mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 16:29:18 +01:00
9da497419c
*Added better wait loop for HDD spin up *Changed almost all default config paths which are set when no config exists to be set to where the actual config file is saved (either /apps/usbloader_gx/ or /config/) *Changed to startup and load a cios right away before loading settings. You need to have at least one non stub cios 249, 222 or 250 to start the loader now *Fixed 30 secs timer on HDD spin wait *Updated libfat to new libogc version
325 lines
9.0 KiB
C++
325 lines
9.0 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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*
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* libwiigui Template
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* by Tantric 2009
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*
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* menu.cpp
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <unistd.h>
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#include "libwiigui/gui.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "homebrewboot/HomebrewBrowse.h"
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#include "prompts/ProgressWindow.h"
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#include "menu/menus.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "network/networkops.h"
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#include "patches/patchcode.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "themes/CTheme.h"
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#include "themes/Theme_Downloader.h"
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#include "usbloader/disc.h"
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#include "usbloader/GameList.h"
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#include "mload/mload_modules.h"
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#include "xml/xml.h"
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#include "audio.h"
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#include "gecko.h"
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#include "menu.h"
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#include "sys.h"
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#include "wpad.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "wad/nandtitle.h"
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/*** Variables that are also used extern ***/
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GuiWindow * mainWindow = NULL;
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GuiImageData * pointer[4];
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GuiImage * bgImg = NULL;
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GuiImageData * background = NULL;
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GuiBGM * bgMusic = NULL;
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GuiSound *btnSoundClick = NULL;
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GuiSound *btnSoundClick2 = NULL;
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GuiSound *btnSoundOver = NULL;
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int currentMenu;
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u8 mountMethod = 0;
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char game_partition[6];
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int load_from_fs;
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/*** Variables used only in the menus ***/
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GuiText * GameIDTxt = NULL;
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GuiText * GameRegionTxt = NULL;
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GuiImage * coverImg = NULL;
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GuiImageData * cover = NULL;
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bool altdoldefault = true;
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static lwp_t guithread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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static bool ExitRequested = false;
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/*** Extern variables ***/
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extern u8 shutdown;
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extern u8 reset;
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extern s32 gameSelected, gameStart;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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void ResumeGui()
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{
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guiHalt = false;
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LWP_ResumeThread(guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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void HaltGui()
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{
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if (guiHalt) return;
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guiHalt = true;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(guithread))
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usleep(100);
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}
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void * UpdateGUI(void *arg)
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{
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int i;
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while (!ExitRequested)
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{
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if (guiHalt)
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{
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LWP_SuspendThread(guithread);
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continue;
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}
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mainWindow->Draw();
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if (Settings.tooltips == ON && Theme.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED) mainWindow->DrawTooltip();
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for (i = 3; i >= 0; i--)
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{
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if (userInput[i].wpad.ir.valid)
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{
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Menu_DrawImg(userInput[i].wpad.ir.x - 48, userInput[i].wpad.ir.y - 48, 200.0, 96, 96,
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pointer[i]->GetImage(), userInput[i].wpad.ir.angle, Settings.widescreen ? 0.8 : 1, 1, 255, 0,
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0, 0, 0, 0, 0, 0, 0);
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}
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}
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Menu_Render();
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UpdatePads();
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for (i = 0; i < 4; i++)
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mainWindow->Update(&userInput[i]);
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if (bgMusic) bgMusic->UpdateState();
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switch (Settings.screensaver)
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{
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case 1:
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WPad_SetIdleTime(180);
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break;
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case 2:
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WPad_SetIdleTime(300);
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break;
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case 3:
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WPad_SetIdleTime(600);
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break;
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case 4:
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WPad_SetIdleTime(1200);
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break;
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case 5:
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WPad_SetIdleTime(1800);
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break;
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case 6:
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WPad_SetIdleTime(3600);
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break;
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}
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}
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for (i = 5; i < 255; i += 10)
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{
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mainWindow->Draw();
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Menu_DrawRectangle(0, 0, screenwidth, screenheight, (GXColor) {0, 0, 0, i}, 1);
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Menu_Render();
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}
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mainWindow->RemoveAll();
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ShutoffRumble();
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return NULL;
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}
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void InitGUIThreads()
