usbloadergx/source/prompts/GameWindow.cpp
dimok321 1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00

633 lines
20 KiB
C++

#include <unistd.h>
#include "GameWindow.hpp"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "settings/menus/GameSettingsMenu.hpp"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/GameTitles.h"
#include "prompts/PromptWindows.h"
#include "prompts/gameinfo.h"
#include "language/gettext.h"
#include "menu/menus.h"
#include "banner/OpeningBNR.hpp"
#define NONE 0
#define LEFT 1
#define RIGHT 2
#define IN 3
#define OUT 4
extern int mountMethod;
extern struct discHdr *dvdheader;
GameWindow::GameWindow(int Selected)
: GuiWindow(472, 320)
{
returnVal = -1;
gameSelected = Selected;
gameSound = NULL;
diskImgData = NULL;
diskImgData2 = NULL;
reducedVol = false;
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
SetPosition(0, -10);
dialogBox = Resources::GetImageData(Settings.widescreen ? "wdialogue_box_startgame.png" : "dialogue_box_startgame.png");
btnOutline = Resources::GetImageData("button_dialogue_box.png");
imgFavorite = Resources::GetImageData("favorite.png");
imgNotFavorite = Resources::GetImageData("not_favorite.png");
imgLeft = Resources::GetImageData("startgame_arrow_left.png");
imgRight = Resources::GetImageData("startgame_arrow_right.png");
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
dialogBoxImg = new GuiImage(dialogBox);
nameBtnTT = new GuiTooltip(tr( "Rename Game on WBFS" ));
if (Settings.wsprompt) nameBtnTT->SetWidescreen(Settings.widescreen);
nameTxt = new GuiText("", 22, thColor("r=0 g=0 b=0 a=255 - game window name text color"));
if (Settings.wsprompt) nameTxt->SetWidescreen(Settings.widescreen);
nameTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
nameBtn = new GuiButton(120, 50);
nameBtn->SetLabel(nameTxt);
nameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn->SetPosition(0, -122);
nameBtn->SetSoundOver(btnSoundOver);
nameBtn->SetSoundClick(btnSoundClick2);
if (!mountMethod) nameBtn->SetToolTip(nameBtnTT, 24, -30, ALIGN_LEFT);
if (Settings.godmode == 1 && !mountMethod)
{
nameBtn->SetTrigger(trigA);
nameBtn->SetEffectGrow();
}
sizeTxt = new GuiText((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
sizeTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt->SetPosition(-60, 70);
diskImg = new GuiDiskCover;
diskImg->SetWidescreen(Settings.widescreen);
diskImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg->SetAngle(0);
diskImg2 = new GuiDiskCover;
diskImg2->SetWidescreen(Settings.widescreen);
diskImg2->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2->SetPosition(0, -20);
diskImg2->SetAngle(0);
diskImg2->SetBeta(180);
playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - game window playcount text color"));
playcntTxt->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt->SetPosition(-115, 45);
gameBtn = new GuiButton(160, 160);
gameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameBtn->SetPosition(0, -20);
gameBtn->SetImage(diskImg);
gameBtn->SetSoundOver(btnSoundOver);
gameBtn->SetSoundClick(btnSoundClick2);
gameBtn->SetTrigger(trigA);
gameBtn->SetState(STATE_SELECTED);
backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
backBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
backBtnTxt->SetWidescreen(Settings.widescreen);
backBtnImg->SetWidescreen(Settings.widescreen);
}
backBtn = new GuiButton(backBtnImg, backBtnImg, 1, 5, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1);
backBtn->SetLabel(backBtnTxt);
backBtn->SetTrigger(trigB);
backBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
backBtn->SetPosition(0, -40);
settingsBtnTxt = new GuiText(tr( "Settings" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
settingsBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
settingsBtnTxt->SetWidescreen(Settings.widescreen);
settingsBtnImg->SetWidescreen(Settings.widescreen);
}
settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImg, 0, 4, 50, -40, trigA, btnSoundOver, btnSoundClick2, 1);
settingsBtn->SetLabel(settingsBtnTxt);
int xPos = -198;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
FavoriteBtnImg[i] = new GuiImage;
FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen);
FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight());
FavoriteBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
FavoriteBtn[i]->SetPosition(xPos, -60);
FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]);
FavoriteBtn[i]->SetSoundOver(btnSoundOver);
FavoriteBtn[i]->SetSoundClick(btnSoundClick2);
FavoriteBtn[i]->SetTrigger(trigA);
FavoriteBtn[i]->SetEffectGrow();
xPos += 27;
}
btnLeftImg = new GuiImage(imgLeft);
if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
btnLeft = new GuiButton(btnLeftImg, btnLeftImg, 0, 5, 20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
btnRightImg = new GuiImage(imgRight);
if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
btnRight = new GuiButton(btnRightImg, btnRightImg, 1, 5, -20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
detailsBtnTxt = new GuiText(tr( "Details" ), 22, thColor("r=0 g=0 b=0 a=255 - game window details button text color"));
detailsBtnOverTxt = new GuiText(tr( "Details" ), 22, thColor("r=30 g=30 b=240 a=255 - game window details button over text color"));
detailsBtn = new GuiButton(detailsBtnTxt->GetTextWidth(), 25);
detailsBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
detailsBtn->SetPosition(120, 45);
detailsBtn->SetLabel(detailsBtnTxt);
detailsBtn->SetLabelOver(detailsBtnOverTxt);
detailsBtn->SetTrigger(trigA);
detailsBtn->SetEffectGrow();
Append(dialogBoxImg);
Append(playcntTxt);
Append(backBtn);
Append(detailsBtn);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
Append(nameBtn);
Append(sizeTxt);
Append(btnLeft);
Append(btnRight);
for(int i = 0; i < FAVORITE_STARS; ++i)
Append(FavoriteBtn[i]);
}
//check if unlocked
if (mountMethod != 2 && (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_INSTALL)))
{
backBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
backBtn->SetPosition(-50, -40);
Append(settingsBtn);
}
Append(diskImg2);
Append(gameBtn); //! Appending the disc on top of all
ChangeGame(NONE);
diskImg->SetImage(diskImgData);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
GameWindow::~GameWindow()
{
StopEffect();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
ResumeGui();
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow * ) parentElement)->Remove(this);
RemoveAll();
delete trigA;
delete trigB;
delete trigL;
delete trigR;
delete trigPlus;
delete trigMinus;
delete diskImgData;
delete diskImgData2;
delete dialogBox;
delete btnOutline;
delete imgFavorite;
delete imgNotFavorite;
delete imgLeft;
delete imgRight;
delete diskImg;
delete diskImg2;
delete dialogBoxImg;
delete backBtnImg;
delete settingsBtnImg;
delete btnLeftImg;
delete btnRightImg;
delete nameBtnTT;
delete sizeTxt;
delete playcntTxt;
delete nameTxt;
delete backBtnTxt;
delete settingsBtnTxt;
delete detailsBtnTxt;
delete detailsBtnOverTxt;
delete nameBtn;
delete gameBtn;
delete backBtn;
delete settingsBtn;
delete btnLeft;
delete btnRight;
delete detailsBtn;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
delete FavoriteBtnImg[i];
delete FavoriteBtn[i];
}
if(gameSound) gameSound->Stop();
delete gameSound;
bgMusic->SetVolume(Settings.volume);
ResumeGui();
}
void GameWindow::LoadGameSound(const u8 * id)
{
if (Settings.gamesoundvolume == 0)
return;
if (gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
u32 gameSoundDataLen;
const u8 *gameSoundData = BNRInstance::Instance()->GetBannerSound(id, &gameSoundDataLen);
if (gameSoundData)
{
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
bgMusic->SetVolume(0);
reducedVol = true;
if (Settings.gamesound == 2)
gameSound->SetLoop(1);
gameSound->Play();
}
}
void GameWindow::LoadDiscImage(const u8 * id)
{
HaltGui();
delete diskImgData2;
diskImgData2 = diskImgData;
diskImgData = NULL;
char imgPath[150];
char IDFull[7];
char ID3[4];
char ID4[5];
snprintf(IDFull, sizeof(IDFull), "%s", (char*) id);
snprintf(ID3, sizeof(ID3), "%s", IDFull);
snprintf(ID4, sizeof(ID4), "%s", IDFull);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskImgData = new GuiImageData(imgPath);
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
diskImgData = Resources::GetImageData("nodisc.png");
}
}
void GameWindow::SetWindowEffect(int direction, int in_out)
{
if(direction == LEFT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(90);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(270);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == RIGHT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(270);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(90);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == LEFT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
