mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
d62e41d601
*Added sources of the custom libs to the branches *Fixed crash when switching from list layout to grid/carousel layout *Removed 1:1 copy option because its meaningless and almost the same as installing all partitions *Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this. *Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN) *Fixed bug in sound buffer circle *Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch) *Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out) *Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style! *Removed old theme style completely Theme example: The example file of the theme is the Default.them file. It can be found in the SVN trunk. Change in loading of themes: When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
818 lines
22 KiB
C++
818 lines
22 KiB
C++
// WBFS FAT by oggzee
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#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <sys/statvfs.h>
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#include <ctype.h>
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "usbloader/disc.h"
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#include "fatmounter.h"
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#include "wbfs_fat.h"
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#include "prompts/ProgressWindow.h"
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#include "wbfs_rw.h"
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#include "gecko.h"
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#define MAX_FAT_PATH 1024
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#define TITLE_LEN 64
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using namespace std;
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char Wbfs_Fat::wbfs_fs_drive[16];
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char Wbfs_Fat::wbfs_fat_dir[16] = "/wbfs";
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char Wbfs_Fat::invalid_path[] = "/\\:|<>?*\"'";
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struct discHdr *Wbfs_Fat::fat_hdr_list = NULL;
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u32 Wbfs_Fat::fat_hdr_count = 0;
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extern "C"
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{
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int _FAT_get_fragments(const char *path, _frag_append_t append_fragment, void *callback_data);
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extern FragList *frag_list;
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}
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u32 Wbfs_Fat::fat_sector_size = 512;
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Wbfs_Fat::Wbfs_Fat(u32 device, u32 lba, u32 size) :
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Wbfs(device, lba, size)
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{
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}
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s32 Wbfs_Fat::Open()
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{
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if (device == WBFS_DEVICE_USB && lba == fat_usb_sec)
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{
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strcpy(wbfs_fs_drive, "USB:");
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}
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else if (device == WBFS_DEVICE_SDHC && lba == fat_sd_sec)
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{
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strcpy(wbfs_fs_drive, "SD:");
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}
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else
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{
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if (WBFSDevice_Init(lba)) return -1;
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strcpy(wbfs_fs_drive, "WBFS:");
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}
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return 0;
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}
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wbfs_disc_t* Wbfs_Fat::OpenDisc(u8 *discid)
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{
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char fname[MAX_FAT_PATH];
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// wbfs 'partition' file
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if (!FindFilename(discid, fname, sizeof(fname))) return NULL;
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if (strcasecmp(strrchr(fname, '.'), ".iso") == 0)
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{
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// .iso file
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// create a fake wbfs_disc
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int fd;
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fd = open(fname, O_RDONLY);
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if (fd == -1) return NULL;
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wbfs_disc_t *iso_file = (wbfs_disc_t *) calloc(sizeof(wbfs_disc_t), 1);
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if (iso_file == NULL) return NULL;
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// mark with a special wbfs_part
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wbfs_iso_file.wbfs_sec_sz = 512;
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iso_file->p = &wbfs_iso_file;
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iso_file->header = (wbfs_disc_info_t*) fd;
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return iso_file;
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}
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wbfs_t *part = OpenPart(fname);
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if (!part) return NULL;
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return wbfs_open_disc(part, discid);
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}
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void Wbfs_Fat::CloseDisc(wbfs_disc_t* disc)
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{
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if (!disc) return;
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wbfs_t *part = disc->p;
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// is this really a .iso file?
