mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
c51b2304c2
* added direct list of emu nand channels without activating emu nand (for speed up) * removed autoclose of search bar and changed the search engine to have both methods * added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window * added autocomplete if only one search character is available and more than one match * added seperate path and setting for emu nand channels/saves * added caching of emu nand channel titles * fixed a few alignment issues when activating emu nand (thanks daveboal) * some minor clean ups TODO/Next Rev: * add channels banner sounds * remove unneeded game settings options on channels
262 lines
7.0 KiB
C++
262 lines
7.0 KiB
C++
#include <wctype.h>
|
|
#include "gui.h"
|
|
#include "gui_searchbar.h"
|
|
|
|
#include "../wpad.h"
|
|
#include "../main.h"
|
|
#include "../settings/CSettings.h"
|
|
#include "../settings/GameTitles.h"
|
|
#include "../themes/CTheme.h"
|
|
#include "../usbloader/GameList.h"
|
|
|
|
extern GuiWindow * mainWindow;
|
|
|
|
class cSearchButton
|
|
{
|
|
public:
|
|
cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y,
|
|
GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick) :
|
|
wchar(*Char), image(keyImageData), imageOver(keyOverImageData), text((char *) NULL, 20, ( GXColor )
|
|
{ 0, 0, 0, 0xff}), button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
|
|
{
|
|
text.SetText(Char);
|
|
button.SetLabel(&text);
|
|
}
|
|
wchar_t wchar;
|
|
GuiImage image;
|
|
GuiImage imageOver;
|
|
GuiText text;
|
|
GuiButton button;
|
|
private:
|
|
|
|
};
|
|
|
|
static wchar_t lastSearchChar = 0;
|
|
std::set<wchar_t> GuiSearchBar::SearchChars;
|
|
|
|
GuiSearchBar::GuiSearchBar() :
|
|
inSide(0), text((char *) NULL, 22, ( GXColor ) {0, 0, 0, 255}), buttons(0),
|
|
keyImageData(Resources::GetFile("keyboard_key.png"), Resources::GetFileSize("keyboard_key.png")),
|
|
keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png"))
|
|
{
|
|
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
|
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
cnt = SearchChars.size();
|
|
buttons = new cSearchButton*[cnt];
|
|
|
|
wchar_t charstr[2] = { 0, 0 };
|
|
int lines = (cnt + 9) / 10;
|
|
int buttonsPerLine = (cnt + lines - 1) / lines;
|
|
width = 10 + buttonsPerLine * 42 + 10;
|
|
int i = 0, x_start = 10, x = 0, y_start = 10 + 42, y = 0;
|
|
if (width < 320)
|
|
{
|
|
x_start += (320 - width) >> 1;
|
|
width = 320;
|
|
}
|
|
for (std::set<wchar_t>::iterator it=SearchChars.begin() ; it != SearchChars.end(); it++, i++, x++)
|
|
{
|
|
if (x >= buttonsPerLine) x = 0;
|
|
if (x == 0) y++;
|
|
charstr[0] = *it;
|
|
buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
|
|
* 42, &trig, btnSoundOver, btnSoundClick);
|
|
this->Append(&(buttons[i]->button));
|
|
}
|
|
height = 10 + 42 + y * 42 + 10;
|
|
|
|
charstr[0] = Settings.SearchMode == SEARCH_BEGINNING ? L'=' : L'*';
|
|
searchModeBtn = new cSearchButton(charstr, &keyImageData, &keyOverImageData, 10, 10, &trig, btnSoundOver, btnSoundClick);
|
|
this->Append(&searchModeBtn->button);
|
|
|
|
text.SetText(gameList.GetCurrentFilter());
|
|
text.SetPosition(55, 15);
|
|
text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
text.SetWidescreen(Settings.widescreen);
|
|
text.SetMaxWidth(width - (55 + 2 * 42 + 10), SCROLL_HORIZONTAL);
|
|
this->Append(&text);
|
|
|
|
imgBacspaceBtn = Resources::GetImageData("keyboard_backspace_over.png");
|
|
BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
|
|
BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
|
|
BacspaceBtnImg->SetGrayscale();
|
|
BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
|
|
this->Append(BacspaceBtn);
|
|
|
|
imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
|
|
ClearBtnImg_Over = new GuiImage(imgClearBtn);
|
|
ClearBtnImg = new GuiImage(ClearBtnImg_Over);
|
|
ClearBtnImg->SetGrayscale();
|
|
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
|
|
this->Append(ClearBtn);
|
|
|
|
CloseBtn = new GuiButton(0, 0);
|
|
CloseBtn->SetTrigger(&trigB);
|
|
this->Append(CloseBtn);
