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https://github.com/wiidev/usbloadergx.git
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6baa46b1e6
*Clean up in game boot process
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#ifndef GAME_LIST_H_
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#define GAME_LIST_H_
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#include <vector>
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#include "wstring.hpp"
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#include "usbloader/disc.h"
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class GameList
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{
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public:
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GameList();
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int ReadGameList();
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int size() { return FilteredList.size(); };
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int GameCount() { return FullGameList.size(); };
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int FilterList(const wchar_t * gameFilter = NULL);
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int LoadUnfiltered();
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struct discHdr * at(int i);
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struct discHdr * operator[](int i) { return at(i); };
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struct discHdr * GetDiscHeader(const char * gameID);
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const wchar_t * GetCurrentFilter() { return GameFilter.c_str(); };
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const wchar_t * GetAvailableSearchChars() { return AvailableSearchChars.c_str(); };
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void SortList();
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void clear();
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protected:
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static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
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static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
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static bool FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b);
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wString AvailableSearchChars;
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wString GameFilter;
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std::vector<struct discHdr *> FilteredList;
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std::vector<struct discHdr> FullGameList;
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};
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extern GameList gameList;
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#endif
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