usbloadergx/source/menu/menus.h
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

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496 B
C

#ifndef _MENUS_H
#define _MENUS_H
#include "libwiigui/gui.h"
#include "libwiigui/gui_bgm.h"
#include "language/gettext.h"
#include "prompts/PromptWindows.h"
#include "menu.h"
#include "gecko.h"
#include "filelist.h"
#include "sys.h"
extern void ResumeGui();
extern void HaltGui();
extern GuiWindow * mainWindow;
extern GuiBGM * bgMusic;
extern u8 shutdown;
extern u8 reset;
int MenuInstall();
int MenuDiscList();
int MenuFormat();
int MenuCheck();
#endif // _MENUS_H