mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
4a3d3fb31b
*Fixed several leaks *Source optimization *Reworked new titles class (a few leaks fixed)
190 lines
3.8 KiB
C++
190 lines
3.8 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include "CSettings.h"
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#include "settings/CGameStatistics.h"
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#include "newtitles.h"
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#define NEW_SECONDS (24 * 60 * 60)
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#define GAMETITLES "GameTimestamps.txt"
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NewTitles *NewTitles::instance = NULL;
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NewTitles::NewTitles()
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{
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firstTitle = lastTitle = NULL;
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isDirty = isNewFile = false;
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// Read the text file
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char path[255];
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snprintf(path, sizeof(path), Settings.titlestxt_path);
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if(path[strlen(path)-1] != '/')
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strcat(path, "/");
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snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
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char line[50];
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FILE *fp = fopen(path, "rb");
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if (!fp)
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{
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isNewFile = true;
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return;
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}
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time_t currenttime = time(0);
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while (fgets(line, sizeof(line), fp))
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{
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// This is one line
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if (line[0] == '#' || line[0] == ';')
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continue;
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Title *title = new Title();
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if (sscanf(line, "%6c:%lu", title->titleId, &title->timestamp) != 2)
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{
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delete title; // Invalid title entry, ignore
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continue;
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}
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title->next = NULL;
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title->isNew = ((currenttime - title->timestamp) < NEW_SECONDS);
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if (firstTitle == NULL)
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{
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firstTitle = title;
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lastTitle = title;
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}
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else
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{
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lastTitle->next = title;
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lastTitle = title;
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}
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}
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fclose(fp);
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}
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NewTitles::~NewTitles()
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{
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Save();
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Title *t = firstTitle;
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while (t != NULL)
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{
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Title *temp = t->next;
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delete t;
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t = temp;
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}
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firstTitle = lastTitle = NULL;
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}
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void NewTitles::CheckGame(const u8 *titleid)
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{
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if (titleid == NULL || strlen((char *) titleid) == 0)
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return;
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Title *t = firstTitle;
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while (t != NULL)
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{
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// Loop all titles, search for the correct titleid
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if (memcmp(titleid, t->titleId, 6) == 0)
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return; // Game found, which is excellent
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t = t->next;
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}
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// Not found, add it
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t = new Title;
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snprintf(t->titleId, sizeof(t->titleId), (char *) titleid);
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t->timestamp = time(0);
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t->next = NULL;
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if (isNewFile)
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{
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t->isNew = false;
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t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
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}
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else
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{
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GameStatus *Status = GameStatistics.GetGameStatus(titleid);
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t->isNew = (Status == NULL || Status->PlayCount == 0);
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}
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if (firstTitle == NULL)
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{
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firstTitle = t;
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lastTitle = t;
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}
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else
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{
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lastTitle->next = t;
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lastTitle = t;
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}
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isDirty = true;
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}
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bool NewTitles::IsNew(const u8 *titleid) const
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{
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if (!titleid) return false;
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Title *t = firstTitle;
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while(t != NULL)
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{
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// Loop all titles, search for the correct titleid
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if (memcmp(titleid, t->titleId, 6) == 0)
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return t->isNew;
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t = t->next;
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}
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return false;
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}
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void NewTitles::Remove(const u8 *titleid)
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{
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if (titleid == NULL) return;
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Title *t = firstTitle, *prev = NULL;
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while (t != NULL)
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{
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if (memcmp(titleid, t->titleId, 6) == 0)
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{
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if (prev == NULL)
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firstTitle = t->next;
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else
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prev->next = t->next;
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delete t;
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isDirty = true;
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return;
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}
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prev = t;
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t = t->next;
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}
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}
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void NewTitles::Save()
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{
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if (!isDirty) return;
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char path[255];
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snprintf(path, sizeof(path), Settings.titlestxt_path);
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if(path[strlen(path)-1] != '/')
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strcat(path, "/");
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snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
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FILE *fp = fopen(path, "wb");
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if (fp == NULL)
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return;
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Title *t = firstTitle;
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while (t != NULL && strlen(t->titleId) > 0)
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{
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fprintf(fp, "%s:%lu\n", t->titleId, t->timestamp);
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t = t->next;
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}
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fclose(fp);
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}
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