usbloadergx/source/GUI/gui_searchbar.cpp
strtoul c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00

262 lines
7.0 KiB
C++

#include <wctype.h>
#include "gui.h"
#include "gui_searchbar.h"
#include "../wpad.h"
#include "../main.h"
#include "../settings/CSettings.h"
#include "../settings/GameTitles.h"
#include "../themes/CTheme.h"
#include "../usbloader/GameList.h"
extern GuiWindow * mainWindow;
class cSearchButton
{
public:
cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y,
GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick) :
wchar(*Char), image(keyImageData), imageOver(keyOverImageData), text((char *) NULL, 20, ( GXColor )
{ 0, 0, 0, 0xff}), button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
{
text.SetText(Char);
button.SetLabel(&text);
}
wchar_t wchar;
GuiImage image;
GuiImage imageOver;
GuiText text;
GuiButton button;
private:
};
static wchar_t lastSearchChar = 0;
std::set<wchar_t> GuiSearchBar::SearchChars;
GuiSearchBar::GuiSearchBar() :
inSide(0), text((char *) NULL, 22, ( GXColor ) {0, 0, 0, 255}), buttons(0),
keyImageData(Resources::GetFile("keyboard_key.png"), Resources::GetFileSize("keyboard_key.png")),
keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png"))
{
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
cnt = SearchChars.size();
buttons = new cSearchButton*[cnt];
wchar_t charstr[2] = { 0, 0 };
int lines = (cnt + 9) / 10;
int buttonsPerLine = (cnt + lines - 1) / lines;
width = 10 + buttonsPerLine * 42 + 10;
int i = 0, x_start = 10, x = 0, y_start = 10 + 42, y = 0;
if (width < 320)
{
x_start += (320 - width) >> 1;
width = 320;
}
for (std::set<wchar_t>::iterator it=SearchChars.begin() ; it != SearchChars.end(); it++, i++, x++)
{
if (x >= buttonsPerLine) x = 0;
if (x == 0) y++;
charstr[0] = *it;
buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
* 42, &trig, btnSoundOver, btnSoundClick);
this->Append(&(buttons[i]->button));
}
height = 10 + 42 + y * 42 + 10;
charstr[0] = Settings.SearchMode == SEARCH_BEGINNING ? L'=' : L'*';
searchModeBtn = new cSearchButton(charstr, &keyImageData, &keyOverImageData, 10, 10, &trig, btnSoundOver, btnSoundClick);
this->Append(&searchModeBtn->button);
text.SetText(gameList.GetCurrentFilter());
text.SetPosition(55, 15);
text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
text.SetWidescreen(Settings.widescreen);
text.SetMaxWidth(width - (55 + 2 * 42 + 10), SCROLL_HORIZONTAL);
this->Append(&text);
imgBacspaceBtn = Resources::GetImageData("keyboard_backspace_over.png");
BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
BacspaceBtnImg->SetGrayscale();
BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
this->Append(BacspaceBtn);
imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
ClearBtnImg_Over = new GuiImage(imgClearBtn);
ClearBtnImg = new GuiImage(ClearBtnImg_Over);
ClearBtnImg->SetGrayscale();
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
this->Append(ClearBtn);
CloseBtn = new GuiButton(0, 0);
CloseBtn->SetTrigger(&trigB);
this->Append(CloseBtn);
// SetPosition(100,100);
}
GuiSearchBar::~GuiSearchBar()
{
if (buttons)
{
for (int i = 0; i < cnt; i++)
delete buttons[i];
delete[] buttons;
}
delete ClearBtn;
delete ClearBtnImg;
delete ClearBtnImg_Over;
delete imgClearBtn;
delete CloseBtn;
delete searchModeBtn;
delete BacspaceBtn;
delete BacspaceBtnImg;
delete BacspaceBtnImg_Over;
delete imgBacspaceBtn;
if (inSide) mainWindow->SetState(STATE_DEFAULT);
}
void GuiSearchBar::Draw()
{
Menu_DrawRectangle(this->GetLeft(), this->GetTop(), width, height, ( GXColor ) {0, 0, 0, 0xa0}, 1);
Menu_DrawRectangle(this->GetLeft() + 55, this->GetTop() + 15, width - (55 + 2 * 42 + 10), 22, ( GXColor ) {255, 255, 255, 255}, 1);
GuiWindow::Draw();
}
void GuiSearchBar::Update(GuiTrigger * t)
{
LOCK( this );
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
// cursor
if (t->wpad.ir.valid && state != STATE_DISABLED)
{
if (this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
{
if (inSide == 0)
{
mainWindow->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
}
inSide |= 1 << t->chan;
}
else if (inSide)
{
inSide &= ~(1 << t->chan);
if (inSide == 0) mainWindow->SetState(STATE_DEFAULT);
}
}
GuiWindow::Update(t);
}
wchar_t GuiSearchBar::GetClicked()
{
lastSearchChar = 0;
if (buttons)
{
for (int i = 0; i < cnt; i++)
{
if (buttons[i]->button.GetState() == STATE_CLICKED)
{
buttons[i]->button.ResetState();
lastSearchChar = buttons[i]->wchar;
}
}
}
if (BacspaceBtn->GetState() == STATE_CLICKED) lastSearchChar = 8;
else if (ClearBtn->GetState() == STATE_CLICKED) lastSearchChar = 7;
else if (CloseBtn->GetState() == STATE_CLICKED) lastSearchChar = 27;
else if (searchModeBtn->button.GetState() == STATE_CLICKED) lastSearchChar = 6;
return lastSearchChar;
}
void GuiSearchBar::FilterList(std::vector<struct discHdr *> &List, wString &GameFilter)
{
SearchChars.clear();
for (u32 i = 0; i < List.size(); ++i)
{
struct discHdr *header = List.at(i);
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
if (!gameName)
{
List.erase(List.begin()+i);
i--;
continue;
}
if(Settings.SearchMode == SEARCH_BEGINNING)
{
if (GameFilter.size() > 0 && wcsncasecmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
{
delete [] gameName;
List.erase(List.begin()+i);
i--;
continue;
}
if ( wcslen(gameName) > GameFilter.size()
&& SearchChars.find(towupper(gameName[GameFilter.size()])) == SearchChars.end()
&& SearchChars.find(towlower(gameName[GameFilter.size()])) == SearchChars.end())
{
SearchChars.insert(gameName[GameFilter.size()]);
}
}
else if(Settings.SearchMode == SEARCH_CONTENT)
{
if(GameFilter.size() > 0)
{
if (wcscasestr(gameName, GameFilter.c_str()) == 0)
{
delete [] gameName;
List.erase(List.begin()+i);
i--;
continue;
}
const wchar_t *found = gameName;
while((found = wcscasestr(found, GameFilter.c_str())) != 0)
{
found += GameFilter.size();
wchar_t ch = towupper(*found);
if(ch)
SearchChars.insert(ch);
}
}
else
{
for(const wchar_t *wPtr = gameName; *wPtr != 0; wPtr++)
{
wchar_t ch = towupper(*wPtr);
if(ch > L'@')
SearchChars.insert(ch);
}
}
}
delete [] gameName;
}
if(List.size() < 2)
SearchChars.clear();
// If the last character was not backslash try autocomplete
if(SearchChars.size() == 1 && GameFilter.size() > 0 && lastSearchChar != 8)
{
GameFilter += *SearchChars.begin();
FilterList(List, GameFilter);
}
}
/*
private:
SearchButtons *buttons;
}*/