mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-10-03 12:15:08 +02:00
e8de174866
*Fixed browsers not getting darker when going into HOME Menu *Removed MP3 Menu *Added Patch Country Strings (thanks to WiiPower and SoftChip Team) Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that. *some other small fixes **Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something). ** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
360 lines
5.9 KiB
C
360 lines
5.9 KiB
C
#ifndef _CFG_H_
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#define _CFG_H_
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#include <gctypes.h>
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#include "disc.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define CFG_HOME_REBOOT 0
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#define CFG_HOME_EXIT 1
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#define CFG_VIDEO_SYS 0 // system default
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#define CFG_VIDEO_DEFAULT 1
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#define CFG_VIDEO_GAME 1 // game default
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#define CFG_VIDEO_PATCH 2 // patch mode
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#define CFG_VIDEO_PAL50 3 // force PAL
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#define CFG_VIDEO_PAL60 4 // force PAL60
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#define CFG_VIDEO_NTSC 5 // force NTSC
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#define CFG_VIDEO_COUNT 6
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#define CFG_LANG_CONSOLE 0
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#define CFG_LANG_JAPANESE 1
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#define CFG_LANG_ENGLISH 2
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#define CFG_LANG_GERMAN 3
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#define CFG_LANG_FRENCH 4
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#define CFG_LANG_SPANISH 5
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#define CFG_LANG_ITALIAN 6
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#define CFG_LANG_DUTCH 7
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#define CFG_LANG_S_CHINESE 8
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#define CFG_LANG_T_CHINESE 9
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#define CFG_LANG_KOREAN 10
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#define CFG_LANG_COUNT 11
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#define CFG_ALIGN_LEFT 0
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#define CFG_ALIGN_RIGHT 1
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#define CFG_ALIGN_CENTRE 2
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#define CFG_ALIGN_TOP 3
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#define CFG_ALIGN_BOTTOM 4
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#define CFG_ALIGN_MIDDLE 5
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extern char *cfg_path;
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//extern char *cfg_images_path;
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struct CFG
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{
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// char *background;
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// short covers;
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// short simple;
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// short video;
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// short language;
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// short ocarina;
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// short vipatch;
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// short home;
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// short download;
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// short installdownload;
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// short hidesettingmenu;
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// short savesettings;
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short widescreen;
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short parentalcontrol;
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// short maxcharacters;
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short godmode;
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short xflip;
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short wsprompt;
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char unlockCode[20];
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char covers_path[100];
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char theme_path[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char oggload_path[100];
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char ogg_path[150];
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char update_path[150];
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short keyset;
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};
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struct THEME
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{
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int selection_x;
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int selection_y;
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int selection_w;
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int selection_h;
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short cover_x;
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short cover_y;
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short showID;
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// short maxcharacters;
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short batteryUnused;
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short id_x;
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short id_y;
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short region_x;
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short region_y;
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short power_x;
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short power_y;
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short home_x;
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short home_y;
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short battery1_x;
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short battery2_x;
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short battery3_x;
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short battery4_x;
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short battery1_y;
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short battery2_y;
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short battery3_y;
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short battery4_y;
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short favorite_x;
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short favorite_y;
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short abc_x;
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short abc_y;
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short list_x;
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short list_y;
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short grid_x;
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short grid_y;
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short carousel_x;
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short carousel_y;
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short count_x;
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short count_y;
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short sortBarOffset;
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// short showPower;
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// short showHome;
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short setting_x;
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short setting_y;
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short install_x;
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short install_y;
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short showHDD;
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short hddInfoAlign;
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short hddInfo_x;
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short hddInfo_y;
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short showGameCnt;
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short gameCntAlign;
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short gameCnt_x;
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short gameCnt_y;
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short showRegion;
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short showBattery;
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short showToolTip;
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//color
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short info_r;
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short info_g;
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short info_b;
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short prompttxt_r;
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short prompttxt_g;
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short prompttxt_b;
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short clock_x;
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short clock_y;
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short clockAlign;
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short sdcard_x;
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short sdcard_y;
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short gameText_r;
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short gameText_g;
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short gameText_b;
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short pagesize;
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};
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extern struct CFG CFG;
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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extern u16 playcnt;
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extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 viChoice;
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extern u8 iosChoice;
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extern u8 faveChoice;
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extern u8 parentalcontrolChoice;
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extern u8 xflip;
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extern u8 qboot;
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extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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struct Game_CFG
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{
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u8 id[8];
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vipatch;
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u8 ios;
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u8 parentalcontrol;
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};
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struct Game_NUM
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{
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u8 id[8];
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u8 favorite;
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u16 count;
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};
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void CFG_Default(int widescreen); // -1 = non forced mode
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void CFG_Load(void);
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void lang_defualt();
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struct Game_CFG* CFG_get_game_opt(u8 *id);
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struct Game_NUM* CFG_get_game_num(u8 *id);
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bool CFG_save_game_opt(u8 *id);
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bool CFG_save_game_num(u8 *id);
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bool CFG_forget_game_opt(u8 *id);
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int subfoldercheck(char * directory);
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//Astidof - Begin of modification
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enum {
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ConsoleLangDefault=0,
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jap,
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eng,
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ger,
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fren,
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esp,
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it,
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dut,
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schin,
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tchin,
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kor,
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settings_language_max // always the last entry
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};
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enum {
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systemdefault=0,
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discdefault,
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patch,
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pal50,
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pal60,
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ntsc,
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settings_video_max // always the last entry
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};
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enum {
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off=0,
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on,
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settings_off_on_max // always the last entry
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};
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enum {
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GameID,
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GameRegion,
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Both,
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Neither,
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settings_sinfo_max // always the last entry
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};
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enum {
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i249=0,
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i222,
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};
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enum {
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ios249=0,
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ios222,
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settings_cios_max // always the last entry
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};
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enum {
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hr12=0,
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hr24,
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Off,
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settings_clock_max // always the last entry
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};
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enum {
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all=0,
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pcount,
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};
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enum {
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RumbleOff=0,
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RumbleOn,
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settings_rumble_max // always the last entry
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};
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enum {
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TooltipsOff=0,
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TooltipsOn,
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settings_tooltips_max // always the last entry
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};
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enum {
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v10=0,
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v20,
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v30,
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v40,
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v50,
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v60,
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v70,
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v80,
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v90,
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v100,
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v0,
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settings_volume_max // always the last entry
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};
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enum {
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no=0,
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yes,
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sysmenu,
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wtf,
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disk3d,
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settings_xflip_max // always the last entry
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};
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enum {
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us=0,
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dvorak,
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euro,
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azerty,
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settings_keyset_max // always the last entry
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};
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enum {
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list,
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grid,
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carousel,
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};
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enum {
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scrollDefault,
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scrollMarquee,
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settings_scrolleffect_max // always the last entry
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};
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struct SSettings {
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int video;
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int language;
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int ocarina;
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int vpatch;
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int ios;
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int sinfo;
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int hddinfo;
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int rumble;
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int xflip;
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int volume;
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int tooltips;
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char unlockCode[20];
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int parentalcontrol;
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int cios;
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int qboot;
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int wsprompt;
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int keyset;
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int unicodefix;
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int sort;
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int fave;
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int wiilight;
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int gameDisplay;
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int patchcountrystrings;
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};
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void CFG_LoadGlobal(void);
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bool cfg_save_global(void);
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//Astidof - End of modification
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char *get_title(struct discHdr *header);
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u8 get_block(struct discHdr *header);
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void CFG_Cleanup(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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