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https://github.com/wiidev/usbloadergx.git
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68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
#ifndef _XML_H_
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#define _XML_H_
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#include <mxml.h>
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// open database, close database, load info for a game
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bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen);
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void CloseXMLDatabase();
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bool LoadGameInfoFromXML(char* gameid, char* langcode);
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#define XML_ELEMMAX 15
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#define XML_SYNOPSISLEN 4000
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struct gameXMLinfo
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{
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char id[7];
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char version[50];
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char region[7];
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char title[200];
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char synopsis[XML_SYNOPSISLEN];
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char title_EN[200];
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char synopsis_EN[XML_SYNOPSISLEN];
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char locales[XML_ELEMMAX + 1][5];
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int localeCnt;
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char developer[75];
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char publisher[75];
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char publisherfromid[75];
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char year[5];
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char month[3];
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char day[3];
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char genre[75];
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char genresplit[XML_ELEMMAX + 1][20];
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int genreCnt;
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char ratingtype[5];
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char ratingvalue[5];
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char ratingdescriptors[XML_ELEMMAX + 1][40];
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int descriptorCnt;
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char ratingvalueCERO[5];
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char ratingvalueESRB[5];
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char ratingvaluePEGI[5];
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char wifiplayers[4];
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char wififeatures[XML_ELEMMAX + 1][20];
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int wifiCnt;
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char players[4];
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char accessories[XML_ELEMMAX + 1][20];
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int accessoryCnt;
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char accessoriesReq[XML_ELEMMAX + 1][20];
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int accessoryReqCnt;
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char iso_crc[9];
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char iso_md5[33];
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char iso_sha1[41];
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};
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bool OpenXMLFile(char* filename);
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void LoadTitlesFromXML(char *langcode, bool forcejptoen);
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void GetPublisherFromGameid(char *idtxt, char *dest, int destsize);
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const char *ConvertLangTextToCode(char *langtext);
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void ConvertRating(char *ratingvalue, char *fromrating, const char *torating, char *destvalue, int destsize);
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void PrintGameInfo(bool showfullinfo);
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char *MemInfo();
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void GetTextFromNode(mxml_node_t *currentnode, mxml_node_t *topnode, const char *nodename, const char *attributename,
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char *value, int descend, char *dest, int destsize);
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int GetRatingForGame(char *gameid);
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char * get_nodetext(mxml_node_t *node, char *buffer, int buflen);
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#endif
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