mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 14:44:17 +01:00
64f448bc7f
if boot.dol was on USB (Thanks Badablek) * Added Auto-edition of meta.xml arguments based on internal user settings. * Added support for meta.xml arguments when rebooting the loader. Nintendont : * Added support for v1.20+ * Fixed launching Gamecube in FST format with nintendont (Thank VashTS)
324 lines
9.4 KiB
C++
324 lines
9.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2014 Cyan
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* Copyright (C) 2011 Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include <sys/statvfs.h>
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#include "HardDriveSM.hpp"
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#include "Controls/DeviceHandler.hpp"
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#include "settings/CSettings.h"
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#include "settings/meta.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "usbloader/GameList.h"
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#include "usbloader/wbfs.h"
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#include "prompts/ProgressWindow.h"
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#include "settings/GameTitles.h"
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#include "system/IosLoader.h"
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#include "wad/nandtitle.h"
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#include "utils/tools.h"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * InstallToText[] =
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{
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trNOOP( "None" ),
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trNOOP( "GAMEID_Gamename" ),
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trNOOP( "Gamename [GAMEID]" )
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};
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static const char * SplitSizeText[] =
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{
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trNOOP( "No Splitting" ),
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trNOOP( "Split each 2GB" ),
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trNOOP( "Split each 4GB" ),
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};
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static inline bool IsValidPartition(int fs_type, int cios)
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{
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if (IosLoader::IsWaninkokoIOS(cios) && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
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{
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return fs_type == PART_FS_WBFS;
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}
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else
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{
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return fs_type == PART_FS_WBFS || fs_type == PART_FS_FAT || fs_type == PART_FS_NTFS || fs_type == PART_FS_EXT;
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}
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}
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HardDriveSM::HardDriveSM()
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: SettingsMenu(tr("Hard Drive Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Game/Install Partition" ));
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Options->SetName(Idx++, "%s", tr( "Multiple Partitions" ));
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Options->SetName(Idx++, "%s", tr( "USB Port" ));
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Options->SetName(Idx++, "%s", tr( "Mount USB at launch" ));
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Options->SetName(Idx++, "%s", tr( "Install Directories" ));
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Options->SetName(Idx++, "%s", tr( "Game Split Size" ));
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Options->SetName(Idx++, "%s", tr( "Install Partitions" ));
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Options->SetName(Idx++, "%s", tr( "GC Install Compressed" ));
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Options->SetName(Idx++, "%s", tr( "GC Install 32K Aligned" ));
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Options->SetName(Idx++, "%s", tr( "Sync FAT32 FS Info" ));
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OldSettingsPartition = Settings.partition;
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OldSettingsMultiplePartitions = Settings.MultiplePartitions;
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NewSettingsUSBPort = Settings.USBPort;
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oldSettingsUSBAutoMount = Settings.USBAutoMount;
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SetOptionValues();
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}
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HardDriveSM::~HardDriveSM()
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{
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//! if partition has changed, Reinitialize it
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if (Settings.partition != OldSettingsPartition ||
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Settings.MultiplePartitions != OldSettingsMultiplePartitions ||
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Settings.USBPort != NewSettingsUSBPort ||
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Settings.USBAutoMount != oldSettingsUSBAutoMount)
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{
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WBFS_CloseAll();
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if(Settings.USBPort != NewSettingsUSBPort)
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{
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DeviceHandler::Instance()->UnMountAllUSB();
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Settings.USBPort = NewSettingsUSBPort;
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DeviceHandler::Instance()->MountAllUSB();
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if(Settings.partition >= DeviceHandler::GetUSBPartitionCount())
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Settings.partition = 0;
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// set -1 to edit meta.xml arguments
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NewSettingsUSBPort = -1;
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}
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WBFS_Init(WBFS_DEVICE_USB);
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if(Settings.MultiplePartitions)
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WBFS_OpenAll();
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else
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WBFS_OpenPart(Settings.partition);
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//! Reload the new game titles
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gameList.ReadGameList();
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gameList.LoadUnfiltered();
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, false);
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if(oldSettingsUSBAutoMount != Settings.USBAutoMount || NewSettingsUSBPort == -1)
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{
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// edit meta.xml arguments
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editMetaArguments();
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}
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}
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}
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void HardDriveSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Game/Install Partition
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(Settings.partition);
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int checkPart = DeviceHandler::PartitionToPortPartition(Settings.partition);
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//! Get the partition name and it's size in GB's
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if(usbHandle)
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Options->SetValue(Idx++, "%s (%.2fGB)", usbHandle->GetFSName(checkPart), usbHandle->GetSize(checkPart)/GB_SIZE);
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else
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Options->SetValue(Idx++, tr("Not Initialized"));
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//! Settings: Multiple Partitions
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.MultiplePartitions] ));
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//! Settings: USB Port
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if(NewSettingsUSBPort == 2)
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Options->SetValue(Idx++, tr("Both Ports"));
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else
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Options->SetValue(Idx++, "%i", NewSettingsUSBPort);
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//! Settings: Auto Mount USB at launch
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.USBAutoMount] ));
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//! Settings: Install directories
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Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.InstallToDir] ));
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//! Settings: Game Split Size
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Options->SetValue(Idx++, "%s", tr( SplitSizeText[Settings.GameSplit] ));
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//! Settings: Install partitions
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if(Settings.InstallPartitions == ONLY_GAME_PARTITION)
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Options->SetValue(Idx++, "%s", tr("Only Game Partition"));
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else if(Settings.InstallPartitions == ALL_PARTITIONS)
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Options->SetValue(Idx++, "%s", tr("All Partitions"));
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else if(Settings.InstallPartitions == REMOVE_UPDATE_PARTITION)
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Options->SetValue(Idx++, "%s", tr("Remove update"));
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//! Settings: GC Install Compressed
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.GCInstallCompressed] ));
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//! Settings: GC Install 32K Aligned
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.GCInstallAligned] ));
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//! Settings: Sync FAT32 FS Info
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Options->SetValue(Idx++, " ");
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}
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int HardDriveSM::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Game/Install Partition
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if (ret == ++Idx)
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{
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// Init the USB device if mounted after launch.