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if (part == &wbfs_iso_file)
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{
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close((int) disc->header);
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free(disc);
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return;
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}
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wbfs_close_disc(disc);
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ClosePart(part);
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return;
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}
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s32 Wbfs_Fat::GetCount(u32 *count)
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{
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*count = 0;
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GetHeadersCount();
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if (fat_hdr_count && fat_hdr_list)
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{
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// for compacter mem - move up as it will be freed later
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int size = fat_hdr_count * sizeof(struct discHdr);
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struct discHdr *buf = (struct discHdr *) malloc(size);
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if (buf)
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{
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memcpy(buf, fat_hdr_list, size);
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SAFE_FREE( fat_hdr_list );
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fat_hdr_list = buf;
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}
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}
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*count = fat_hdr_count;
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return 0;
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}
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s32 Wbfs_Fat::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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u32 i;
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if (len > sizeof(struct discHdr))
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{
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len = sizeof(struct discHdr);
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}
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#ifdef DEBUG_WBFS
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gprintf( "\n\tGetHeaders" );
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#endif
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for (i = 0; i < cnt && i < fat_hdr_count; i++)
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{
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memcpy(&outbuf[i], &fat_hdr_list[i], len);
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}
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SAFE_FREE( fat_hdr_list );
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fat_hdr_count = 0;
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#ifdef DEBUG_WBFS
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gprintf( "...ok" );
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#endif
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return 0;
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}
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s32 Wbfs_Fat::AddGame(void)
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{
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static struct discHdr header ATTRIBUTE_ALIGN( 32 );
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char path[MAX_FAT_PATH];
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wbfs_t *part = NULL;
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s32 ret;
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// read ID from DVD
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Disc_ReadHeader(&header);
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// path
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GetDir(&header, path);
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// create wbfs 'partition' file
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part = CreatePart(header.id, path);
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if (!part) return -1;
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/* Add game to device */
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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wbfs_t *old_hdd = hdd;
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hdd = part; // used by spinner
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ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, 0);
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hdd = old_hdd;
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wbfs_trim(part);
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ClosePart(part);
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if (ret < 0) return ret;
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mk_title_txt(&header, path);
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return 0;
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}
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s32 Wbfs_Fat::RemoveGame(u8 *discid)
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{
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char fname[MAX_FAT_PATH];
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int loc;
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// wbfs 'partition' file
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loc = FindFilename(discid, fname, sizeof(fname));
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if (!loc) return -1;
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split_create(&split, fname, 0, 0, true);
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split_close(&split);
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if (loc == 1) return 0;
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// game is in subdir
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// remove optional .txt file
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DIR_ITER *dir_iter;
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struct stat st;
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char path[MAX_FAT_PATH];
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char name[MAX_FAT_PATH];
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strncpy(path, fname, sizeof(path));
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char *p = strrchr(path, '/');
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if (p) *p = 0;
