usbloadergx/source/prompts/gameinfo.cpp
dimok321 500dc4020f *Reworked the whole WiiTDB.xml parsing. This is now done with mxml due to a lack of memory the file is now streamed. Now the full wiitdb.xml file with all languages is always used. The update of WiiTDB is also changed. It is now only updated if the version of the wiitdb.xml file does not match the version of the online file.
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
2010-12-03 18:38:57 +00:00

1174 lines
43 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/Text.hpp"
#include "../xml/xml.h"
#include "menu.h"
#include "menu/menus.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "fatmounter.h"
#include "FileOperations/fileops.h"
#include "prompts/PromptWindows.h"
#include "themes/CTheme.h"
#include "settings/GameTitles.h"
#include "gameinfo.h"
#include "usbloader/GameList.h"
#include "../gecko.h"
#include "xml/WiiTDB.hpp"
/****************************************************************************
* gameinfo
***************************************************************************/
int showGameInfo(char *ID)
{
HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
mainWindow->SetState(STATE_DISABLED);
ResumeGui();
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
WiiTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath))
return -1;
XML_DB.SetLanguageCode(Settings.db_language);
GameXMLInfo GameInfo;
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
return -1;
XML_DB.CloseFile();
bool showmeminfo = false;
int choice = -1;
int titley = 10;
int marginY = titley + 40;
int indexy = marginY;
int wifiY = 0;
int intputX = 200, inputY = -30, txtXOffset = 90;
u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
//vitalitysensor=0,
wiispeak = 0;
int newline = 1;
u8 page = 1;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * zapperImg = NULL;
GuiImage * nintendodsImg = NULL;
GuiImage * wiispeakImg = NULL;
//GuiImage * vitalitysensorImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImage * coverImg2 = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * zapperImgData = NULL;
GuiImageData * nintendodsImgData = NULL;
GuiImageData * wiispeakImgData = NULL;
//GuiImageData * vitalitysensorImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
Text * synopsisTxt = NULL;
GuiText * genreTitleTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * wiitdb1Txt = NULL;
GuiText * wiitdb2Txt = NULL;
GuiText * wiitdb3Txt = NULL;
GuiText * memTxt = NULL;
GuiWindow gameinfoWindow(600, 308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow gameinfoWindow2(600, 308);
gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow2.SetPosition(0, -50);
GuiWindow txtWindow(350, 270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(95, 55);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
GuiImageData dialogBox3(Resources::GetFile("gameinfo2.png"), Resources::GetFileSize("gameinfo2.png"));
GuiImageData dialogBox4(Resources::GetFile("gameinfo2a.png"), Resources::GetFileSize("gameinfo2a.png"));
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
GuiButton backBtn(0, 0);
backBtn.SetPosition(-20, -20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiButton nextBtn(0, 0);
nextBtn.SetPosition(20, 20);
nextBtn.SetTrigger(&trigA);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
GuiButton upBtn(0, 0);
upBtn.SetPosition(0, 0);
upBtn.SetTrigger(&trigU);
GuiButton dnBtn(0, 0);
dnBtn.SetPosition(0, 0);
dnBtn.SetTrigger(&trigD);
GuiButton homeBtn(0, 0);
homeBtn.SetPosition(0, 0);
homeBtn.SetTrigger(&trigH);
// button to save the url for the zip file for poor people without wifi
GuiButton urlBtn(0, 0);
urlBtn.SetPosition(0, 0);
urlBtn.SetTrigger(&trig1);
gameinfoWindow.Append(&urlBtn);
char linebuf2[100] = "";
// enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(!GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
// switch icons
if (nunchuk)
nunchukImgData = Resources::GetImageData("nunchukR.png");
else nunchukImgData = Resources::GetImageData("nunchuk.png");
if (classiccontroller)
classiccontrollerImgData = Resources::GetImageData("classiccontrollerR.png");
else classiccontrollerImgData = Resources::GetImageData("classiccontroller.png");
if (guitar)
guitarImgData = Resources::GetImageData("guitarR.png");
else guitarImgData = Resources::GetImageData("guitar.png");
if (gamecube)
