mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "GlobalSettings.hpp"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "GUISettingsMenu.hpp"
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#include "GameLoadSM.hpp"
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#include "ParentalControlSM.hpp"
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#include "SoundSettingsMenu.hpp"
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#include "CustomPathsSM.hpp"
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GlobalSettings::GlobalSettings()
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: FlyingButtonsMenu(tr("Global Settings"))
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{
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creditsImgData = Resources::GetImageData("credits_button.png");
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creditsImgOverData = Resources::GetImageData("credits_button_over.png");
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}
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GlobalSettings::~GlobalSettings()
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{
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Settings.Save();
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delete creditsImgData;
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delete creditsImgOverData;
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}
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void GlobalSettings::SetupMainButtons()
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{
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int pos = 0;
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SetMainButton(pos++, tr( "GUI Settings" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Parental Control" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Sound" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Custom Paths" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Update" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Default Settings" ), MainButtonImgData, MainButtonImgOverData);
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SetMainButton(pos++, tr( "Credits" ), creditsImgData, creditsImgOverData);
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SetMainButton(pos++, tr( "Theme Downloader" ), MainButtonImgData, MainButtonImgOverData);
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}
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void GlobalSettings::CreateSettingsMenu(int menuNr)
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{
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if(CurrentMenu)
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return;
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int Idx = 0;
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//! GUI Settings
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if(menuNr == Idx++)
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{
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HideMenu();
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ResumeGui();
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CurrentMenu = new GuiSettingsMenu();
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Append(CurrentMenu);
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}
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//! Game Load
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else if(menuNr == Idx++)
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{
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HideMenu();
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ResumeGui();
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CurrentMenu = new GameLoadSM();
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Append(CurrentMenu);
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}
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//! Parental Control
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else if(menuNr == Idx++)
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{
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HideMenu();
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ResumeGui();
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CurrentMenu = new ParentalControlSM();
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Append(CurrentMenu);
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}
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//! Sound
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else if(menuNr == Idx++)
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{
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HideMenu();
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ResumeGui();
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CurrentMenu = new SoundSettingsMenu();
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Append(CurrentMenu);
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}
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//! Custom Paths
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else if(menuNr == Idx++)
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{
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if(Settings.godmode)
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{
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HideMenu();
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ResumeGui();
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CurrentMenu = new CustomPathsSM();
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Append(CurrentMenu);
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}
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else
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WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
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}
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//! Update
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else if(menuNr == Idx++)
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{
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if (Settings.godmode)
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{
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HideMenu();
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Remove(backBtn);
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ResumeGui();
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int ret = ProgressUpdateWindow();
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if (ret < 0)
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WindowPrompt(tr( "Update failed" ), 0, tr( "OK" ));
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Append(backBtn);
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ShowMenu();
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}
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else
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WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
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}
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//! Default Settings
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else if(menuNr == Idx++)
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{
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if (Settings.godmode)
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{
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int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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HaltGui();
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gettextCleanUp();
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Settings.Reset();
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returnMenu = MENU_SETTINGS;
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ResumeGui();
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}
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}
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else
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WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
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}
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//! Credits
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else if(menuNr == Idx++)
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{
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HideMenu();
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Remove(backBtn);
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ResumeGui();
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WindowCredits();
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Append(backBtn);
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ShowMenu();
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}
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//! Theme Downloader
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else if(menuNr == Idx++)
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{
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returnMenu = MENU_THEMEDOWNLOADER;
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}
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}
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void GlobalSettings::DeleteSettingsMenu()
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{
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if(!CurrentMenu)
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return;
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int type = CurrentMenu->GetType();
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switch(type)
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{
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case CGUISettingsMenu:
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delete ((GuiSettingsMenu *) CurrentMenu);
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break;
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case CGameLoadSM:
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delete ((GameLoadSM *) CurrentMenu);
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break;
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case CParentalControlSM:
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delete ((ParentalControlSM *) CurrentMenu);
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break;
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case CSoundSettingsMenu:
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delete ((SoundSettingsMenu *) CurrentMenu);
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break;
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case CCustomPathsSM:
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delete ((CustomPathsSM *) CurrentMenu);
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break;
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case CSettingsMenu:
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default:
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delete CurrentMenu;
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break;
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}
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CurrentMenu = NULL;
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}
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