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dir_iter = diropen(path);
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if (!dir_iter) return 0;
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while (dirnext(dir_iter, name, &st) == 0)
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{
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if (name[0] == '.') continue;
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if (name[6] != '_') continue;
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if (strncmp(name, (char*) discid, 6) != 0) continue;
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p = strrchr(name, '.');
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if (!p) continue;
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if (strcasecmp(p, ".txt") != 0) continue;
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snprintf(fname, sizeof(fname), "%s/%s", path, name);
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remove(fname);
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break;
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}
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dirclose(dir_iter);
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// remove game subdir
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unlink(path);
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return 0;
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}
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s32 Wbfs_Fat::DiskSpace(f32 *used, f32 *free)
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{
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f32 size;
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int ret;
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struct statvfs wbfs_fat_vfs;
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*used = 0;
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*free = 0;
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ret = statvfs(wbfs_fs_drive, &wbfs_fat_vfs);
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if (ret) return -1;
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/* FS size in GB */
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size = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_blocks / GB_SIZE;
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*free = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_bfree / GB_SIZE;
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*used = size - *free;
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return 0;
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}
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s32 Wbfs_Fat::RenameGame(u8 *discid, const void *newname)
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{
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wbfs_t *part = OpenPart((char *) discid);
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if (!part) return -1;
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s32 ret = wbfs_ren_disc(part, discid, (u8*) newname);
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ClosePart(part);
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return ret;
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}
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s32 Wbfs_Fat::ReIDGame(u8 *discid, const void *newID)
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{
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wbfs_t *part = OpenPart((char *) discid);
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if (!part) return -1;
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s32 ret = wbfs_rID_disc(part, discid, (u8*) newID);
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ClosePart(part);
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if (ret == 0)
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{
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char fname[100];
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char fnamenew[100];
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s32 cnt = 0x31;
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Filename(discid, fname, sizeof(fname), NULL);
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Filename((u8*) newID, fnamenew, sizeof(fnamenew), NULL);
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int stringlength = strlen(fname);
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while (rename(fname, fnamenew) == 0)
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{
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fname[stringlength] = cnt;
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fname[stringlength + 1] = 0;
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fnamenew[stringlength] = cnt;
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fnamenew[stringlength + 1] = 0;
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cnt++;
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}
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}
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return ret;
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}
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f32 Wbfs_Fat::EstimateGameSize()
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{
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wbfs_t *part = NULL;
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u64 size = (u64) 143432 * 2 * 0x8000ULL;
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u32 n_sector = size / fat_sector_size;
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u32 wii_sec_sz;
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// init a temporary dummy part
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// as a placeholder for wbfs_size_disc
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part = wbfs_open_partition(nop_rw_sector, nop_rw_sector, NULL, fat_sector_size, n_sector, 0, 1);
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if (!part) return -1;
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wii_sec_sz = part->wii_sec_sz;
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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return wbfs_estimate_disc(part, __ReadDVD, NULL, part_sel);
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}
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// TITLE [GAMEID]
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bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
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{
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if (len <= 8) return false;
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if (fname[len - 8] != '[' || fname[len - 1] != ']') return false;
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if (!is_gameid(&fname[len - 7])) return false;