gamecubeImgData = Resources::GetImageData("gcncontrollerR.png");
else gamecubeImgData = Resources::GetImageData("gcncontroller.png");
if (wheel)
wheelImgData = Resources::GetImageData("wheelR.png");
else wheelImgData = Resources::GetImageData("wheel.png");
if (motionplus)
motionplusImgData = Resources::GetImageData("motionplusR.png");
else motionplusImgData = Resources::GetImageData("motionplus.png");
if (drums)
drumsImgData = Resources::GetImageData("drumsR.png");
else drumsImgData = Resources::GetImageData("drums.png");
if (microphone)
microphoneImgData = Resources::GetImageData("microphoneR.png");
else microphoneImgData = Resources::GetImageData("microphone.png");
if (zapper)
zapperImgData = Resources::GetImageData("zapperR.png");
else zapperImgData = Resources::GetImageData("zapper.png");
if (wiispeak)
wiispeakImgData = Resources::GetImageData("wiispeakR.png");
else wiispeakImgData = Resources::GetImageData("wiispeak.png");
if (nintendods)
nintendodsImgData = Resources::GetImageData("nintendodsR.png");
else nintendodsImgData = Resources::GetImageData("nintendods.png");
if (balanceboard)
balanceboardImgData = Resources::GetImageData("balanceboardR.png");
else balanceboardImgData = Resources::GetImageData("balanceboard.png");
if (dancepad)
dancepadImgData = Resources::GetImageData("dancepadR.png");
else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0, 3);
dialogBoxImg1->SetPosition(-9, 0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0, 3);
dialogBoxImg2->SetPosition(145, 0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0, 3);
dialogBoxImg3->SetPosition(301, 0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0, 3);
dialogBoxImg4->SetPosition(457, 0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
char imgPath[150];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath); //load full id image
if (!cover->GetImage())
{
delete cover;
cover = Resources::GetImageData("nocover.png");
}
delete coverImg;
coverImg = NULL;
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(Settings.widescreen);
coverImg->SetPosition(15, 30);
gameinfoWindow.Append(coverImg);
// # of players
if (GameInfo.Players > 0)
{
if (GameInfo.Players == 1)
playersImgData = Resources::GetImageData("wiimote1.png");
else if (GameInfo.Players == 2)
playersImgData = Resources::GetImageData("wiimote2.png");
else if (GameInfo.Players == 4)
playersImgData = Resources::GetImageData("wiimote4.png");
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(Settings.widescreen);
playersImg->SetPosition(intputX, inputY);
playersImg->SetAlignment(0, 4);
gameinfoWindow.Append(playersImg);
intputX += (Settings.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth()) + 5;
}
//draw the input types for this game
if (motionplus == 1)
{
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(Settings.widescreen);
motionplusImg->SetPosition(intputX, inputY);
motionplusImg->SetAlignment(0, 4);
gameinfoWindow.Append(motionplusImg);
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth()) + 5;
}
if (nunchuk == 1)
{
nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(Settings.widescreen);
nunchukImg->SetPosition(intputX, inputY);
nunchukImg->SetAlignment(0, 4);
gameinfoWindow.Append(nunchukImg);
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth()) + 5;
}
if (classiccontroller == 1)
{
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(Settings.widescreen);
classiccontrollerImg->SetPosition(intputX, inputY);
classiccontrollerImg->SetAlignment(0, 4);
gameinfoWindow.Append(classiccontrollerImg);
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())
+ 5;
}
if (gamecube == 1)
{
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(Settings.widescreen);
gcImg->SetPosition(intputX, inputY);
gcImg->SetAlignment(0, 4);
gameinfoWindow.Append(gcImg);
intputX += (Settings.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth()) + 5;
}
if (wheel == 1)
{
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(Settings.widescreen);
wheelImg->SetPosition(intputX, inputY);
wheelImg->SetAlignment(0, 4);
gameinfoWindow.Append(wheelImg);
intputX += (Settings.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth()) + 5;
}
if (guitar == 1)
{
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(Settings.widescreen);
guitarImg->SetPosition(intputX, inputY);
guitarImg->SetAlignment(0, 4);
