mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
6171ba5980
*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) *updated French, Japanese and Italian language.
857 lines
22 KiB
C
857 lines
22 KiB
C
/*
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* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
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*
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* this file is part of GeckoOS for USB Gecko
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* http://www.usbgecko.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gccore.h>
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#include <sys/unistd.h>
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#include "codehandler.h"
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#include "codehandleronly.h"
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#include "codehandlerslota.h"
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#include "multidol.h"
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#include "defaultgameconfig.h"
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#include "usbloader/apploader.h"
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#include "patchcode.h"
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#include "settings/SettingsEnums.h"
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#include "FileOperations/fileops.h"
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#include "memory/memory.h"
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#include "gecko.h"
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static u8 *codelistend = (u8 *) 0x80003000;
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static u8 *codelist = (u8 *) 0x800022A8;
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static u8 *code_buf = NULL;
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static int code_size = 0;
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static u32 gameconfsize = 0;
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static u32 *gameconf = NULL;
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static u32 tempgameconfsize = 0;
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static u8 *tempgameconf = NULL;
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extern void patchhook(u32 address, u32 len);
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extern void multidolhook(u32 address);
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extern void langvipatch(u32 address, u32 len, u8 langbyte);
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extern void vipatch(u32 address, u32 len);
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static const u32 multidolpatch1[2] = {
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0x3C03FFB4,0x28004F43
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};
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static const u32 healthcheckhook[2] = {
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0x41810010,0x881D007D
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};
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static const u32 updatecheckhook[3] = {
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0x80650050,0x80850054,0xA0A50058
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};
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static const u32 multidolpatch2[2] = {
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0x3F608000, 0x807B0018
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};
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static const u32 recoveryhooks[3] = {
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0xA00100AC,0x5400073E,0x2C00000F
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};
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static const u32 nocopyflag1[3] = {
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0x540007FF, 0x4182001C, 0x80630068
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};
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static const u32 nocopyflag2[3] = {
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0x540007FF, 0x41820024, 0x387E12E2
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};
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// this one is for the GH3 and VC saves
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//static const u32 nocopyflag3[5] = {
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// 0x2C030000, 0x40820010, 0x88010020, 0x28000002, 0x41820234
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//};
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static const u32 nocopyflag3[5] = {
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0x2C030000, 0x41820200,0x48000058,0x38610100
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};
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// this removes the display warning for no copy VC and GH3 saves
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static const u32 nocopyflag4[4] = {
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0x80010008, 0x2C000000, 0x4182000C, 0x3BE00001
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};
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static const u32 nocopyflag5[3] = {
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0x801D0024,0x540007FF,0x41820024
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};
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static const u32 movedvdpatch[3] = {
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0x2C040000, 0x41820120, 0x3C608109
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};
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static const u32 regionfreehooks[5] = {
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0x7C600774, 0x2C000001, 0x41820030,0x40800010,0x2C000000
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};
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static const u32 cIOScode[16] = {
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0x7f06c378, 0x7f25cb78, 0x387e02c0, 0x4cc63182
