usbloadergx/source/StartUpProcess.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

303 lines
7.1 KiB
C++

#include <unistd.h>
#include "StartUpProcess.h"
#include "GUI/gui.h"
#include "video.h"
#include "audio.h"
#include "input.h"
#include "themes/CTheme.h"
#include "gecko.h"
#include "Controls/DeviceHandler.hpp"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "utils/timer.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/CGameCategories.hpp"
#include "usbloader/usbstorage2.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/GameBooter.hpp"
#include "usbloader/GameList.h"
#include "utils/tools.h"
#include "sys.h"
StartUpProcess::StartUpProcess()
{
//! Load default font for the next text outputs
Theme::LoadFont("");
background = new GuiImage(screenwidth, screenheight, (GXColor) {0, 0, 0, 255});
GXImageData = Resources::GetImageData("gxlogo.png");
GXImage = new GuiImage(GXImageData);
GXImage->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
GXImage->SetPosition(screenwidth/2, screenheight/2-50);
titleTxt = new GuiText("Loading...", 24, (GXColor) {255, 255, 255, 255});
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
titleTxt->SetPosition(screenwidth/2, screenheight/2+30);
messageTxt = new GuiText(" ", 22, (GXColor) {255, 255, 255, 255});
messageTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
messageTxt->SetPosition(screenwidth/2, screenheight/2+60);
cancelTxt = new GuiText("Press B to cancel", 18, (GXColor) {255, 255, 255, 255});
cancelTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
cancelTxt->SetPosition(screenwidth/2, screenheight/2+90);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
cancelBtn = new GuiButton(0, 0);
cancelBtn->SetTrigger(trigB);
drawCancel = false;
}
StartUpProcess::~StartUpProcess()
{
delete background;
delete GXImageData;
delete GXImage;
delete titleTxt;
delete cancelTxt;
delete cancelBtn;
delete trigB;
}
int StartUpProcess::ParseArguments(int argc, char *argv[])
{
int quickBoot = -1;
//! The arguments override
for(int i = 0; i < argc; ++i)
{
if(!argv[i]) continue;
gprintf("Boot argument %i: %s\n", i+1, argv[i]);
char *ptr = strcasestr(argv[i], "-ios=");
if(ptr)
Settings.cios = LIMIT(atoi(ptr+strlen("-ios=")), 200, 255);
ptr = strcasestr(argv[i], "-usbport=");
if(ptr)
{
Settings.USBPort = LIMIT(atoi(ptr+strlen("-usbport=")), 0, 2);
}
if(strlen(argv[i]) == 6 && strchr(argv[i], '=') == 0 && strchr(argv[i], '-') == 0)
quickBoot = i;
}
return quickBoot;
}
void StartUpProcess::TextFade(int direction)
{
if(direction > 0)
{
for(int i = 0; i < 255; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(255);
Draw();
}
else if(direction < 0)
{
for(int i = 255; i > 0; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(0);
Draw();
}
}
void StartUpProcess::SetTextf(const char * format, ...)
{
char * tmp = NULL;
va_list va;
va_start(va, format);
if((vasprintf(&tmp, format, va) >= 0) && tmp)
{
TextFade(-40);
gprintf(tmp);
messageTxt->SetText(tmp);
TextFade(40);
}
va_end(va);
if(tmp)
free(tmp);
}
bool StartUpProcess::USBSpinUp()
{
drawCancel = true;
bool started = false;
const DISC_INTERFACE * handle = Settings.USBPort == 1 ? DeviceHandler::GetUSB1Interface() : DeviceHandler::GetUSB0Interface();
Timer countDown;
// wait 20 sec for the USB to spin up...stupid slow ass HDD
do
{
started = (handle->startup() && handle->isInserted());
if(started)
break;
UpdatePads();
for(int i = 0; i < 4; ++i)
cancelBtn->Update(&userInput[i]);
if(cancelBtn->GetState() == STATE_CLICKED)
break;
messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20-(int)countDown.elapsed());
Draw();
usleep(50000);
}
while(countDown.elapsed() < 20.f);
drawCancel = false;
return started;
}
int StartUpProcess::Run(int argc, char *argv[])
{
int quickGameBoot = ParseArguments(argc, argv);
StartUpProcess Process;
int ret = Process.Execute();
if(quickGameBoot != -1)
return QuickGameBoot(argv[quickGameBoot]);
return ret;
}
int StartUpProcess::Execute()
{
Settings.EntryIOS = IOS_GetVersion();
SetTextf("Start up\n");
if(IosLoader::LoadAppCios() < 0)
{
SetTextf("Failed loading any cIOS. USB Loader GX requires at least cIOS 222 or 245-250 to work properly.\n");
sleep(5);
// We can allow now operation without cIOS in channel mode with AHPPROT
// Sys_BackToLoader();
}
SetupPads();
SetTextf("Initialize sd card\n");
DeviceHandler::Instance()->MountSD();
SetTextf("Initialize usb device\n");
USBSpinUp();
DeviceHandler::Instance()->MountAllUSB(false);
SetTextf("Loading config files");
gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
if(Settings.cios != IOS_GetVersion())
{
SetTextf("Loading cIOS %i\n", Settings.cios);
// Unmount devices
DeviceHandler::DestroyInstance();
USBStorage2_Deinit();
// Shut down pads
WPAD_Shutdown();
// Loading now the cios setup in the settings
IosLoader::LoadAppCios();
SetTextf("Reloading into cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
// Re-Mount devices
DeviceHandler::Instance()->MountSD();
USBSpinUp();
DeviceHandler::Instance()->MountAllUSB(false);
// Start pads again
SetupPads();
}
if(!IosLoader::IsHermesIOS())
{
Settings.USBPort = 0;
}
else if(Settings.USBPort == 1 && USBStorage2_GetPort() != Settings.USBPort)
{
SetTextf("Changing USB Port to %i\n", Settings.USBPort);
DeviceHandler::Instance()->UnMountAllUSB();
DeviceHandler::Instance()->MountAllUSB();
}
else if(Settings.USBPort == 2)
{
// Right now we support only one port at once
Settings.USBPort = 0;
/*
SetTextf("Mounting USB Port to 1\n");
DeviceHandler::Instance()->MountUSBPort1();
*/
}
// We only initialize once for the whole session
ISFS_Initialize();
gprintf("\tLoading game categories...%s\n", GameCategories.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.ConfigPath) ? "done" : "failed (using default)");
gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
//! Init the rest of the System
Sys_Init();
InitAudio();
setlocale(LC_CTYPE, "C-UTF-8");
setlocale(LC_MESSAGES, "C-UTF-8");
return 0;
}
void StartUpProcess::Draw()
{
background->Draw();
GXImage->Draw();
titleTxt->Draw();
messageTxt->Draw();
if(drawCancel)
cancelTxt->Draw();
Menu_Render();
}
int StartUpProcess::QuickGameBoot(const char * gameID)
{
MountGamePartition(false);
struct discHdr *header = NULL;
for(int i = 0; i < gameList.size(); ++i)
{
if(strncasecmp((char *) gameList[i]->id, gameID, 6) == 0)
header = gameList[i];
}
if(!header)
return -1;
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id)+1);
GameStatistics.Save();
return GameBooter::BootGame(header);
}