}
else if(direction == RIGHT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
}
ResumeGui();
while(parentElement && (this->GetEffect() > 0 ||
nameTxt->GetEffect() > 0 || diskImg->GetBetaRotateEffect()))
{
usleep(100);
}
}
void GameWindow::ChangeGame(int EffectDirection)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
LoadGameSound(header->id);
LoadDiscImage(header->id);
SetWindowEffect(EffectDirection, OUT);
HaltGui();
if (!mountMethod)
{
float size = 0.0f;
WBFS_GameSize(header->id, &size);
sizeTxt->SetTextf("%.2fGB", size); //set size text;
}
diskImg->SetImage(diskImgData);
nameTxt->SetText(GameTitles.GetTitle(header));
playcntTxt->SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header));
int favoritevar = GameStatistics.GetFavoriteRank(header->id);
for(int i = 0; i < FAVORITE_STARS; ++i)
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
EffectDirection = EffectDirection == LEFT ? RIGHT : EffectDirection == RIGHT ? LEFT : NONE;
SetWindowEffect(EffectDirection, IN);
}
int GameWindow::Show()
{
int choice = -1;
while(choice == -1)
{
VIDEO_WaitVSync();
choice = MainLoop();
}
return choice;
}
int GameWindow::MainLoop()
{
diskImg->SetSpin(gameBtn->GetState() == STATE_SELECTED);
diskImg2->SetSpin(gameBtn->GetState() == STATE_SELECTED);
if (shutdown) //for power button
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1) //for reset button
{
wiilight(0);
Sys_Reboot();
}
else if (gameBtn->GetState() == STATE_CLICKED)
{
returnVal = 1;
}
else if (backBtn->GetState() == STATE_CLICKED) //back
{
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
returnVal = 0;
}
else if(settingsBtn->GetState() == STATE_CLICKED) //settings
{
settingsBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
int settret = GameSettingsMenu::Show(browserMenu, mountMethod ? dvdheader : gameList[gameSelected]);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
if (settret == MENU_DISCLIST)
returnVal = 2;
else
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
else if (nameBtn->GetState() == STATE_CLICKED) //rename
{
nameBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
//re-evaluate header now in case they changed games while on the game prompt
struct discHdr *header = gameList[gameSelected];
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header));
int result = OnScreenKeyboard(entered, 60, 0);
if (result == 1)
{
WBFS_RenameGame(header->id, entered);
wString oldFilter(gameList.GetCurrentFilter());
gameList.ReadGameList();
gameList.FilterList(oldFilter.c_str());
}
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
if(browserMenu) browserMenu->ReloadBrowser();
}
else if (btnRight->GetState() == STATE_CLICKED) //next game
{
if(Settings.xflip == XFLIP_YES)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
else if(Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(LEFT);
}
else if(Settings.xflip == XFLIP_WTF)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(RIGHT);
}
else
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
btnRight->ResetState();
}
else if (btnLeft->GetState() == STATE_CLICKED) //previous game
{
if(Settings.xflip == XFLIP_YES)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
else if(Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(RIGHT);
}
else if(Settings.xflip == XFLIP_WTF)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(LEFT);
}
else
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
btnLeft->ResetState();
}
else if(detailsBtn->GetState() == STATE_CLICKED)
{
diskImg->SetState(STATE_DISABLED);
showGameInfo(gameSelected);
mainWindow->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
diskImg->SetState(STATE_DEFAULT);
detailsBtn->ResetState();
}
if (reducedVol)
{
if (gameSound)
{
if (Settings.gamesound == 1 && !gameSound->IsPlaying())
{
bgMusic->SetVolume(Settings.volume);
reducedVol = false;
}
}
else
{
bgMusic->SetVolume(Settings.volume);
reducedVol = false;
}
}
for(int i = 0; i < FAVORITE_STARS; ++i)
{
if(FavoriteBtn[i]->GetState() == STATE_CLICKED)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank
GameStatistics.SetFavoriteRank(header->id, FavoriteRank);
GameStatistics.Save();
for(int j = 0; j < FAVORITE_STARS; ++j)
FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite);
FavoriteBtn[i]->ResetState();
}
}
return returnVal;
}