gameinfoWindow.Append(guitarImg);
intputX += (Settings.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth()) + 5;
}
if (drums == 1)
{
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(Settings.widescreen);
drumsImg->SetPosition(intputX, inputY);
drumsImg->SetAlignment(0, 4);
gameinfoWindow.Append(drumsImg);
intputX += (Settings.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth()) + 5;
}
if (microphone == 1)
{
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(Settings.widescreen);
microphoneImg->SetPosition(intputX, inputY);
microphoneImg->SetAlignment(0, 4);
gameinfoWindow.Append(microphoneImg);
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth()) + 5;
}
if (zapper == 1)
{
zapperImg = new GuiImage(zapperImgData);
zapperImg->SetWidescreen(Settings.widescreen);
zapperImg->SetPosition(intputX, inputY);
zapperImg->SetAlignment(0, 4);
gameinfoWindow.Append(zapperImg);
intputX += (Settings.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth()) + 5;
}
if (wiispeak == 1)
{
wiispeakImg = new GuiImage(wiispeakImgData);
wiispeakImg->SetWidescreen(Settings.widescreen);
wiispeakImg->SetPosition(intputX, inputY);
wiispeakImg->SetAlignment(0, 4);
gameinfoWindow.Append(wiispeakImg);
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth()) + 5;
}
if (nintendods == 1)
{
nintendodsImg = new GuiImage(nintendodsImgData);
nintendodsImg->SetWidescreen(Settings.widescreen);
nintendodsImg->SetPosition(intputX, inputY);
nintendodsImg->SetAlignment(0, 4);
gameinfoWindow.Append(nintendodsImg);
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth()) + 5;
}
if (dancepad == 1)
{
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(Settings.widescreen);
dancepadImg->SetPosition(intputX, inputY);
dancepadImg->SetAlignment(0, 4);
gameinfoWindow.Append(dancepadImg);
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth()) + 5;
}
if (balanceboard == 1)
{
balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(Settings.widescreen);
balanceboardImg->SetPosition(intputX, inputY);
balanceboardImg->SetAlignment(0, 4);
gameinfoWindow.Append(balanceboardImg);
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth()) + 5;
}
// # online players
if (GameInfo.WifiPlayers > 0)
{
if(GameInfo.WifiPlayers == 1)
wifiplayersImgData = Resources::GetImageData("wifi1.png");
else if(GameInfo.WifiPlayers == 2)
wifiplayersImgData = Resources::GetImageData("wifi2.png");
else if(GameInfo.WifiPlayers == 4)
wifiplayersImgData = Resources::GetImageData("wifi4.png");
else if(GameInfo.WifiPlayers == 8)
wifiplayersImgData =Resources::GetImageData("wifi8.png");
else if(GameInfo.WifiPlayers == 12)
wifiplayersImgData = Resources::GetImageData("wifi12.png");
else if(GameInfo.WifiPlayers == 16)
wifiplayersImgData = Resources::GetImageData("wifi16.png");
else if(GameInfo.WifiPlayers == 32)
wifiplayersImgData = Resources::GetImageData("wifi32.png");
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(Settings.widescreen);
wifiplayersImg->SetPosition(intputX, inputY);
wifiplayersImg->SetAlignment(0, 4);
gameinfoWindow.Append(wifiplayersImg);
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth()) + 5;
}
// ratings
if (GameInfo.RatingType >= 0)
{
if (GameInfo.RatingType == 1)
{
if (strcmp(GameInfo.RatingValue.c_str(), "EC") == 0)
ratingImgData = Resources::GetImageData("esrb_ec.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E") == 0)
ratingImgData = Resources::GetImageData("esrb_e.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E10+") == 0)
ratingImgData = Resources::GetImageData("esrb_eten.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "T") == 0)
ratingImgData = Resources::GetImageData("esrb_t.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "M") == 0)
ratingImgData = Resources::GetImageData("esrb_m.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "AO") == 0)
ratingImgData = Resources::GetImageData("esrb_ao.png");
else
ratingImgData = Resources::GetImageData("norating.png");
} //there are 2 values here cause some countries are stupid and
else if (GameInfo.RatingType == 2) //can't use the same as everybody else
{
if ((strcmp(GameInfo.RatingValue.c_str(), "3") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "4") == 0))
ratingImgData = Resources::GetImageData("pegi_3.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "7") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "7") == 0))
