usbloadergx/source/FileOperations
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00
..
DirList.cpp *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images 2011-02-25 18:18:57 +00:00
DirList.h *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory) 2011-02-21 19:41:48 +00:00
File.cpp *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port. 2011-02-06 18:36:32 +00:00
File.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00
fileops.cpp *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port. 2011-02-06 18:36:32 +00:00
fileops.h *Prepare source code for devkitPPC r23 - replaced removed directory functions 2011-02-02 18:30:15 +00:00