mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
1efb712ac5
*fixed crashes on category add/delete/rename *changed icon of category rename and mapped triggers +/-/1 to the buttons *fixed green bar flash on game start *fixed freeze in STATE_DISABLED when leaving->entering->saving game settings *separated a few settings from the GUI setting and created a "Feature" settings menu *Updated language files *Added Wiinnertag support. NOTE: When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2011
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include "CategorySwitchPrompt.hpp"
|
|
#include "settings/CGameCategories.hpp"
|
|
#include "settings/CSettings.h"
|
|
#include "language/gettext.h"
|
|
|
|
CategorySwitchPrompt::CategorySwitchPrompt()
|
|
: CategoryPrompt(tr("Show Categories")), oldSetting(Settings.EnabledCategories)
|
|
{
|
|
browser->checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClick);
|
|
browserRefresh.connect(this, &CategorySwitchPrompt::onBrowserRefresh);
|
|
resetChanges.connect(this, &CategorySwitchPrompt::onResetChanges);
|
|
|
|
browserRefresh();
|
|
}
|
|
|
|
void CategorySwitchPrompt::onResetChanges()
|
|
{
|
|
Settings.EnabledCategories = oldSetting;
|
|
GameCategories.Load(Settings.ConfigPath);
|
|
}
|
|
|
|
void CategorySwitchPrompt::onBrowserRefresh()
|
|
{
|
|
browser->Clear();
|
|
GameCategories.CategoryList.goToFirst();
|
|
do
|
|
{
|
|
bool checked = false;
|
|
|
|
for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
|
|
{
|
|
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
|
|
{
|
|
checked = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
browser->AddEntrie(GameCategories.CategoryList.getCurrentName(), checked);
|
|
}
|
|
while(GameCategories.CategoryList.goToNext());
|
|
|
|
GameCategories.CategoryList.goToFirst();
|
|
browser->RefreshList();
|
|
}
|
|
|
|
void CategorySwitchPrompt::OnCheckboxClick(GuiCheckbox *checkBox, int index)
|
|
{
|
|
GameCategories.CategoryList.goToFirst();
|
|
for(int i = 0; i < index; ++i)
|
|
GameCategories.CategoryList.goToNext();
|
|
|
|
u32 i;
|
|
for(i = 0; i < Settings.EnabledCategories.size(); ++i)
|
|
{
|
|
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
|
|
{
|
|
if(!checkBox->IsChecked())
|
|
{
|
|
Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
|
|
markChanged();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(i == Settings.EnabledCategories.size() && checkBox->IsChecked())
|
|
{
|
|
Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
|
|
markChanged();
|
|
}
|
|
}
|