ratingImgData = Resources::GetImageData("pegi_7.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "12") == 0)
ratingImgData = Resources::GetImageData("pegi_12.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "16") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "15") == 0))
ratingImgData = Resources::GetImageData("pegi_16.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "18") == 0)
ratingImgData = Resources::GetImageData("pegi_18.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else if (GameInfo.RatingType == 0)
{
if (strcmp(GameInfo.RatingValue.c_str(), "A") == 0)
ratingImgData = Resources::GetImageData("cero_a.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "B") == 0)
ratingImgData = Resources::GetImageData("cero_b.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "C") == 0)
ratingImgData = Resources::GetImageData("cero_c.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "D") == 0)
ratingImgData = Resources::GetImageData("cero_d.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "Z") == 0)
ratingImgData = Resources::GetImageData("cero_z.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(Settings.widescreen);
ratingImg->SetPosition(-25, inputY);
ratingImg->SetAlignment(1, 4);
gameinfoWindow.Append(ratingImg);
intputX += (Settings.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth()) + 5;
}
// memory info
if (showmeminfo)
{
char meminfotxt[200];
strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
memTxt = new GuiText(meminfotxt, 18, ( GXColor ) {0, 0, 0, 255});
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
memTxt->SetPosition(0, 0);
gameinfoWindow.Append(memTxt);
}
// title
int titlefontsize = 25;
if (GameInfo.Title.size() > 0)
{
titleTxt = new GuiText(GameInfo.Title.c_str(), titlefontsize, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(txtXOffset, 12 + titley);
gameinfoWindow.Append(titleTxt);
}
//date
snprintf(linebuf2, sizeof(linebuf2), " ");
if (GameInfo.PublishDate != 0)
{
int year = GameInfo.PublishDate >> 16;
int day = GameInfo.PublishDate & 0xFF;
int month = (GameInfo.PublishDate >> 8) & 0xFF;
snprintf(linebuf2, sizeof(linebuf2), "%02i ", day);
switch (month)
{
case 1:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Jan" ));
break;
case 2:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Feb" ));
break;
case 3:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Mar" ));
break;
case 4:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Apr" ));
break;
case 5:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "May" ));
break;
case 6:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "June" ));
break;
case 7:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "July" ));
break;
case 8:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Aug" ));
break;
case 9:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Sept" ));
break;
case 10:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Oct" ));
break;
case 11:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Nov" ));
break;
case 12:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Dec" ));
break;
}
char linebuf[300];
snprintf(linebuf, sizeof(linebuf), "%s : %s%i", tr( "Released" ), linebuf2, year);
releasedTxt = new GuiText(linebuf, 16, ( GXColor ) {0, 0, 0, 255});
if (releasedTxt->GetWidth() > 300) newline = 2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
releasedTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(releasedTxt);
}
//publisher
if (GameInfo.Publisher.size() != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Published by" ), GameInfo.Publisher.c_str());
publisherTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (publisherTxt->GetWidth() > 250) newline = 2;
publisherTxt->SetMaxWidth(250, WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
publisherTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(publisherTxt);
}
//developer
if (GameInfo.Developer.size() != 0 && strcasecmp(GameInfo.Developer.c_str(), GameInfo.Publisher.c_str()) != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Developed by" ), GameInfo.Developer.c_str());
developerTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (developerTxt->GetWidth() > 250) newline = 2;
developerTxt->SetMaxWidth(250, WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
developerTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
