usbloadergx/source/GUI/gui_scrollbar.hpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

110 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GUISCROLLBAR_HPP_
#define GUISCROLLBAR_HPP_
#include "gui.h"
class GuiScrollbar : public GuiElement, public sigslot::has_slots<>
{
public:
GuiScrollbar(int height, u8 mode = LISTMODE);
~GuiScrollbar();
void SetDPadControl(bool a) { AllowDPad = a; }
void SetButtonScroll(u32 button) { ButtonScroll = button; }
void ScrollOneUp();
void ScrollOneDown();
int GetSelectedItem() { return SelItem; };
int GetSelectedIndex() { return SelInd; };
void SetScrollSpeed(u16 speed) { ScrollSpeed = speed; };
void SetButtonScrollSpeed(u16 speed) { ButtonScrollSpeed = speed; };
void Draw();
void Update(GuiTrigger * t);
enum
{
ICONMODE = 0,
LISTMODE,
};
//! Signals
sigslot::signal2<int, int> listChanged;
//! Slots
void SetPageSize(int size);
void SetRowSize(int size);
void SetSelectedItem(int pos);
void SetSelectedIndex(int pos);
void SetEntrieCount(int cnt);
protected:
void setScrollboxPosition(int SelItem, int SelInd);
void OnUpButtonHold(GuiButton *sender, int pointer, const POINT &p);
void OnDownButtonHold(GuiButton *sender, int pointer, const POINT &p);
void OnBoxButtonHold(GuiButton *sender, int pointer, const POINT &p);
void CheckDPadControls(GuiTrigger *t);
void ScrollByButton(GuiTrigger *t);
u8 Mode;
u32 ScrollState;
u16 ScrollSpeed;
u16 ButtonScrollSpeed;
u32 ButtonScroll;
bool AllowDPad;
int MinHeight;
int MaxHeight;
int SelItem;
int SelInd;
int RowSize;
int PageSize;
int EntrieCount;
int ButtonPositionX;
int pressedChan;
bool listchanged;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * scrollbarTopImg;
GuiImage * scrollbarBottomImg;
GuiImage * scrollbarTileImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImage * oneButtonScrollImg;
GuiImageData * scrollbarTop;
GuiImageData * scrollbarBottom;
GuiImageData * scrollbarTile;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiImageData * oneButtonScrollImgData;
GuiTrigger * trigHeldA;
};
#endif