usbloadergx/source/settings/menus/GameLoadSM.cpp
dimok321 1d2854c777 *Fixed issue 1808
*Fixed issue with crashing carousel when switching from empty game list to none empty list.
*Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized.
*Added support for Full HQ & LQ Covers:
Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;).
*Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
2011-01-30 16:22:16 +00:00

371 lines
11 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <gccore.h>
#include "settings/CSettings.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/DiscBrowser.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "GameLoadSM.hpp"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * VideoModeText[VIDEO_MODE_MAX] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
};
static const char * LanguageText[MAX_LANGUAGE] =
{
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" ),
trNOOP( "Console Default" ),
};
static const char * Error002Text[3] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static const char * ParentalText[5] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * AlternateDOLText[] =
{
trNOOP( "OFF" ),
trNOOP( "Select a DOL from Game" ),
trNOOP( "Load From SD/USB" ),
trNOOP( "List on Gamelaunch" ),
trNOOP( "Default" ),
};
GameLoadSM::GameLoadSM(const char * GameID)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
{
memcpy(&GameConfig, GameSettings.GetGameCFG(GameID), sizeof(GameCFG));
if(!btnOutline)
btnOutline = Resources::GetImageData("button_dialogue_box.png");
if(!trigA)
trigA = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
saveBtnImg = new GuiImage (btnOutline);
if (Settings.wsprompt == ON)
{
saveBtnTxt->SetWidescreen(Settings.widescreen);
saveBtnImg->SetWidescreen(Settings.widescreen);
}
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
saveBtn->SetLabel(saveBtnTxt);
Append(saveBtn);
SetOptionNames();
SetOptionValues();
}
GameLoadSM::~GameLoadSM()
{
HaltGui();
//! The rest is destroyed in SettingsMenu.cpp
Remove(saveBtn);
delete saveBtnTxt;
delete saveBtnImg;
delete saveBtn;
ResumeGui();
}
void GameLoadSM::SetDefaultConfig()
{
char id[7];
snprintf(id, sizeof(id), GameConfig.id);
memcpy(&GameConfig, GameSettings.GetDefault(), sizeof(GameCFG));
snprintf(GameConfig.id, sizeof(GameConfig.id), id);
}
void GameLoadSM::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Game IOS" ));
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
}
void GameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Video Mode
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: VIDTV Patch
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
//! Settings: Game Language
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Patch Country Strings
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
//! Settings: Ocarina
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Game IOS
Options->SetValue(Idx++, "%i", GameConfig.ios);
//! Settings: Parental Control
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: Error 002 fix
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
//! Settings: Return To
if(GameConfig.returnTo)
{
const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0)
TitleName = NandTitles.NameFromIndex(haveTitle);
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
Settings.returnTo : tr( OnOffText[0] ));
}
else
{
Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
}
//! Settings: Alternate DOL
Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
//! Settings: Select DOL Offset
if(GameConfig.loadalternatedol != 1)
Options->SetValue(Idx++, tr("Not required"));
else
{
if(strcmp(GameConfig.alternatedolname, "") != 0)
Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
else
Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
}
//! Settings: Block IOS Reload
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
}
int GameLoadSM::GetMenuInternal()
{
if (saveBtn->GetState() == STATE_CLICKED)
{
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
{
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
}
else
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
saveBtn->ResetState();
}
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Video Mode
if (ret == ++Idx)
{
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
}
//! Settings: VIDTV Patch
else if (ret == ++Idx)
{
if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
}
//! Settings: Patch Country Strings
else if (ret == ++Idx)
{
if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
}
//! Settings: Game IOS
else if (ret == ++Idx)
{
char entered[4];
snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
if(OnScreenKeyboard(entered, sizeof(entered), 0))
{
GameConfig.ios = atoi(entered);
if(GameConfig.ios < 200) GameConfig.ios = 200;
else if(GameConfig.ios > 255) GameConfig.ios = 255;
if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(GameConfig.ios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
//! Settings: Parental Control
else if (ret == ++Idx)
{
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
}
//! Settings: Error 002 fix
else if (ret == ++Idx)
{
if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
}
//! Settings: Return To
else if (ret == ++Idx)
{
if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
}
//! Settings: Alternate DOL
else if (ret == ++Idx)
{
if (++GameConfig.loadalternatedol >= ALT_DOL_MAX_CHOICE)
GameConfig.loadalternatedol = 0;
}
//! Settings: Select DOL Offset from Game
else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
{
GuiWindow * parentWindow = (GuiWindow *) parentElement;
if(parentWindow) parentWindow->SetState(STATE_DISABLED);
//alt dol menu for games that require more than a single alt dol
int autodol = autoSelectDolPrompt((char *) GameConfig.id);
if(autodol == 0)
{
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE; //Cancel Button pressed
}
if (autodol > 0)
{
GameConfig.alternatedolstart = autodol;
snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
SetOptionValues();
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE;
}
int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
if (res >= 0)
{
GameConfig.alternatedolstart = res;
char tmp[170];
snprintf(tmp, sizeof(tmp), "%s %.6s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), (char *) GameConfig.id, GameConfig.alternatedolstart);
WindowPrompt(0, tmp, tr( "OK" ));
}
if(GameConfig.alternatedolstart == 0)
GameConfig.loadalternatedol = 0;
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
}
//! Settings: Block IOS Reload
else if (ret == ++Idx)
{
if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
}
//! Settings: Game Lock
else if (ret == ++Idx)
{
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
}
SetOptionValues();
return MENU_NONE;
}