mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
26c0ee7ce9
*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild. *fixed a few mem leaks in GameTDB parser
1273 lines
24 KiB
C++
1273 lines
24 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <cstring>
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#include "GameTDB.hpp"
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#define NAME_OFFSET_DB "wiitdb_offsets.bin"
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#define MAXREADSIZE 1024*1024 // Cache size only for parsing the offsets: 1MB
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typedef struct _ReplaceStruct
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{
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const char * orig;
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char replace;
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short size;
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} ReplaceStruct;
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//! More replacements can be added if needed
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static const ReplaceStruct Replacements[] =
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{
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{ ">", '>', 4 },
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{ "<", '<', 4 },
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{ """, '\"', 6 },
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{ "'", '\'', 6 },
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{ "&", '&', 5 },
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{ NULL, '\0', 0 }
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};
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GameTDB::GameTDB()
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: file(0), LangCode("EN"), GameNodeCache(0)
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{
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}
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GameTDB::GameTDB(const char * filepath)
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: file(0), LangCode("EN"), GameNodeCache(0)
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{
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OpenFile(filepath);
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}
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GameTDB::~GameTDB()
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{
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CloseFile();
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}
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bool GameTDB::OpenFile(const char * filepath)
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{
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if(!filepath)
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return false;
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file = fopen(filepath, "rb");
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if(file)
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{
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int pos;
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string OffsetsPath = filepath;
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if((pos = OffsetsPath.find_last_of('/')) != (int) string::npos)
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OffsetsPath[pos] = '\0';
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else
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OffsetsPath.clear(); //! Relative path
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LoadGameOffsets(OffsetsPath.c_str());
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}
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return (file != NULL);
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}
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void GameTDB::CloseFile()
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{
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OffsetMap.clear();
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vector<GameOffsets>().swap(OffsetMap);
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if(GameNodeCache)
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delete [] GameNodeCache;
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GameNodeCache = NULL;
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if(file)
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fclose(file);
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file = NULL;
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}
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bool GameTDB::LoadGameOffsets(const char * path)
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{
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if(!path)
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return false;
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string OffsetDBPath = path;
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if(strlen(path) > 0 && path[strlen(path)-1] != '/')
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OffsetDBPath += '/';
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OffsetDBPath += NAME_OFFSET_DB;
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FILE * fp = fopen(OffsetDBPath.c_str(), "rb");
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if(!fp)
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{
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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unsigned long long ExistingVersion = GetGameTDBVersion();
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unsigned long long Version = 0;
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unsigned int NodeCount = 0;
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fread(&Version, 1, sizeof(Version), fp);
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if(ExistingVersion != Version)
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fread(&NodeCount, 1, sizeof(NodeCount), fp);
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if(NodeCount == 0)
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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OffsetMap.resize(NodeCount);
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if((int) fread(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) < 0)
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fclose(fp);
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return true;
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}
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bool GameTDB::SaveGameOffsets(const char * path)
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{
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if(OffsetMap.size() == 0 || !path)
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return false;
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FILE * fp = fopen(path, "wb");
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if(!fp)
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return false;
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unsigned long long ExistingVersion = GetGameTDBVersion();
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unsigned int NodeCount = OffsetMap.size();
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if(fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion))
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{
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fclose(fp);
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return false;
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}
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if(fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount))
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{
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fclose(fp);
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return false;
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}
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if(fwrite(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
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{
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fclose(fp);
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return false;
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}
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fclose(fp);
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return true;
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}
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unsigned long long GameTDB::GetGameTDBVersion()
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{
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if(!file)
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return 0;
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char TmpText[1024];
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if(GetData(TmpText, 0, sizeof(TmpText)) < 0)
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return 0;
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char * VersionText = GetNodeText(TmpText, "<WiiTDB version=\"", "/>");
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if(!VersionText)
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return 0;
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return strtoull(VersionText, NULL, 10);
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}
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int GameTDB::GetData(char * data, int offset, int size)
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{
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if(!file || !data)
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return -1;
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fseek(file, offset, SEEK_SET);
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return fread(data, 1, size, file);
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}
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char * GameTDB::LoadGameNode(const char * id)
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{
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unsigned int read = 0;
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GameOffsets * offset = this->GetGameOffset(id);
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if(!offset)
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return NULL;
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char * data = new (std::nothrow) char[offset->nodesize+1];
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if(!data)
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return NULL;
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if((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize)
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{
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delete [] data;
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return NULL;
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}
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data[read] = '\0';
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return data;
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}
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char * GameTDB::GetGameNode(const char * id)
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{
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char * data = NULL;
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if(GameNodeCache != 0 && strncmp(id, GameIDCache, strlen(GameIDCache)) == 0)
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{
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data = new (std::nothrow) char[strlen(GameNodeCache)+1];
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if(data)
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strcpy(data, GameNodeCache);
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}
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else
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{
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if(GameNodeCache)
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delete [] GameNodeCache;
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GameNodeCache = LoadGameNode(id);
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if(GameNodeCache)
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{
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snprintf(GameIDCache, sizeof(GameIDCache), id);
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data = new (std::nothrow) char[strlen(GameNodeCache)+1];
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if(data)
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strcpy(data, GameNodeCache);
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}
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}
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return data;
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}
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GameOffsets * GameTDB::GetGameOffset(const char * gameID)
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{
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for(unsigned int i = 0; i < OffsetMap.size(); ++i)
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{
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if(strncmp(gameID, OffsetMap[i].gameID, strlen(OffsetMap[i].gameID)) == 0)
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return &OffsetMap[i];
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}
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return 0;
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}
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static inline char * CleanText(char * in_text)
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{
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if(!in_text)
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return NULL;
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const char * ptr = in_text;
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char * text = in_text;
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while(*ptr != '\0')
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{
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for(int i = 0; Replacements[i].orig != 0; ++i)
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{
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if(strncmp(ptr, Replacements[i].orig, Replacements[i].size) == 0)