gameinfoWindow.Append(developerTxt);
}
//genre
int genreY = marginY;
if(GameInfo.GenreList.size() > 0)
{
genreTitleTxt = new GuiText(tr("Gerne:"), 16, ( GXColor ) {0, 0, 0, 255});
genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTitleTxt->SetPosition(205, 12 + genreY);
genreY += 20;
gameinfoWindow.Append(genreTitleTxt);
}
genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
{
genreTxt[i] = new GuiText(GameInfo.GenreList[i].c_str(), 16, ( GXColor ) {0, 0, 0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTxt[i]->SetPosition(215, 12 + genreY);
genreY += 20;
gameinfoWindow.Append(genreTxt[i]);
}
//online
wifiTxt = new GuiText *[GameInfo.WifiFeatureList.size()+1]; //to not alloc a 0 vector
for (int i = GameInfo.WifiFeatureList.size()-1; i >= 0 && GameInfo.WifiFeatureList.size() > 0; --i)
{
if (strcmp(GameInfo.WifiFeatureList[i].c_str(), "Nintendods") == 0)
{
snprintf(linebuf2, sizeof(linebuf2), "Nintendo DS");
}
else
{
snprintf(linebuf2, sizeof(linebuf2), "%s", GameInfo.WifiFeatureList[i].c_str());
}
wifiTxt[i] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[i]->SetPosition(215, 200 + wifiY);
wifiY -= 20;
gameinfoWindow.Append(wifiTxt[i]);
}
if (GameInfo.WifiFeatureList.size() > 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s:", tr( "WiFi Features" ));
}
else
{
strcpy(linebuf2, "");
}
wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205, 200 + wifiY);
gameinfoWindow.Append(wifiTxt[0]);
//synopsis
int pagesize = 12;
if (GameInfo.Synopsis.size() != 0)
{
synopsisTxt = new Text(GameInfo.Synopsis.c_str(), 16, ( GXColor ) {0, 0, 0, 255});
synopsisTxt->SetMaxWidth(350);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
synopsisTxt->SetPosition(0, 0);
synopsisTxt->SetLinesToDraw(pagesize);
synopsisTxt->Refresh();
dialogBoxImg11 = new GuiImage(&dialogBox1);
dialogBoxImg11->SetAlignment(0, 3);
dialogBoxImg11->SetPosition(-9, 0);
dialogBoxImg22 = new GuiImage(&dialogBox2);
dialogBoxImg22->SetAlignment(0, 3);
dialogBoxImg22->SetPosition(145, 0);
dialogBoxImg33 = new GuiImage(&dialogBox3);
dialogBoxImg33->SetAlignment(0, 3);
dialogBoxImg33->SetPosition(301, 0);
dialogBoxImg44 = new GuiImage(&dialogBox4);
dialogBoxImg44->SetAlignment(0, 3);
dialogBoxImg44->SetPosition(457, 0);
gameinfoWindow2.Append(dialogBoxImg11);
gameinfoWindow2.Append(dialogBoxImg22);
gameinfoWindow2.Append(dialogBoxImg33);
gameinfoWindow2.Append(dialogBoxImg44);
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
coverImg2 = new GuiImage(cover);
coverImg2->SetWidescreen(Settings.widescreen);
coverImg2->SetPosition(15, 30);
gameinfoWindow2.Append(coverImg2);
gameinfoWindow2.Append(&txtWindow);
}
wiitdb1Txt = new GuiText("http://wiitdb.com", 16, ( GXColor ) {0, 0, 0, 255});
wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb1Txt->SetPosition(40, -15);
gameinfoWindow.Append(wiitdb1Txt);
wiitdb2Txt = new GuiText(tr( "If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip" ), 14, ( GXColor ) {0, 0, 0, 255});
wiitdb2Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb2Txt->SetPosition(202, -15);
gameinfoWindow.Append(wiitdb2Txt);
wiitdb3Txt = new GuiText(" ", 14, ( GXColor ) {0, 0, 0, 255});
wiitdb3Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb3Txt->SetPosition(202, -4);
gameinfoWindow.Append(wiitdb3Txt);
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0, 0);
screenShotBtn.SetPosition(0, 0);
screenShotBtn.SetTrigger(&trigZ);
gameinfoWindow.Append(&screenShotBtn);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
bool savedURL = false;
while (choice == -1)
{
VIDEO_WaitVSync();
if (shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1)
Sys_Reboot();
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
{
backBtn.ResetState();
if (page == 1)
{
choice = 1;
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && GameInfo.Synopsis.size() > 0)
{
nextBtn.ResetState();
if (page == 1)
{
HaltGui();
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&backBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&screenShotBtn);
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15, 30);
gameinfoWindow2.Append(&nextBtn);
gameinfoWindow2.Append(&backBtn);
gameinfoWindow2.Append(&homeBtn);
gameinfoWindow2.Append(&screenShotBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page = 2;
}
else
{
HaltGui();