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};
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static const u32 cIOSblock[16] = {
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0x2C1800F9, 0x40820008, 0x3B000024
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};
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static const u32 fwritepatch[8] = {
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0x9421FFD0,0x7C0802A6,0x90010034,0xBF210014,0x7C9B2378,0x7CDC3378,0x7C7A1B78,0x7CB92B78 // bushing fwrite
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};
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static const u32 vipatchcode[3] = {
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0x4182000C,0x4180001C,0x48000018
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};
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static const u32 viwiihooks[4] = {
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0x7CE33B78,0x38870034,0x38A70038,0x38C7004C
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};
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static const u32 kpadhooks[4] = {
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0x9A3F005E,0x38AE0080,0x389FFFFC,0x7E0903A6
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};
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static const u32 kpadoldhooks[6] = {
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0x801D0060, 0x901E0060, 0x801D0064, 0x901E0064, 0x801D0068, 0x901E0068
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};
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static const u32 joypadhooks[4] = {
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0x3AB50001, 0x3A73000C, 0x2C150004, 0x3B18000C
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};
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static const u32 gxdrawhooks[4] = {
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0x3CA0CC01, 0x38000061, 0x3C804500, 0x98058000
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};
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static const u32 gxflushhooks[4] = {
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0x90010014, 0x800305FC, 0x2C000000, 0x41820008
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};
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static const u32 ossleepthreadhooks[4] = {
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0x90A402E0, 0x806502E4, 0x908502E4, 0x2C030000
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};
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static const u32 axnextframehooks[4] = {
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0x3800000E, 0x7FE3FB78, 0xB0050000, 0x38800080
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};
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static const u32 wpadbuttonsdownhooks[4] = {
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0x7D6B4A14, 0x816B0010, 0x7D635B78, 0x4E800020
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};
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static const u32 wpadbuttonsdown2hooks[4] = {
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0x7D6B4A14, 0x800B0010, 0x7C030378, 0x4E800020
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};
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static const u32 multidolhooks[4] = {
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0x7C0004AC, 0x4C00012C, 0x7FE903A6, 0x4E800420
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};
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static const u32 multidolchanhooks[4] = {
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0x4200FFF4, 0x48000004, 0x38800000, 0x4E800020
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};
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static const u32 langpatch[3] = {
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0x7C600775, 0x40820010, 0x38000000
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};
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static const u32 oldpatch002[3] = {
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0x2C000000, 0x40820214, 0x3C608000
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};
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static const u32 newpatch002[3] = {
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0x2C000000, 0x48000214, 0x3C608000
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};
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static const u32 dczeropatch[4] = {
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0x7C001FEC, 0x38630020, 0x4200FFF8, 0x4E800020
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};
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//---------------------------------------------------------------------------------
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void dogamehooks(u32 hooktype, void *addr, u32 len)
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//---------------------------------------------------------------------------------
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{
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if(hooktype == 0x00)
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return;
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void *addr_start = addr;
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void *addr_end = addr+len;
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while(addr_start < addr_end)
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{
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switch(hooktype)
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{
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default:
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case 0x00:
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break;
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case 0x01:
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if(memcmp(addr_start, viwiihooks, sizeof(viwiihooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x02:
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if(memcmp(addr_start, kpadhooks, sizeof(kpadhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, kpadoldhooks, sizeof(kpadoldhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x03:
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if(memcmp(addr_start, joypadhooks, sizeof(joypadhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x04:
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if(memcmp(addr_start, gxdrawhooks, sizeof(gxdrawhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x05:
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if(memcmp(addr_start, gxflushhooks, sizeof(gxflushhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x06:
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if(memcmp(addr_start, ossleepthreadhooks, sizeof(ossleepthreadhooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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case 0x07:
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if(memcmp(addr_start, axnextframehooks, sizeof(axnextframehooks))==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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/*
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case 0x08:
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if(memcmp(addr_start, customhook, customhooksize)==0){
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patchhook((u32)addr_start, len);
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}
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if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){
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multidolhook((u32)addr_start+sizeof(multidolhooks)-4);
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}
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break;
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*/
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}
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addr_start += 4;
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}
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}
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//---------------------------------------------------------------------------------
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void app_pokevalues()
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//---------------------------------------------------------------------------------
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{
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u32 i, *codeaddr, *codeaddr2, *addrfound = NULL;
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if (gameconfsize != 0)
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{
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for (i = 0; i < gameconfsize / 4; i++)
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{
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if (*(gameconf + i) == 0)
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{
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if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2))
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{
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*((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4);
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DCFlushRange((void *) *(gameconf + i + 3), 4);
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}
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i += 4;
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}
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else
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{
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codeaddr = (u32 *) *(gameconf + i + *(gameconf + i) + 1);
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codeaddr2 = (u32 *) *(gameconf + i + *(gameconf + i) + 2);
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if (codeaddr == 0 && addrfound != NULL)
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codeaddr = addrfound;
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else if (codeaddr == 0 && codeaddr2 != 0)
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codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28);
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else if (codeaddr == 0 && codeaddr2 == 0)
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{
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i += *(gameconf + i) + 4;
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continue;
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}
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if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i);
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addrfound = NULL;
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while (codeaddr <= (codeaddr2 - *(gameconf + i)))
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{
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if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0)
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{
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*(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i)
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+ 4);
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if (addrfound == NULL) addrfound = codeaddr;
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}
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codeaddr++;
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}
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i += *(gameconf + i) + 4;
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}
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}
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}
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}
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//---------------------------------------------------------------------------------
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static void app_loadgameconfig()