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(Settings.partition);
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if(usbHandle == NULL)
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DeviceHandler::Instance()->MountAllUSB(true);
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// Select the next valid partition, even if that's the same one
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int fs_type = 0;
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int ios = IOS_GetVersion();
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int retries = 20;
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do
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{
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Settings.partition = (Settings.partition + 1) % DeviceHandler::GetUSBPartitionCount();
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fs_type = DeviceHandler::GetFilesystemType(USB1+Settings.partition);
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}
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while (!IsValidPartition(fs_type, ios) && --retries > 0);
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if(fs_type == PART_FS_FAT && Settings.GameSplit == GAMESPLIT_NONE)
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Settings.GameSplit = GAMESPLIT_4GB;
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}
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//! Settings: Multiple Partitions
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else if (ret == ++Idx)
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{
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if (++Settings.MultiplePartitions >= MAX_ON_OFF) Settings.MultiplePartitions = 0;
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}
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//! Settings: USB Port
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else if (ret == ++Idx)
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{
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if(!IosLoader::IsHermesIOS() && !IosLoader::IsD2X())
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{
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WindowPrompt(tr("ERROR:"), tr("USB Port changing is only supported on Hermes cIOS."), tr("OK"));
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NewSettingsUSBPort = 0;
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Settings.USBPort = 0;
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}
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else if (++NewSettingsUSBPort >= 3) // 2 = both ports
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NewSettingsUSBPort = 0;
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}
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//! Settings: Auto mount USB at launch
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else if (ret == ++Idx)
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{
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if (++Settings.USBAutoMount >= MAX_ON_OFF) Settings.USBAutoMount = 0;
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}
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//! Settings: Install directories
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else if (ret == ++Idx)
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{
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if (++Settings.InstallToDir >= INSTALL_TO_MAX) Settings.InstallToDir = 0;
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}
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//! Settings: Game Split Size
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else if (ret == ++Idx)
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{
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if (++Settings.GameSplit >= GAMESPLIT_MAX)
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{
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if(DeviceHandler::GetFilesystemType(USB1+Settings.partition) == PART_FS_FAT)
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Settings.GameSplit = GAMESPLIT_2GB;
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else
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Settings.GameSplit = GAMESPLIT_NONE;
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}
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}
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//! Settings: Install partitions
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else if (ret == ++Idx)
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{
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switch(Settings.InstallPartitions)
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{
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case ONLY_GAME_PARTITION:
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Settings.InstallPartitions = ALL_PARTITIONS;
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break;
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case ALL_PARTITIONS:
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Settings.InstallPartitions = REMOVE_UPDATE_PARTITION;
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break;
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default:
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case REMOVE_UPDATE_PARTITION:
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Settings.InstallPartitions = ONLY_GAME_PARTITION;
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break;
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}
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}
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//! Settings: GC Install Compressed
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else if (ret == ++Idx)
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{
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if (++Settings.GCInstallCompressed >= MAX_ON_OFF) Settings.GCInstallCompressed = 0;
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}
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//! Settings: GC Install 32K Aligned
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else if (ret == ++Idx)
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{
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if (++Settings.GCInstallAligned >= MAX_ON_OFF) Settings.GCInstallAligned = 0;
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}
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//! Settings: Sync FAT32 FS Info
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else if (ret == ++Idx )
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{
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int choice = WindowPrompt(0, tr("Do you want to sync free space info sector on all FAT32 partitions?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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StartProgress(tr("Synchronizing..."), tr("Please wait..."), 0, false, false);
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int partCount = DeviceHandler::GetUSBPartitionCount();
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for(int i = 0; i < partCount; ++i)
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{
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ShowProgress(i, partCount);
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if(DeviceHandler::GetFilesystemType(USB1+i) == PART_FS_FAT)
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{
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PartitionHandle *usb = DeviceHandler::Instance()->GetUSBHandleFromPartition(i);
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if(!usb) continue;
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struct statvfs stats;
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char drive[20];
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snprintf(drive, sizeof(drive), "%s:/", usb->MountName(i));
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memset(&stats, 0, sizeof(stats));
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memcpy(&stats.f_flag, "SCAN", 4);
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statvfs(drive, &stats);
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}
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}
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ProgressStop();
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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