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->PreviousLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
}
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->NextLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
}
else if (homeBtn.GetState() == STATE_CLICKED)
{
if (page == 1)
{
choice = 2;
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
else if (urlBtn.GetState() == STATE_CLICKED && !savedURL)
{
wiitdb2Txt->SetText(tr( "Please wait..." ));
gameinfoWindow.Append(wiitdb2Txt);
if (save_XML_URL())
{
snprintf(linebuf2, sizeof(linebuf2), tr( "Your URL has been saved in %sWiiTDB_URL.txt." ), Settings.update_path);
wiitdb2Txt->SetText(linebuf2);
gameinfoWindow.Append(wiitdb2Txt);
wiitdb3Txt->SetText(tr( "Paste it into your browser to get your WiiTDB.zip." ));
gameinfoWindow.Append(wiitdb3Txt);
savedURL = true;
}
else
{
wiitdb2Txt->SetText(tr( "Could not save." ));
gameinfoWindow.Append(wiitdb2Txt);
}
urlBtn.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED)
{
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while (gameinfoWindow.GetEffect() > 0)
usleep(100);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
mainWindow->SetState(STATE_DEFAULT);
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete zapperImg;
delete wiispeakImg;
delete nintendodsImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete coverImg2;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete zapperImgData;
delete wiispeakImgData;
delete nintendodsImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete genreTitleTxt;
delete wiitdb1Txt;
delete wiitdb2Txt;
delete wiitdb3Txt;
delete memTxt;
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
delete genreTxt[i];
for (u32 i = 0; i < GameInfo.WifiFeatureList.size(); ++i)
delete wifiTxt[i];
delete [] genreTxt;
delete [] wifiTxt;
ResumeGui();
if (savedURL) return 3;
return choice;
}
bool save_gamelist(int txt) // save gamelist
{
mainWindow->SetState(STATE_DISABLED);
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if (stat(tmp, &st) != 0)
{
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sGameList.txt", Settings.update_path);
if (txt == 1) sprintf(tmp, "%sGameList.csv", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
sleep(1);
mainWindow->SetState(STATE_DEFAULT);
return false;
}
//make sure that all games are added to the gamelist
gameList.LoadUnfiltered();
f32 size = 0.0;
f32 freespace, used;
int i;
WBFS_DiskSpace(&used, &freespace);
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(tmp, "w");
if (txt == 0)
{
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
fprintf(f, "ID Size(GB) Name\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4],
header->id[5]);
fprintf(f, " [%.2f] ", size);
fprintf(f, " %s", GameTitles.GetTitle(header));
}
fprintf(f, "\n");
}
}
else
{
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5], size, GameTitles.GetTitle(header));
}
}
}
fclose(f);
gameList.FilterList();
mainWindow->SetState(STATE_DEFAULT);
return true;
}
bool save_XML_URL() // save xml url as as txt file for people without wifi
{
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if (stat(tmp, &st) != 0)
{
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
sleep(1);
return false;
}
char XMLurl[3540];
build_XML_URL(XMLurl, sizeof(XMLurl));
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fclose(f);
// Closing and reopening because of a write issue we are having right now
f = fopen(tmp, "w");
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fprintf(f,
"# Copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
fprintf(f, "%s\n\n\n ", XMLurl);
fclose(f);
return true;
}
void MemInfoPrompt()
{
char meminfotxt[200];
strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
WindowPrompt(0, meminfotxt, tr( "OK" ));
}
void build_XML_URL(char *XMLurl, int XMLurlsize)
{
gameList.LoadUnfiltered();
// NET_BUFFER_SIZE in http.c needs to be set to size of XMLurl + headerformat
char url[3540];
char filename[10];
snprintf(url, sizeof(url), "http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language);
int i;
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
if (i < 500)
{
snprintf(filename, sizeof(filename), "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]);
strncat(url, filename, 6);
if ((i != gameList.size() - 1) && (i < 500)) strncat(url, ",", 1);
}
}
strlcpy(XMLurl, url, XMLurlsize);
gameList.FilterList();
}