usbloadergx/source/GameBootProcess.cpp
dimok321 2213b45351 For all the Linux lovers:
*Added support for EXT2/EXT3/EXT4 file systems:
   You can boot games from this file systems too now. Works the same way as FAT32/NTFS.
   Just put your games into drive:/wbfs/ with the known supported folder names.
2010-12-09 20:57:35 +00:00

232 lines
6.0 KiB
C++

#include "menu/menus.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "system/IosLoader.h"
#include "usbloader/disc.h"
#include "usbloader/apploader.h"
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "settings/Settings.h"
#include "settings/CGameSettings.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "system/IosLoader.h"
#include "wad/nandtitle.h"
#include "menu/menus.h"
#include "memory/memory.h"
#include "fatmounter.h"
#include "FontSystem.h"
#include "sys.h"
//appentrypoint has to be global because of asm
u32 AppEntrypoint = 0;
struct discHdr *dvdheader = NULL;
extern int load_from_fs;
extern int mountMethod;
static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
s32 ret;
u64 offset;
/* Find game partition offset */
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return 0;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return 0;
load_wip_code((u8*) Disc_ID);
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
/* Setup low memory */
__Disc_SetLowMem();
/* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
alternatedol, alternatedoloffset, returnTo, fix002);
if (ret < 0)
return 0;
free_wip();
return (u32) p_entry;
}
int BootGame(const char * gameID)
{
if(!gameID || strlen(gameID) < 3)
return -1;
if (mountMethod == 3)
{
ExitApp();
struct discHdr *header = gameList.GetDiscHeader(gameID);
u32 tid;
memcpy(&tid, header->id, 4);
gprintf("\nBooting title %016llx", TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
WII_Initialize();
return WII_LaunchTitle(TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
}
if (mountMethod == 2)
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
gameList.LoadUnfiltered();
if(!gameList.GetDiscHeader(gameID))
{
gprintf("Game was not found: %s\n", gameID);
return -1;
}
struct discHdr gameHeader;
memcpy(&gameHeader, gameList.GetDiscHeader(gameID), sizeof(struct discHdr));
int ret = 0;
struct discHdr * header = (mountMethod ? dvdheader : &gameHeader);
u8 videoChoice = Settings.videomode;
u8 languageChoice = Settings.language;
u8 ocarinaChoice = Settings.ocarina;
u8 viChoice = Settings.videopatch;
u8 iosChoice = Settings.cios;
u8 fix002 = Settings.error002;
u8 countrystrings = Settings.patchcountrystrings;
u8 alternatedol = OFF;
u32 alternatedoloffset = 0;
u8 reloadblock = OFF;
u8 returnToLoaderGV = 1;
GameCFG * game_cfg = GameSettings.GetGameCFG(header->id);
if (game_cfg)
{
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
reloadblock = game_cfg->iosreloadblock;
returnToLoaderGV = game_cfg->returnTo;
}
if(iosChoice != IOS_GetVersion())
{
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
IosLoader::LoadGameCios(iosChoice);
if(MountGamePartition(false) < 0)
return -1;
}
if (!mountMethod)
{
gprintf("Loading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\tUSB set to game\n");
}
else
{
gprintf("\tUSB not set, loading DVD\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
if (ret < 0)
Sys_BackToLoader();
if (dvdheader) delete dvdheader;
gprintf("Loading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if (reloadblock == ON && IosLoader::IsHermesIOS())
{
enable_ES_ioctlv_vector();
if (load_from_fs == PART_FS_WBFS)
{
mload_close();
}
}
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//This is temporary
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
gprintf("\tDisc_wiiBoot\n");
/* Boot partition */
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
alternatedol, alternatedoloffset, channel, fix002);
if(AppEntrypoint != 0)
{
bool enablecheat = false;
if (ocarinaChoice)
{
// OCARINA STUFF - FISHEARS
if (ocarina_load_code((u8 *) Disc_ID) > 0)
{
ocarina_do_code();
enablecheat = true;
}
}
shadow_mload();
UnmountNTFS();
UnmountEXT();
SDCard_deInit();
USBDevice_deInit();
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
return Disc_JumpToEntrypoint(videoChoice, enablecheat);
}
WDVD_ClosePartition();
return -1;
}