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//---------------------------------------------------------------------------------
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{
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if (gameconf == NULL)
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{
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gameconf = (u32*) malloc(65536);
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if (gameconf == NULL)
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return;
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}
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const char *discid = (const char *) Disc_ID;
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if(!tempgameconf)
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{
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tempgameconf = (u8 *) defaultgameconfig;
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tempgameconfsize = defaultgameconfig_size;
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}
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u32 ret;
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s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1;
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u32 i, numnonascii, parsebufpos;
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u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset;
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u32 temp, tempoffset = 0;
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char parsebuffer[18];
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// Remove non-ASCII characters
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numnonascii = 0;
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for (i = 0; i < tempgameconfsize; i++)
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{
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if (tempgameconf[i] < 9 || tempgameconf[i] > 126)
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numnonascii++;
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else
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tempgameconf[i - numnonascii] = tempgameconf[i];
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}
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tempgameconfsize -= numnonascii;
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*(tempgameconf + tempgameconfsize) = 0;
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//gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4));
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for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++)
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{
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i = 0;
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while (i < tempgameconfsize)
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{
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maxgameidmatch2 = -1;
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while (maxgameidmatch != maxgameidmatch2)
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{
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while (i != tempgameconfsize && tempgameconf[i] != ':')
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i++;
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if (i == tempgameconfsize) break;
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while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
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i--;
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if (i != 0) i++;
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parsebufpos = 0;
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gameidmatch = 0;
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while (tempgameconf[i] != ':')
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{
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if (tempgameconf[i] == '?')
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{
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parsebuffer[parsebufpos] = discid[parsebufpos];
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parsebufpos++;
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gameidmatch--;
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i++;
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}
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else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ')
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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else if (tempgameconf[i] == ' ')
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break;
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else i++;
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if (parsebufpos == 8) break;
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}
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parsebuffer[parsebufpos] = 0;
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if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
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{
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gameidmatch = 0;
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goto idmatch;
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}
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if (strncasecmp(discid, parsebuffer, strlen(parsebuffer)) == 0)
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{
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gameidmatch += strlen(parsebuffer);
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idmatch: if (gameidmatch > maxgameidmatch2)
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{
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maxgameidmatch2 = gameidmatch;
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}
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}
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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i++;
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}
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while (i != tempgameconfsize && tempgameconf[i] != ':')
