usbloadergx/source/usbloader/wbfs.h
e.bovendeur 3aa838dec9 * Added initial NTFS support
* Added load system based on fragments

This commit is made possible for Oggzee and his great work on supporting other filesystems!
2009-12-19 14:05:31 +00:00

65 lines
1.6 KiB
C

#ifndef _WBFS_H_
#define _WBFS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "libwbfs/libwbfs.h"
/* Device list */
enum {
WBFS_DEVICE_USB = 1, /* USB device */
WBFS_DEVICE_SDHC /* SDHC device */
};
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
#define PART_FS_WBFS 0
#define PART_FS_FAT 1
#define PART_FS_NTFS 2
extern s32 wbfsDev;
extern int wbfs_part_fs;
extern u32 wbfs_part_idx;
extern u32 wbfs_part_lba;
extern char wbfs_fs_drive[16];
/* Prototypes */
void GetProgressValue(s32 * d, s32 * m);
s32 WBFS_Init(u32);
s32 WBFS_Open(void);
s32 WBFS_Format(u32, u32);
s32 WBFS_GetCount(u32 *);
s32 WBFS_GetHeaders(void *, u32, u32);
s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
wbfs_t *GetHddInfo(void);
s32 WBFS_CheckGame(u8 *);
s32 WBFS_AddGame(void);
s32 WBFS_RemoveGame(u8 *);
s32 WBFS_GameSize(u8 *, f32 *);
s32 WBFS_DiskSpace(f32 *, f32 *);
s32 WBFS_RenameGame(u8 *, const void *);
s32 WBFS_ReIDGame(u8 *discid, const void *newID);
f32 WBFS_EstimeGameSize(void);
s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
s32 WBFS_OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition);
s32 WBFS_OpenNamed(char *partition);
s32 WBFS_OpenLBA(u32 lba, u32 size);
wbfs_disc_t* WBFS_OpenDisc(u8 *discid);
void WBFS_CloseDisc(wbfs_disc_t *disc);
bool WBFS_Close();
bool WBFS_Mounted();
bool WBFS_Selected();
#ifdef __cplusplus
}
#endif
#endif