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strncpy(fname_title, fname, TITLE_LEN);
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// cut at '['
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fname_title[len - 8] = 0;
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int n = strlen(fname_title);
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if (n == 0) return false;
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// cut trailing _ or ' '
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if (fname_title[n - 1] == ' ' || fname_title[n - 1] == '_')
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{
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fname_title[n - 1] = 0;
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}
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if (strlen(fname_title) == 0) return false;
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if (id)
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{
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memcpy(id, &fname[len - 7], 6);
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id[6] = 0;
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}
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return true;
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}
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s32 Wbfs_Fat::GetHeadersCount()
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{
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char path[MAX_FAT_PATH];
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char fname[MAX_FAT_PATH];
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char fpath[MAX_FAT_PATH];
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struct discHdr tmpHdr;
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struct stat st;
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wbfs_t *part = NULL;
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u8 id[8];
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int ret;
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char *p;
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u32 size;
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int is_dir;
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int len;
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char dir_title[65];
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char fname_title[TITLE_LEN];
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const char *title;
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DIR_ITER *dir_iter;
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//dbg_time1();
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SAFE_FREE( fat_hdr_list );
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fat_hdr_count = 0;
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strcpy(path, wbfs_fs_drive);
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strcat(path, wbfs_fat_dir);
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dir_iter = diropen(path);
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if (!dir_iter) return 0;
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dir_iter = diropen(path);
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if (!dir_iter) return 0;
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while (dirnext(dir_iter, fname, &st) == 0)
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{
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//printf("found: %s\n", fname); Wpad_WaitButtonsCommon();
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if ((char) fname[0] == '.') continue;
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len = strlen(fname);
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if (len < 8) continue; // "GAMEID_x"
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memcpy(id, fname, 6);
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id[6] = 0;
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*fname_title = 0;
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is_dir = S_ISDIR( st.st_mode );
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//printf("mode: %d %d %x\n", is_dir, st.st_mode, st.st_mode);
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if (is_dir)
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{
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int lay_a = 0;
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int lay_b = 0;
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if (fname[6] == '_' && is_gameid((char*) id))
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{
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// usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
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lay_a = 1;
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}
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if (CheckLayoutB(fname, len, NULL, fname_title))
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{
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// usb:/wbfs/TITLE[GAMEID]/GAMEID.wbfs
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lay_b = 1;
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}
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if (!lay_a && !lay_b) continue;
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if (lay_a)
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{
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strncpy(dir_title, &fname[7], sizeof(dir_title));
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}
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else
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{
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try_lay_b: if (!CheckLayoutB(fname, len, id, fname_title)) continue;
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}
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snprintf(fpath, sizeof(fpath), "%s/%s/%s.wbfs", path, fname, id);
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//printf("path2: %s\n", fpath);
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// if more than 50 games, skip second stat to improve speed
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// but if ambiguous layout check anyway
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if (fat_hdr_count < 50 || (lay_a && lay_b))
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{
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if (stat(fpath, &st) == -1)
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{
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//printf("missing: %s\n", fpath);
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// try .iso
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strcpy(strrchr(fpath, '.'), ".iso"); // replace .wbfs with .iso
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if (stat(fpath, &st) == -1)
