mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
9e79c9d99b
* code cleanup
194 lines
5.6 KiB
C++
194 lines
5.6 KiB
C++
#include <dirent.h>
|
|
#include <unistd.h>
|
|
|
|
#include "menus.h"
|
|
#include "wpad.h"
|
|
#include "fatmounter.h"
|
|
#include "usbloader/wbfs.h"
|
|
|
|
extern int load_from_fs;
|
|
extern char game_partition[6];
|
|
extern char headlessID[8];
|
|
|
|
/****************************************************************************
|
|
* MenuCheck
|
|
***************************************************************************/
|
|
int MenuCheck()
|
|
{
|
|
gprintf( "\nMenuCheck()" );
|
|
int menu = MENU_NONE;
|
|
int i = 0;
|
|
int choice;
|
|
s32 ret2, wbfsinit;
|
|
OptionList options;
|
|
options.length = i;
|
|
|
|
VIDEO_WaitVSync ();
|
|
|
|
wbfsinit = WBFS_Init( WBFS_DEVICE_USB );
|
|
if ( wbfsinit < 0 )
|
|
{
|
|
ret2 = WindowPrompt( tr( "No USB Device found." ), tr( "Do you want to retry for 30 secs?" ), "cIOS249", "cIOS222", tr( "Back to Wii Menu" ) );
|
|
SDCard_deInit();
|
|
USBDevice_deInit();
|
|
WPAD_Flush( 0 );
|
|
WPAD_Disconnect( 0 );
|
|
WPAD_Shutdown();
|
|
if ( ret2 == 1 )
|
|
{
|
|
Settings.cios = ios249;
|
|
}
|
|
else if ( ret2 == 2 )
|
|
{
|
|
Settings.cios = ios222;
|
|
}
|
|
else
|
|
{
|
|
Sys_LoadMenu();
|
|
}
|
|
ret2 = DiscWait( tr( "No USB Device" ), tr( "Waiting for USB Device" ), 0, 0, 1 );
|
|
//reinitialize SD and USB
|
|
Wpad_Init();
|
|
WPAD_SetDataFormat( WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR );
|
|
WPAD_SetVRes( WPAD_CHAN_ALL, screenwidth, screenheight );
|
|
if ( ret2 < 0 )
|
|
{
|
|
WindowPrompt ( tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ) );
|
|
Sys_LoadMenu();
|
|
}
|
|
}
|
|
|
|
ret2 = -1;
|
|
memset( game_partition, 0, 6 );
|
|
load_from_fs = -1;
|
|
|
|
extern PartList partitions;
|
|
// Added for slow HDD
|
|
for ( int runs = 0; runs < 10; runs++ )
|
|
{
|
|
if ( Partition_GetList( WBFS_DEVICE_USB, &partitions ) != 0 )
|
|
{
|
|
sleep( 1 );
|
|
continue;
|
|
}
|
|
|
|
if ( Settings.partition != -1 && partitions.num > Settings.partition )
|
|
{
|
|
PartInfo pinfo = partitions.pinfo[Settings.partition];
|
|
if ( !WBFS_OpenPart( pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, ( char * ) &game_partition ) )
|
|
{
|
|
ret2 = 0;
|
|
load_from_fs = pinfo.part_fs;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( partitions.wbfs_n != 0 )
|
|
{
|
|
ret2 = WBFS_Open();
|
|
for ( int p = 0; p < partitions.num; p++ )
|
|
{
|
|
if ( partitions.pinfo[p].fs_type == FS_TYPE_WBFS )
|
|
{
|
|
Settings.partition = p;
|
|
load_from_fs = PART_FS_WBFS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if ( Sys_IsHermes() && ( partitions.fat_n != 0 || partitions.ntfs_n != 0 ) )
|
|
{
|
|
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
|
|
u32 count;
|
|
|
|
for ( int i = 0; i < partitions.num; i++ )
|
|
{
|
|
if ( partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS )
|
|
{
|
|
|
|
if ( !WBFS_OpenPart( partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, ( char * ) &game_partition ) )
|
|
{
|
|
// Get the game count...
|
|
WBFS_GetCount( &count );
|
|
|
|
if ( count > 0 )
|
|
{
|
|
load_from_fs = partitions.pinfo[i].part_fs;
|
|
Settings.partition = i;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
WBFS_Close();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ( ret2 >= 0 || load_from_fs != PART_FS_WBFS ) && isInserted( bootDevice ) )
|
|
{
|
|
cfg_save_global();
|
|
break;
|
|
}
|
|
sleep( 1 );
|
|
}
|
|
|
|
if ( ret2 < 0 && load_from_fs != PART_FS_WBFS )
|
|
{
|
|
choice = WindowPrompt( tr( "No WBFS or FAT/NTFS partition found" ), tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ) );
|
|
if ( choice == 0 )
|
|
{
|
|
Sys_LoadMenu();
|
|
}
|
|
else
|
|
{
|
|
load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
|
|
menu = MENU_FORMAT;
|
|
}
|
|
}
|
|
|
|
ret2 = Disc_Init();
|
|
if ( ret2 < 0 )
|
|
{
|
|
WindowPrompt ( tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ) );
|
|
Sys_LoadMenu();
|
|
}
|
|
|
|
if ( shutdown == 1 )
|
|
Sys_Shutdown();
|
|
if ( reset == 1 )
|
|
Sys_Reboot();
|
|
|
|
if ( wbfsinit < 0 )
|
|
{
|
|
sleep( 1 );
|
|
}
|
|
|
|
// open database if needed, load titles if needed
|
|
if ( isInserted( bootDevice ) )OpenXMLDatabase( Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride == 1 ? true : false, true );
|
|
|
|
// titles.txt loaded after database to override database titles with custom titles
|
|
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
|
|
//cfg_parsefile(pathname, &title_set);
|
|
|
|
//Spieleliste laden
|
|
//__Menu_GetEntries(0);//no point getting the gamelist here
|
|
|
|
if ( strcmp( headlessID, "" ) != 0 )
|
|
menu = MENU_EXIT;
|
|
|
|
if ( menu == MENU_NONE )
|
|
menu = MENU_DISCLIST;
|
|
|
|
//for HDDs with issues
|
|
if ( wbfsinit < 0 )
|
|
{
|
|
sleep( 1 );
|
|
USBDevice_Init();
|
|
SDCard_Init();
|
|
}
|
|
|
|
return menu;
|
|
}
|