usbloadergx/source/themes/CTheme.h
dimok321 8bec876889 *Removed ramdisk
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
2010-09-26 08:33:43 +00:00

189 lines
3.7 KiB
C++

#ifndef _CTHEME_H_
#define _CTHEME_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include "Resources.h"
class CTheme
{
public:
//!Constructor
CTheme();
//!Destructor
~CTheme();
//!Set Default
void SetDefault();
//!Load
bool Load(const char * path);
/** Variables **/
short gamelist_x;
short gamelist_y;
short gamelist_w;
short gamelist_h;
short gamegrid_x;
short gamegrid_y;
short gamegrid_w;
short gamegrid_h;
short gamecarousel_x;
short gamecarousel_y;
short gamecarousel_w;
short gamecarousel_h;
short covers_x;
short covers_y;
short show_id;
short id_x;
short id_y;
short show_region;
short region_x;
short region_y;
short sdcard_x;
short sdcard_y;
short homebrew_x;
short homebrew_y;
short power_x;
short power_y;
short home_x;
short home_y;
short setting_x;
short setting_y;
short install_x;
short install_y;
GXColor clock;
short clock_align;
short clock_x;
short clock_y;
GXColor info;
short show_hddinfo;
short hddinfo_align;
short hddinfo_x;
short hddinfo_y;
short show_gamecount;
short gamecount_align;
short gamecount_x;
short gamecount_y;
short show_tooltip;
int tooltipAlpha;
GXColor prompttext;
GXColor settingstext;
GXColor gametext;
short pagesize;
short gamelist_favorite_x;
short gamelist_favorite_y;
short gamelist_search_x;
short gamelist_search_y;
short gamelist_abc_x;
short gamelist_abc_y;
short gamelist_count_x;
short gamelist_count_y;
short gamelist_list_x;
short gamelist_list_y;
short gamelist_grid_x;
short gamelist_grid_y;
short gamelist_carousel_x;
short gamelist_carousel_y;
short gamelist_dvd_x;
short gamelist_dvd_y;
short gamelist_lock_x;
short gamelist_lock_y;
short gamegrid_favorite_x;
short gamegrid_favorite_y;
short gamegrid_search_x;
short gamegrid_search_y;
short gamegrid_abc_x;
short gamegrid_abc_y;
short gamegrid_count_x;
short gamegrid_count_y;
short gamegrid_list_x;
short gamegrid_list_y;
short gamegrid_grid_x;
short gamegrid_grid_y;
short gamegrid_carousel_x;
short gamegrid_carousel_y;
short gamegrid_dvd_x;
short gamegrid_dvd_y;
short gamegrid_lock_x;
short gamegrid_lock_y;
short gamecarousel_favorite_x;
short gamecarousel_favorite_y;
short gamecarousel_search_x;
short gamecarousel_search_y;
short gamecarousel_abc_x;
short gamecarousel_abc_y;
short gamecarousel_count_x;
short gamecarousel_count_y;
short gamecarousel_list_x;
short gamecarousel_list_y;
short gamecarousel_grid_x;
short gamecarousel_grid_y;
short gamecarousel_carousel_x;
short gamecarousel_carousel_y;
short gamecarousel_dvd_x;
short gamecarousel_dvd_y;
short gamecarousel_lock_x;
short gamecarousel_lock_y;
protected:
bool SetSetting(char *name, char *value);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(char *dest, char *src, int size);
bool WideScreen;
};
extern CTheme Theme;
#endif