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{
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//printf("missing: %s\n", fpath);
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// try .ciso
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strcpy(strrchr(fpath, '.'), ".ciso"); // replace .iso with .ciso
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if (stat(fpath, &st) == -1)
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{
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if (lay_a && lay_b == 1)
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{
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// mark lay_b so that the stat check is still done,
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// but lay_b is not re-tried again
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lay_b = 2;
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// retry with layout b
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goto try_lay_b;
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}
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continue;
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}
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}
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}
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}
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else
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{
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st.st_size = 1024 * 1024;
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}
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}
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else
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{
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// usb:/wbfs/GAMEID.wbfs
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// or usb:/wbfs/GAMEID.iso
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// or usb:/wbfs/GAMEID.ciso
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p = strrchr(fname, '.');
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if (!p) continue;
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if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
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int n = p - fname; // length withouth .wbfs
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if (n != 6)
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{
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// TITLE [GAMEID].wbfs
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if (!CheckLayoutB(fname, n, id, fname_title)) continue;
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}
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snprintf(fpath, sizeof(fpath), "%s/%s", path, fname);
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}
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//printf("found: %s %d MB\n", fpath, (int)(st.st_size/1024/1024));
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// size must be at least 1MB to be considered a valid wbfs file
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if (st.st_size < 1024 * 1024) continue;
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// if we have titles.txt entry use that
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title = GameTitles.GetTitle(id);
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// if no titles.txt get title from dir or file name
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if (!title && *fname_title)
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{
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title = fname_title;
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}
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if (title)
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{
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memset(&tmpHdr, 0, sizeof(tmpHdr));
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memcpy(tmpHdr.id, id, 6);
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strncpy(tmpHdr.title, title, sizeof(tmpHdr.title) - 1);
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tmpHdr.magic = 0x5D1C9EA3;
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goto add_hdr;
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}
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// else read it from file directly
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if (strcasecmp(strrchr(fpath, '.'), ".wbfs") == 0)
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{
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// wbfs file directly
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FILE *fp = fopen(fpath, "rb");
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if (fp != NULL)
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{
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fseek(fp, 512, SEEK_SET);
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fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
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fclose(fp);
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tmpHdr.is_ciso = 0;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
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{
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goto add_hdr;
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}
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}
|
|
// no title found, read it from wbfs file
|
|
// but this is a little bit slower
|
|
// open 'partition' file
|
|
part = OpenPart(fpath);
|
|
if (!part)
|
|
{
|
|
continue;
|
|
}
|
|
// Get header
|
|
ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
|
|
ClosePart(part);
|
|
if (ret == 0)
|
|
{
|
|
goto add_hdr;
|
|
}
|
|
}
|
|
else if (strcasecmp(strrchr(fpath, '.'), ".iso") == 0)
|
|
{
|
|
// iso file
|
|
FILE *fp = fopen(fpath, "rb");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 0, SEEK_SET);
|
|
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
|
|
fclose(fp);
|
|
tmpHdr.is_ciso = 0;
|
|
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
|
|
{
|
|
goto add_hdr;
|
|
}
|
|
}
|
|
}
|
|
else if (strcasecmp(strrchr(fpath, '.'), ".ciso") == 0)
|
|
{
|
|
// ciso file
|
|
FILE *fp = fopen(fpath, "rb");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 0x8000, SEEK_SET);
|
|
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
|
|
fclose(fp);
|
|
tmpHdr.is_ciso = 1;
|
|
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
|
|
{
|
|
goto add_hdr;
|
|
}
|
|
}
|
|
}
|
|
// fail:
|
|
continue;
|
|
|
|
// succes: add tmpHdr to list:
|
|
add_hdr: memset(&st, 0, sizeof(st));
|
|
//printf("added: %.6s %.20s\n", tmpHdr.id, tmpHdr.title); Wpad_WaitButtons();
|
|
fat_hdr_count++;
|
|
fat_hdr_list = (struct discHdr *) realloc(fat_hdr_list, fat_hdr_count * sizeof(struct discHdr));