|
|
|
|
// SetPosition(100,100);
|
|
|
|
}
|
|
GuiSearchBar::~GuiSearchBar()
|
|
{
|
|
if (buttons)
|
|
{
|
|
for (int i = 0; i < cnt; i++)
|
|
delete buttons[i];
|
|
delete[] buttons;
|
|
}
|
|
delete ClearBtn;
|
|
delete ClearBtnImg;
|
|
delete ClearBtnImg_Over;
|
|
delete imgClearBtn;
|
|
|
|
delete CloseBtn;
|
|
delete searchModeBtn;
|
|
|
|
delete BacspaceBtn;
|
|
delete BacspaceBtnImg;
|
|
delete BacspaceBtnImg_Over;
|
|
delete imgBacspaceBtn;
|
|
if (inSide) mainWindow->SetState(STATE_DEFAULT);
|
|
}
|
|
void GuiSearchBar::Draw()
|
|
{
|
|
Menu_DrawRectangle(this->GetLeft(), this->GetTop(), width, height, ( GXColor ) {0, 0, 0, 0xa0}, 1);
|
|
Menu_DrawRectangle(this->GetLeft() + 55, this->GetTop() + 15, width - (55 + 2 * 42 + 10), 22, ( GXColor ) {255, 255, 255, 255}, 1);
|
|
GuiWindow::Draw();
|
|
}
|
|
void GuiSearchBar::Update(GuiTrigger * t)
|
|
{
|
|
LOCK( this );
|
|
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
|
|
// cursor
|
|
if (t->wpad.ir.valid && state != STATE_DISABLED)
|
|
{
|
|
if (this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
|
|
{
|
|
if (inSide == 0)
|
|
{
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
this->SetState(STATE_DEFAULT);
|
|
}
|
|
inSide |= 1 << t->chan;
|
|
}
|
|
else if (inSide)
|
|
{
|
|
inSide &= ~(1 << t->chan);
|
|
if (inSide == 0) mainWindow->SetState(STATE_DEFAULT);
|
|
}
|
|
}
|
|
GuiWindow::Update(t);
|
|
}
|
|
wchar_t GuiSearchBar::GetClicked()
|
|
{
|
|
lastSearchChar = 0;
|
|
|
|
if (buttons)
|
|
{
|
|
for (int i = 0; i < cnt; i++)
|
|
{
|
|
if (buttons[i]->button.GetState() == STATE_CLICKED)
|
|
{
|
|
buttons[i]->button.ResetState();
|
|
lastSearchChar = buttons[i]->wchar;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BacspaceBtn->GetState() == STATE_CLICKED) lastSearchChar = 8;
|
|
else if (ClearBtn->GetState() == STATE_CLICKED) lastSearchChar = 7;
|
|
else if (CloseBtn->GetState() == STATE_CLICKED) lastSearchChar = 27;
|
|
else if (searchModeBtn->button.GetState() == STATE_CLICKED) lastSearchChar = 6;
|
|
|
|
return lastSearchChar;
|
|
}
|
|
|
|
void GuiSearchBar::FilterList(std::vector<struct discHdr *> &List, wString &GameFilter)
|
|
{
|
|
SearchChars.clear();
|
|
|
|
for (u32 i = 0; i < List.size(); ++i)
|
|
{
|
|
struct discHdr *header = List.at(i);
|
|
|
|
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
|
|
if (!gameName)
|
|
{
|
|
List.erase(List.begin()+i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
if(Settings.SearchMode == SEARCH_BEGINNING)
|
|
{
|
|
if (GameFilter.size() > 0 && wcsncasecmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
|
|
{
|
|
delete [] gameName;
|
|
List.erase(List.begin()+i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
if ( wcslen(gameName) > GameFilter.size()
|
|
&& SearchChars.find(towupper(gameName[GameFilter.size()])) == SearchChars.end()
|
|
&& SearchChars.find(towlower(gameName[GameFilter.size()])) == SearchChars.end())
|
|
{
|
|
SearchChars.insert(gameName[GameFilter.size()]);
|
|
}
|
|
}
|
|
else if(Settings.SearchMode == SEARCH_CONTENT)
|
|
{
|
|
if(GameFilter.size() > 0)
|
|
{
|
|
if (wcscasestr(gameName, GameFilter.c_str()) == 0)
|
|
{
|
|
delete [] gameName;
|
|
List.erase(List.begin()+i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
const wchar_t *found = gameName;
|
|
while((found = wcscasestr(found, GameFilter.c_str())) != 0)
|
|
{
|
|
found += GameFilter.size();
|
|
wchar_t ch = towupper(*found);
|
|
if(ch)
|
|
SearchChars.insert(ch);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const wchar_t *wPtr = gameName; *wPtr != 0; wPtr++)
|
|
{
|
|
wchar_t ch = towupper(*wPtr);
|
|
if(ch > L'@')
|
|
SearchChars.insert(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
delete [] gameName;
|
|
}
|
|
|
|
if(List.size() < 2)
|
|
SearchChars.clear();
|
|
|
|
// If the last character was not backslash try autocomplete
|
|
if(SearchChars.size() == 1 && GameFilter.size() > 0 && lastSearchChar != 8)
|
|
{
|
|
GameFilter += *SearchChars.begin();
|
|
FilterList(List, GameFilter);
|
|
}
|
|
}
|
|
|
|
/*
|
|
private:
|
|
SearchButtons *buttons;
|
|
}*/
|
|
|