usbloadergx/source/usbloader/wbfs/wbfs_base.cpp
dimok321 037edbe7ea *Fixed crash with loading .iso files
*Fixed freeze in theme menu when its empty
*Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process.
*Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders.
*Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries)
*Added the ehcmodule sources from rodries to the branches
*Updated language files
2011-02-11 17:41:52 +00:00

99 lines
1.8 KiB
C++

#include <stdio.h>
#include <unistd.h>
#include <malloc.h>
#include <ogcsys.h>
#include <errno.h>
#include "Controls/DeviceHandler.hpp"
#include "usbloader/sdhc.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
#include "wbfs_base.h"
Wbfs::Wbfs(u32 l, u32 s, u32 part)
: hdd(NULL), lba(l), size(s), partition(part)
{
}
s32 Wbfs::Init(u32 device)
{
s32 ret;
const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
switch (WBFS_DEVICE_USB)
{
case WBFS_DEVICE_USB:
/* Initialize USB storage */
ret = handle->startup();
if (ret)
{
currentHandle = handle;
/* Setup callbacks */
readCallback = __ReadUSB;
writeCallback = __WriteUSB;
}
else
return -1;
break;
case WBFS_DEVICE_SDHC:
/* Initialize SDHC */
ret = SDHC_Init();
if (ret)
{
/* Setup callbacks */
readCallback = __ReadSDHC;
writeCallback = __WriteSDHC;
}
else return -1;
break;
}
return 0;
}
// Default behavior: can't format
s32 Wbfs::Format()
{
return -1;
}
s32 Wbfs::CheckGame(u8 *discid)
{
wbfs_disc_t *disc = NULL;
/* Try to open game disc */
disc = OpenDisc(discid);
if (disc)
{
/* Close disc */
CloseDisc(disc);
return 1;
}
return 0;
}
s32 Wbfs::GameSize(u8 *discid, f32 *size)
{
if(!discid) return 0;
/* Open disc */
wbfs_disc_t *disc = OpenDisc(discid);
if (!disc) return -2;
u32 sectors = wbfs_disc_sector_used(disc);
/* Copy value */
if(size)
*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
/* Close disc */
CloseDisc(disc);
return 0;
}