_GetVersion() != ios2 || onlinefix) {
ret = Sys_ChangeIos(ios2);
if (ret < 0) {
Sys_ChangeIos(249);
}
}
if (!mountMethod)
{
gprintf("\nLoading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
gprintf("\nSetting fragment list...");
ret = set_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\n\tUSB set to game");
}
else {
gprintf("\n\tUSB not set, loading DVD");
}
ret = Disc_Open();
if (ret < 0) Sys_BackToLoader();
if (gameList){
free(gameList);
}
if(dvdheader)
delete dvdheader;
gprintf("\nLoading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if (reloadblock == on && Sys_IsHermes()) {
enable_ES_ioctlv_vector();
if (load_from_fs == PART_FS_WBFS) {
mload_close();
}
}
u8 errorfixer002 = 0;
switch (fix002) {
case on:
errorfixer002 = 1;
break;
case off:
errorfixer002 = 0;
break;
case anti:
errorfixer002 = 2;
break;
}
switch (languageChoice) {
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch (videoChoice) {
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch (ocarinaChoice) {
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch (viChoice) {
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
gprintf("\n\tDisc_wiiBoot");
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
if (ret < 0) {
Sys_LoadMenu();
}
printf("Returning entry point: 0x%0x\n", ret);
}
return 0;
}