mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 16:29:18 +01:00
2213b45351
*Added support for EXT2/EXT3/EXT4 file systems: You can boot games from this file systems too now. Works the same way as FAT32/NTFS. Just put your games into drive:/wbfs/ with the known supported folder names.
232 lines
6.0 KiB
C++
232 lines
6.0 KiB
C++
#include "menu/menus.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "system/IosLoader.h"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "fatmounter.h"
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#include "FontSystem.h"
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#include "sys.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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struct discHdr *dvdheader = NULL;
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extern int load_from_fs;
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extern int mountMethod;
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
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u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
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{
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gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = __Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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load_wip_code((u8*) Disc_ID);
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/* If a wip file is loaded for this game this does nothing - Dimok */
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PoPPatch();
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/* Setup low memory */
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__Disc_SetLowMem();
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
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alternatedol, alternatedoloffset, returnTo, fix002);
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if (ret < 0)
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return 0;
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free_wip();
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return (u32) p_entry;
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}
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int BootGame(const char * gameID)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 3)
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{
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ExitApp();
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struct discHdr *header = gameList.GetDiscHeader(gameID);
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u32 tid;
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memcpy(&tid, header->id, 4);
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gprintf("\nBooting title %016llx", TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
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WII_Initialize();
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return WII_LaunchTitle(TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
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}
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if (mountMethod == 2)
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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gameList.LoadUnfiltered();
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if(!gameList.GetDiscHeader(gameID))
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{
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gprintf("Game was not found: %s\n", gameID);
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return -1;
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}
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struct discHdr gameHeader;
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memcpy(&gameHeader, gameList.GetDiscHeader(gameID), sizeof(struct discHdr));
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int ret = 0;
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struct discHdr * header = (mountMethod ? dvdheader : &gameHeader);
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u8 videoChoice = Settings.videomode;
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u8 languageChoice = Settings.language;
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u8 ocarinaChoice = Settings.ocarina;
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u8 viChoice = Settings.videopatch;
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u8 iosChoice = Settings.cios;
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u8 fix002 = Settings.error002;
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u8 countrystrings = Settings.patchcountrystrings;
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u8 alternatedol = OFF;
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u32 alternatedoloffset = 0;
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u8 reloadblock = OFF;
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u8 returnToLoaderGV = 1;
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GameCFG * game_cfg = GameSettings.GetGameCFG(header->id);
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if (game_cfg)
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{
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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ocarinaChoice = game_cfg->ocarina;
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viChoice = game_cfg->vipatch;
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fix002 = game_cfg->errorfix002;
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iosChoice = game_cfg->ios;
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countrystrings = game_cfg->patchcountrystrings;
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alternatedol = game_cfg->loadalternatedol;
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alternatedoloffset = game_cfg->alternatedolstart;
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reloadblock = game_cfg->iosreloadblock;
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returnToLoaderGV = game_cfg->returnTo;
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}
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if(MountGamePartition(false) < 0)
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return -1;
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}
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if (!mountMethod)
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(header->id);
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gprintf("%d\n", ret);
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ret = Disc_SetUSB(header->id);
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if (ret < 0) Sys_BackToLoader();
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gprintf("\tUSB set to game\n");
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}
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else
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{
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gprintf("\tUSB not set, loading DVD\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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if (ret < 0)
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Sys_BackToLoader();
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if (dvdheader) delete dvdheader;
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gprintf("Loading BCA data...");
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ret = do_bca_code(header->id);
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gprintf("%d\n", ret);
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if (reloadblock == ON && IosLoader::IsHermesIOS())
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{
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enable_ES_ioctlv_vector();
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if (load_from_fs == PART_FS_WBFS)
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{
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mload_close();
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}
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}
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u32 channel = 0;
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if (returnToLoaderGV)
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{
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int idx = NandTitles.FindU32(Settings.returnTo);
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if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
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}
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//This is temporary
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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gprintf("\tDisc_wiiBoot\n");
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/* Boot partition */
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
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alternatedol, alternatedoloffset, channel, fix002);
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if(AppEntrypoint != 0)
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{
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bool enablecheat = false;
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if (ocarinaChoice)
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{
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// OCARINA STUFF - FISHEARS
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if (ocarina_load_code((u8 *) Disc_ID) > 0)
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{
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ocarina_do_code();
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enablecheat = true;
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}
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}
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shadow_mload();
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UnmountNTFS();
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UnmountEXT();
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SDCard_deInit();
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USBDevice_deInit();
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(videoChoice, enablecheat);
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}
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WDVD_ClosePartition();
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return -1;
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}
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