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{
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ExitRequested = false;
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if(guithread == LWP_THREAD_NULL)
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LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 65536, LWP_PRIO_HIGHEST);
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}
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void ExitGUIThreads()
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{
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ExitRequested = true;
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if(guithread != LWP_THREAD_NULL)
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{
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ResumeGui();
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LWP_JoinThread(guithread, NULL);
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guithread = LWP_THREAD_NULL;
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}
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}
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/****************************************************************************
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* LoadCoverImage
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***************************************************************************/
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GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
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{
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if (!header) return NULL;
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GuiImageData *Cover = NULL;
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char ID[4];
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char IDfull[7];
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char Path[100];
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bool flag = Prefere3D;
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snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
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for (int i = 0; i < 2; ++i)
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{
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char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path;
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flag = !flag;
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//Load full id image
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snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
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delete Cover;
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Cover = new (std::nothrow) GuiImageData(Path);
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//Load short id image
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if (!Cover || !Cover->GetImage())
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{
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snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
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delete Cover;
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Cover = new (std::nothrow) GuiImageData(Path);
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}
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if (Cover && Cover->GetImage()) break;
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}
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//Load no image
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if (noCover && (!Cover || !Cover->GetImage()))
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{
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flag = Prefere3D;
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for (int i = 0; i < 2; ++i)
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{
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flag = !flag;
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delete Cover;
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Cover = Resources::GetImageData(Prefere3D ? "nocover.png" : "nocoverFlat.png");
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if (Cover && Cover->GetImage()) break;
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}
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}
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if (Cover && !Cover->GetImage())
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{
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delete Cover;
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Cover = NULL;
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}
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return Cover;
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}
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/****************************************************************************
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* MainMenu
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***************************************************************************/
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int MainMenu(int menu)
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{
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currentMenu = menu;
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InitGUIThreads();
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InitProgressThread();
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InitNetworkThread();
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if (Settings.autonetwork)
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ResumeNetworkThread();
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btnSoundClick = new GuiSound(button_click_wav, button_click_wav_size, Settings.sfxvolume);
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btnSoundClick2 = new GuiSound(button_click2_wav, button_click2_wav_size, Settings.sfxvolume);
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btnSoundOver = new GuiSound(button_over_wav, button_over_wav_size, Settings.sfxvolume);
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pointer[0] = Resources::GetImageData("player1_point.png");
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pointer[1] = Resources::GetImageData("player2_point.png");
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pointer[2] = Resources::GetImageData("player3_point.png");
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pointer[3] = Resources::GetImageData("player4_point.png");
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mainWindow = new GuiWindow(screenwidth, screenheight);
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background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
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bgImg = new GuiImage(background);
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mainWindow->Append(bgImg);
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ResumeGui();
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bgMusic = new GuiBGM(bg_music_ogg, bg_music_ogg_size, Settings.volume);
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bgMusic->SetLoop(Settings.musicloopmode); //loop music
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bgMusic->Load(Settings.ogg_path);
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bgMusic->Play();
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MountGamePartition();
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while (currentMenu != MENU_EXIT)
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{
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bgMusic->SetVolume(Settings.volume);
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switch (currentMenu)
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{
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case MENU_INSTALL:
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currentMenu = MenuInstall();
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break;
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case MENU_SETTINGS:
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currentMenu = MenuSettings();
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break;
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case MENU_THEMEDOWNLOADER:
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currentMenu = Theme_Downloader();
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break;
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case MENU_HOMEBREWBROWSE:
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currentMenu = MenuHomebrewBrowse();
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break;
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case MENU_DISCLIST:
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default: // unrecognized menu
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currentMenu = MenuDiscList();
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break;
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}
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}
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//! THIS SHOULD NEVER HAPPEN ANYMORE
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ExitApp();
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return -1;
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}
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