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{
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parsebufpos = 0;
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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{
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if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i]
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!= ':')
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
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break;
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else i++;
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if (parsebufpos == 17) break;
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}
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parsebuffer[parsebufpos] = 0;
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//if (!autobootcheck)
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{
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if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
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== 13)
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{
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
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}
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if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelistend);
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}
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if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
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{
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ret = sscanf((char *) tempgameconf + i, "( %x , %x", &codeaddr, &codeval);
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if (ret == 2)
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{
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*(gameconf + (gameconfsize / 4)) = 0;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = 0;
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gameconfsize += 8;
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeval;
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gameconfsize += 4;
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
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}
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}
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if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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ret = sscanf((char *) (tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval,
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&codeaddr2, &codeval2);
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if (ret == 4)
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|
{
|
|
*(gameconf + (gameconfsize / 4)) = 0;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeaddr;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeval;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeaddr2;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeval2;
|
|
gameconfsize += 4;
|
|
DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
|
|
}
|
|
}
|
|
if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
|
|
== 13)
|
|
{
|
|
ret = sscanf((char *) (tempgameconf + i), "( %x%n", &codeval, &tempoffset);
|
|
if (ret == 1)
|
|
{
|
|
gameconfsize += 4;
|
|
temp = 0;
|
|
while (ret == 1)
|
|
{
|
|
*(gameconf + (gameconfsize / 4)) = codeval;
|
|
gameconfsize += 4;
|
|
temp++;
|
|
i += tempoffset;
|
|
ret = sscanf((char *) (tempgameconf + i), " %x%n", &codeval, &tempoffset);
|
|
}
|
|
*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
|
|
ret = sscanf((char *) (tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2,
|
|
&codeoffset, &codeval2);
|
|
if (ret == 4)
|
|
{
|
|
*(gameconf + (gameconfsize / 4)) = codeaddr;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeaddr2;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeoffset;
|
|
gameconfsize += 4;
|
|
*(gameconf + (gameconfsize / 4)) = codeval2;
|
|
gameconfsize += 4;
|
|
DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20);
|
|
}
|
|
else gameconfsize -= temp * 4 + 4;
|
|
}
|
|
|
|
}
|
|
}
|
|
if (tempgameconf[i] != ':')
|
|
{
|
|
while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
|
|
i++;
|
|
if (i != tempgameconfsize) i++;
|
|
}
|
|
}
|
|
if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
|
|
i--;
|
|
}
|
|
}
|
|
|
|
if(tempgameconf != defaultgameconfig)
|
|
free(tempgameconf);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------
|
|
void load_handler(u32 hooktype, u32 debugger, u32 pauseAtStart)
|
|
//---------------------------------------------------------------------------------
|
|
{
|
|
if (hooktype != 0x00)
|
|
{
|
|
if (debugger == 0x01)
|
|
codelist = (u8 *) 0x800028B8;
|
|
codelistend = (u8 *) 0x80003000;
|
|
app_loadgameconfig();
|
|
|
|
if (debugger == 0x01)
|
|
{
|
|
//! Prefer Slot B
|
|
if(usb_isgeckoalive(EXI_CHANNEL_1))
|
|
{
|
|
// slot B
|
|
memset((void*)0x80001800,0,codehandler_size);
|
|
memcpy((void*)0x80001800,codehandler,codehandler_size);
|
|
if (pauseAtStart == 0x01)
|
|
*(u32*)0x80002774 = 1;
|
|
memcpy((void*)0x80001CDE, &codelist, 2);
|
|
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
|
|
memcpy((void*)0x80001F5A, &codelist, 2);
|
|
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*)0x80001800,codehandler_size);
|
|
}
|
|
else
|
|
{
|
|
// Slot A
|
|
memset((void*)0x80001800,0,codehandlerslota_size);
|
|
memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size);
|
|
if (pauseAtStart == 0x01)
|
|
*(u32*)0x80002774 = 1;
|
|
memcpy((void*)0x80001CDE, &codelist, 2);
|
|
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
|
|
memcpy((void*)0x80001F5A, &codelist, 2);
|
|
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*)0x80001800,codehandlerslota_size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset((void*)0x80001800,0,codehandleronly_size);
|
|
memcpy((void*)0x80001800,codehandleronly,codehandleronly_size);
|
|
memcpy((void*)0x80001906, &codelist, 2);
|
|
memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*)0x80001800,codehandleronly_size);
|
|
}
|
|
// Load multidol handler
|
|
memset((void*)0x80001000,0,multidol_size);
|
|
memcpy((void*)0x80001000,multidol,multidol_size);
|
|
DCFlushRange((void*)0x80001000,multidol_size);
|
|
switch(hooktype)
|
|
{
|
|
default:
|
|
break;
|
|
case 0x01:
|
|
memcpy((void*)0x8000119C,viwiihooks,12);
|
|
memcpy((void*)0x80001198,viwiihooks+3,4);
|
|
break;
|
|
case 0x02:
|
|
memcpy((void*)0x8000119C,kpadhooks,12);
|
|
memcpy((void*)0x80001198,kpadhooks+3,4);
|
|
break;
|
|
case 0x03:
|
|
memcpy((void*)0x8000119C,joypadhooks,12);
|
|
memcpy((void*)0x80001198,joypadhooks+3,4);
|
|
break;
|
|
case 0x04:
|
|
memcpy((void*)0x8000119C,gxdrawhooks,12);
|
|
memcpy((void*)0x80001198,gxdrawhooks+3,4);
|
|
break;
|
|
case 0x05:
|
|
memcpy((void*)0x8000119C,gxflushhooks,12);
|
|
memcpy((void*)0x80001198,gxflushhooks+3,4);
|
|
break;
|
|
case 0x06:
|
|
memcpy((void*)0x8000119C,ossleepthreadhooks,12);
|
|
memcpy((void*)0x80001198,ossleepthreadhooks+3,4);
|
|
break;
|
|
case 0x07:
|
|
memcpy((void*)0x8000119C,axnextframehooks,12);
|
|
memcpy((void*)0x80001198,axnextframehooks+3,4);
|
|
break;
|
|
/*
|
|
case 0x08:
|
|
if (customhooksize == 16)
|
|
{
|
|
memcpy((void*)0x8000119C,customhook,12);
|
|
memcpy((void*)0x80001198,customhook+3,4);
|
|
}
|
|
break;
|
|
*/
|
|
case 0x09:
|
|
memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12);
|
|
memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4);
|
|
break;
|
|
case 0x0A:
|
|
memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12);
|
|
memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
|
|
break;
|
|
}
|
|
DCFlushRange((void*)0x80001198,16);
|
|
|
|
memcpy((void *) 0x80001800, (void*) Disc_ID, 6); // For Wiird
|
|
DCFlushRange((void *) 0x80001800, 6);
|
|
}
|
|
|
|
//Copy the codes
|
|
if (code_buf && code_size > 0)
|
|
{
|
|
memset(codelist, 0, (u32) codelistend - (u32) codelist);
|
|
memcpy(codelist, code_buf, code_size);
|
|
DCFlushRange(codelist, (u32) codelistend - (u32) codelist);
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
}
|
|
|
|
if(hooktype != 0x00)
|
|
{
|
|
//This needs to be done after loading the .dol into memory
|
|
app_pokevalues();
|
|
}
|
|
}
|
|
|
|
static int LoadGameConfig(const char *CheatFilepath)
|
|
{
|
|
int filesize = 0;
|
|
tempgameconf = (u8 *) defaultgameconfig;
|
|
tempgameconfsize = defaultgameconfig_size;
|
|
gameconfsize = 0;
|
|
|
|
FILE* fp;
|
|
char filepath[200];
|
|
snprintf(filepath, sizeof(filepath), "%s/gameconfig.txt", CheatFilepath);
|
|
|
|
fp = fopen(filepath, "rb");
|
|
|
|
if (!fp)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "sd:/gameconfig.txt");
|
|
fp = fopen(filepath, "rb");
|
|
int i;
|
|
for(i = 1; i <= 8; ++i)
|
|
{
|
|
if(fp) break;
|
|
|
|
snprintf(filepath, sizeof(filepath), "usb%i:/gameconfig.txt", i);
|
|
fp = fopen(filepath, "rb");
|
|
}
|
|
}
|
|
|
|
if (!fp)
|
|
return 0;
|
|
|
|
fseek(fp, 0, SEEK_END);
|
|
filesize = ftell(fp);
|
|
fseek(fp, 0, SEEK_SET);
|
|
|
|
tempgameconf = (u8*) malloc(filesize);
|
|
if (tempgameconf == NULL) {
|
|
fclose(fp);
|
|
return -1;
|
|
}
|
|
|
|
int ret = fread((void*) tempgameconf, 1, filesize, fp);
|
|
|
|
fclose(fp);
|
|
|
|
if (ret != filesize)
|
|
{
|
|
free(tempgameconf);
|
|
return -1;
|
|
}
|
|
tempgameconfsize = filesize;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ocarina_load_code(const char *CheatFilepath, u8 *gameid)
|
|
{
|
|
char filepath[150];
|
|
|
|
gprintf("Ocarina: Searching codes...");
|
|
gprintf("\n");
|
|
|
|
sprintf(filepath, "%s%.6s", CheatFilepath, gameid);
|
|
filepath[strlen(CheatFilepath) + 6] = 0x2E;
|
|
filepath[strlen(CheatFilepath) + 7] = 0x67;
|
|
filepath[strlen(CheatFilepath) + 8] = 0x63;
|
|
filepath[strlen(CheatFilepath) + 9] = 0x74;
|
|
filepath[strlen(CheatFilepath) + 10] = 0;
|
|
|
|
FILE * fp = fopen(filepath, "rb");
|
|
if (!fp)
|
|
{
|
|
gprintf("Ocarina: No codes found");
|
|
printf("\n");
|
|
return 0;
|
|
}
|
|
|
|
fseek(fp, 0, SEEK_END);
|
|
u32 filesize = ftell(fp);
|
|
rewind(fp);
|
|
|
|
code_buf = (u8*) malloc(filesize);
|
|
if (!code_buf)
|
|
{
|
|
gprintf("Ocarina: Not enough memory\n");
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
code_size = fread(code_buf, 1, filesize, fp);
|
|
|
|
fclose(fp);
|
|
|
|
if (code_size <= 0)
|
|
{
|
|
gprintf("Ocarina: could not read file.\n");
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
code_size = 0;
|
|
return 0;
|
|
}
|
|
|
|
if (code_size > (s32) codelistend - (s32) codelist)
|
|
{
|
|
gprintf("Ocarina: Too many codes found\n");
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
code_size = 0;
|
|
return 0;
|
|
}
|
|
|
|
gprintf("Ocarina: Codes found.\n");
|
|
|
|
LoadGameConfig(CheatFilepath);
|
|
|
|
return code_size;
|
|
}
|
|
|
|
void langpatcher(void *addr, u32 len, u8 languageChoice)
|
|
{
|
|
u8 ocarinaLangPatchByte = 1;
|
|
switch (languageChoice)
|
|
{
|
|
case JAPANESE:
|
|
ocarinaLangPatchByte = 0x00;
|
|
break;
|
|
case ENGLISH:
|
|
ocarinaLangPatchByte = 0x01;
|
|
break;
|
|
case GERMAN:
|
|
ocarinaLangPatchByte = 0x02;
|
|
break;
|
|
case FRENCH:
|
|
ocarinaLangPatchByte = 0x03;
|
|
break;
|
|
case SPANISH:
|
|
ocarinaLangPatchByte = 0x04;
|
|
break;
|
|
case ITALIAN:
|
|
ocarinaLangPatchByte = 0x05;
|
|
break;
|
|
case DUTCH:
|
|
ocarinaLangPatchByte = 0x06;
|
|
break;
|
|
case S_CHINESE:
|
|
ocarinaLangPatchByte = 0x07;
|
|
break;
|
|
case T_CHINESE:
|
|
ocarinaLangPatchByte = 0x08;
|
|
break;
|
|
case KOREAN:
|
|
ocarinaLangPatchByte = 0x09;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
u8 * addr_start = addr;
|
|
u8 * addr_end = addr + len;
|
|
|
|
while (addr_start < addr_end)
|
|
{
|
|
|
|
if (memcmp(addr_start, langpatch, sizeof(langpatch)) == 0)
|
|
{
|
|
langvipatch((u32) addr_start, len, ocarinaLangPatchByte);
|
|
}
|
|
addr_start += 4;
|
|
}
|
|
}
|
|
|
|
void vidolpatcher(void *addr, u32 len)
|
|
{
|
|
|
|
void *addr_start = addr;
|
|
void *addr_end = addr + len;
|
|
|
|
while (addr_start < addr_end)
|
|
{
|
|
if (memcmp(addr_start, vipatchcode, sizeof(vipatchcode)) == 0)
|
|
{
|
|
vipatch((u32) addr_start, len);
|
|
}
|
|
addr_start += 4;
|
|
}
|
|
}
|
|
|