|
|
memcpy(&fat_hdr_list[fat_hdr_count - 1], &tmpHdr, sizeof(struct discHdr));
|
|
}
|
|
dirclose(dir_iter);
|
|
//dbg_time2("\nFAT_GetCount"); Wpad_WaitButtonsCommon();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Wbfs_Fat::FindFilename(u8 *id, char *fname, int len)
|
|
{
|
|
struct stat st;
|
|
// look for direct .wbfs file
|
|
Filename(id, fname, len, NULL);
|
|
if (stat(fname, &st) == 0) return 1;
|
|
// look for direct .iso file
|
|
strcpy(strrchr(fname, '.'), ".iso"); // replace .wbfs with .iso
|
|
if (stat(fname, &st) == 0) return 1;
|
|
// look for direct .ciso file
|
|
strcpy(strrchr(fname, '.'), ".ciso"); // replace .iso with .ciso
|
|
if (stat(fname, &st) == 0) return 1;
|
|
// direct file not found, check subdirs
|
|
*fname = 0;
|
|
DIR_ITER *dir_iter;
|
|
char path[MAX_FAT_PATH];
|
|
char name[MAX_FAT_PATH];
|
|
strcpy(path, wbfs_fs_drive);
|
|
strcat(path, wbfs_fat_dir);
|
|
dir_iter = diropen(path);
|
|
//printf("dir: %s %p\n", path, dir); Wpad_WaitButtons();
|
|
if (!dir_iter)
|
|
{
|
|
return 0;
|
|
}
|
|
while (dirnext(dir_iter, name, &st) == 0)
|
|
{
|
|
//dbg_printf("name:%s\n", name);
|
|
if (name[0] == '.') continue;
|
|
int n = strlen(name);
|
|
if (n < 8) continue;
|
|
if (S_ISDIR( st.st_mode ))
|
|
{
|
|
if (name[6] == '_')
|
|
{
|
|
// GAMEID_TITLE
|
|
if (strncmp(name, (char*) id, 6) != 0) goto try_alter;
|
|
}
|
|
else
|
|
{
|
|
try_alter:
|
|
// TITLE [GAMEID]
|
|
if (name[n - 8] != '[' || name[n - 1] != ']') continue;
|
|
if (strncmp(&name[n - 7], (char*) id, 6) != 0) continue;
|
|
}
|
|
// look for .wbfs file
|
|
snprintf(fname, len, "%s/%s/%.6s.wbfs", path, name, id);
|
|
if (stat(fname, &st) == 0) break;
|
|
// look for .iso file
|
|
snprintf(fname, len, "%s/%s/%.6s.iso", path, name, id);
|
|
if (stat(fname, &st) == 0) break;
|
|
// look for .ciso file
|
|
snprintf(fname, len, "%s/%s/%.6s.ciso", path, name, id);
|
|
}
|
|
else
|
|
{
|
|
// TITLE [GAMEID].wbfs
|
|
char fn_title[TITLE_LEN];
|
|
u8 fn_id[8];
|
|
char *p = strrchr(name, '.');
|
|
if (!p) continue;
|
|
if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
|
|
int n = p - name; // length withouth .wbfs
|
|
if (!CheckLayoutB(name, n, fn_id, fn_title)) continue;
|
|
if (strncmp((char*) fn_id, (char*) id, 6) != 0) continue;
|
|
snprintf(fname, len, "%s/%s", path, name);
|
|
}
|
|
if (stat(fname, &st) == 0) break;
|
|
*fname = 0;
|
|
}
|
|
dirclose(dir_iter);
|
|
if (*fname)
|
|
{
|
|
// found
|
|
//printf("found:%s\n", fname);
|
|
return 2;
|
|
}
|
|
// not found
|
|
return 0;
|
|
}
|
|
|
|
wbfs_t* Wbfs_Fat::OpenPart(char *fname)
|
|
{
|
|
wbfs_t *part = NULL;
|
|
int ret;
|
|
|
|
// wbfs 'partition' file
|
|
ret = split_open(&split, fname);
|
|
if (ret) return NULL;
|
|
part = wbfs_open_partition(split_read_sector, nop_rw_sector, //readonly //split_write_sector,
|
|
&split, fat_sector_size, split.total_sec, 0, 0);
|
|
if (!part)
|
|
{
|
|
split_close(&split);
|
|
}
|
|
return part;
|
|
}
|
|
|
|
void Wbfs_Fat::ClosePart(wbfs_t* part)
|
|
{
|
|
if (!part) return;
|
|
split_info_t *s = (split_info_t*) part->callback_data;
|
|
wbfs_close(part);
|
|
if (s) split_close(s);
|
|
}
|
|
|
|
void Wbfs_Fat::Filename(u8 *id, char *fname, int len, char *path)
|
|
{
|
|
if (path == NULL)
|
|
{
|
|
snprintf(fname, len, "%s%s/%.6s.wbfs", wbfs_fs_drive, wbfs_fat_dir, id);
|
|
}
|
|
else
|
|
{
|
|
snprintf(fname, len, "%s/%.6s.wbfs", path, id);
|
|
}
|
|
}
|
|
|
|
void Wbfs_Fat::GetDir(struct discHdr *header, char *path)
|
|
{
|
|
strcpy(path, wbfs_fs_drive);
|
|
strcat(path, wbfs_fat_dir);
|
|
if (Settings.FatInstallToDir)
|
|
{
|
|
strcat(path, "/");
|
|
int layout = 0;
|
|
if (Settings.FatInstallToDir == 2) layout = 1;
|
|
mk_gameid_title(header, path + strlen(path), 0, layout);
|
|
}
|
|
}
|
|
|
|
wbfs_t* Wbfs_Fat::CreatePart(u8 *id, char *path)
|
|
{
|
|
char fname[MAX_FAT_PATH];
|
|
wbfs_t *part = NULL;
|
|
u64 size = (u64) 143432 * 2 * 0x8000ULL;
|
|
u32 n_sector = size / 512;
|
|
int ret;
|
|
|
|
//printf("CREATE PART %s %lld %d\n", id, size, n_sector);
|
|
snprintf(fname, sizeof(fname), "%s%s", wbfs_fs_drive, wbfs_fat_dir);
|
|
mkdir(fname, 0777); // base usb:/wbfs
|
|
mkdir(path, 0777); // game subdir
|
|
Filename(id, fname, sizeof(fname), path);
|
|
printf("Writing to %s\n", fname);
|
|
ret = split_create(&split, fname, OPT_split_size, size, true);
|
|
if (ret) return NULL;
|
|
|
|
// force create first file
|
|
u32 scnt = 0;
|
|
int fd = split_get_file(&split, 0, &scnt, 0);
|
|
if (fd < 0)
|
|
{
|
|
printf("ERROR creating file\n");
|
|
sleep(2);
|
|
split_close(&split);
|
|
return NULL;
|
|
}
|
|
|
|
part = wbfs_open_partition(split_read_sector, split_write_sector, &split, fat_sector_size, n_sector, 0, 1);
|
|
if (!part)
|
|
{
|
|
split_close(&split);
|
|
}
|
|
return part;
|
|
}
|
|
|
|
void Wbfs_Fat::mk_title_txt(struct discHdr *header, char *path)
|
|
{
|
|
char fname[MAX_FAT_PATH];
|
|
FILE *f;
|
|
|
|
strcpy(fname, path);
|
|
strcat(fname, "/");
|
|
mk_gameid_title(header, fname + strlen(fname), 1, 0);
|
|
strcat(fname, ".txt");
|
|
|
|
f = fopen(fname, "wb");
|
|
if (!f) return;
|
|
fprintf(f, "%.6s = %.64s\n", header->id, GameTitles.GetTitle(header));
|
|
fclose(f);
|
|
printf("Info file: %s\n", fname);
|
|
}
|
|
|
|
void Wbfs_Fat::mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout)
|
|
{
|
|
int i, len;
|
|
char title[65];
|
|
char id[8];
|
|
|
|
memcpy(name, header->id, 6);
|
|
name[6] = 0;
|
|
strncpy(title, GameTitles.GetTitle(header), sizeof(title));
|
|
title_filename(title);
|
|
|
|
if (layout == 0)
|
|
{
|
|
sprintf(name, "%s_%s", id, title);
|
|
}
|
|
else
|
|
{
|
|
sprintf(name, "%s [%s]", title, id);
|
|
}
|
|
|
|
// replace space with '_'
|
|
if (re_space)
|
|
{
|
|
len = strlen(name);
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
if (name[i] == ' ') name[i] = '_';
|
|
}
|
|
}
|
|
}
|
|
|
|
void Wbfs_Fat::title_filename(char *title)
|
|
{
|
|
int i, len;
|
|
// trim leading space
|
|
len = strlen(title);
|
|
while (*title == ' ')
|
|
{
|
|
memmove(title, title + 1, len);
|
|
len--;
|
|
}
|
|
// trim trailing space - not allowed on windows directories
|
|
while (len && title[len - 1] == ' ')
|
|
{
|
|
title[len - 1] = 0;
|
|
len--;
|
|
}
|
|
// replace silly chars with '_'
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
if (strchr(invalid_path, title[i]) || iscntrl((int) title[i]))
|
|
{
|
|
title[i] = '_';
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Wbfs_Fat::is_gameid(char *id)
|
|
{
|
|
int i;
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (!isalnum((u32) id[i])) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int Wbfs_Fat::GetFragList(u8 *id)
|
|
{
|
|
char fname[1024];
|
|
|
|
int ret = FindFilename(id, fname, sizeof(fname));
|
|
if (!ret) return -1;
|
|
|
|
return get_frag_list_for_file(fname, id);
|
|
}
|
|
|
|
bool Wbfs_Fat::ShowFreeSpace(void)
|
|
{
|
|
return false;
|
|
}
|