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{
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ptr += Replacements[i].size;
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*text = Replacements[i].replace;
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++text;
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i = 0;
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continue;
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}
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}
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if(*ptr == '\r')
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{
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++ptr;
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continue;
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}
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*text = *ptr;
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++ptr;
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++text;
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}
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*text = '\0';
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return in_text;
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}
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char * GameTDB::GetNodeText(char * data, const char * nodestart, const char * nodeend)
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{
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if(!data || !nodestart || !nodeend)
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return NULL;
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char * position = strstr(data, nodestart);
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if(!position)
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return NULL;
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position += strlen(nodestart);
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char * end = strstr(position, nodeend);
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if(!end)
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return NULL;
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*end = '\0';
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return CleanText(position);
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}
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char * GameTDB::SeekLang(char * text, const char * langcode)
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{
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if(!text || !langcode) return NULL;
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char * ptr = text;
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while((ptr = strstr(ptr, "<locale lang=")) != NULL)
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{
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ptr += strlen("<locale lang=\"");
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if(strncmp(ptr, langcode, strlen(langcode)) == 0)
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{
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//! Cut off all the other languages
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char * end = strstr(ptr, "</locale>");
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if(!end)
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return NULL;
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end += strlen("</locale>");
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*end = '\0';
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return ptr;
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}
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}
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return NULL;
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}
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bool GameTDB::ParseFile()
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{
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OffsetMap.clear();
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if(!file)
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return false;
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char * Line = new (std::nothrow) char[MAXREADSIZE+1];
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if(!Line)
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return false;
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bool readnew = false;
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int i, currentPos = 0;
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int read = 0;
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const char * gameNode = NULL;
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const char * idNode = NULL;
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const char * gameEndNode = NULL;
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const char * genreNode = NULL;
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const char * descriptNode = NULL;
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while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
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{
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gameNode = Line;
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readnew = false;
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//! Ensure the null termination at the end
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Line[read] = '\0';
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//! Try to find genre translation map
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if(!genreNode && (genreNode = strstr(gameNode, "<genres>")) != NULL)
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{
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const char *genreNodeEnd = strstr(genreNode, "</genres>");
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if(genreNodeEnd)
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{
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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strcpy(OffsetMap[size].gameID, "gnrmap");
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OffsetMap[size].gamenode = currentPos+(genreNode-Line);
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OffsetMap[size].nodesize = (genreNodeEnd-genreNode);
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}
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}
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//! Try to find description translation map
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if(!descriptNode && (descriptNode = strstr(gameNode, "<descriptors>")) != NULL)
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{
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const char *descriptNodeEnd = strstr(descriptNode, "</descriptors>");
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if(descriptNodeEnd)
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{
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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strcpy(OffsetMap[size].gameID, "dscmap");
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OffsetMap[size].gamenode = currentPos+(descriptNode-Line);
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OffsetMap[size].nodesize = (descriptNodeEnd-descriptNode);
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}
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}
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while((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
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{
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idNode = strstr(gameNode, "<id>");
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gameEndNode = strstr(gameNode, "</game>");
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if(!idNode || !gameEndNode)
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{
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//! We are in the middle of the game node, reread complete node and more
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currentPos += (gameNode-Line);
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fseek(file, currentPos, SEEK_SET);
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readnew = true;
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break;
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}
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idNode += strlen("<id>");
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gameEndNode += strlen("</game>");
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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for(i = 0; i < 7 && *idNode != '<'; ++i, ++idNode)
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OffsetMap[size].gameID[i] = *idNode;
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OffsetMap[size].gameID[i] = '\0';
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OffsetMap[size].gamenode = currentPos+(gameNode-Line);
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OffsetMap[size].nodesize = (gameEndNode-gameNode);
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gameNode = gameEndNode;
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}
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if(readnew)
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continue;
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currentPos += read;
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}
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delete [] Line;
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return true;
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}
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bool GameTDB::GetTitle(const char * id, string & title)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * language = SeekLang(data, LangCode.c_str());
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if(!language)
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{
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language = SeekLang(data, "EN");
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if(!language)
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{
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delete [] data;
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return false;
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}
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}
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char * the_title = GetNodeText(language, "<title>", "</title>");
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if(!the_title)
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{
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delete [] data;
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return false;
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}
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title = the_title;
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delete [] data;
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return true;
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}
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bool GameTDB::GetSynopsis(const char * id, string & synopsis)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * language = SeekLang(data, LangCode.c_str());
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if(!language)
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{
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language = SeekLang(data, "EN");
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if(!language)
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{
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delete [] data;
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return false;
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}
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}
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char * the_synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
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if(!the_synopsis)
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{
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delete [] data;
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return false;
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}
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synopsis = the_synopsis;
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delete [] data;
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return true;
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}
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bool GameTDB::GetRegion(const char * id, string & region)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * the_region = GetNodeText(data, "<region>", "</region>");
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if(!the_region)
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{
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delete [] data;
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return false;
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}
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region = the_region;
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delete [] data;
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return true;
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}
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bool GameTDB::GetDeveloper(const char * id, string & dev)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * the_dev = GetNodeText(data, "<developer>", "</developer>");
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if(!the_dev)
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{
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delete [] data;
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return false;
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}
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dev = the_dev;
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delete [] data;
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return true;
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}
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bool GameTDB::GetPublisher(const char * id, string & pub)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * the_pub = GetNodeText(data, "<publisher>", "</publisher>");
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if(!the_pub)
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{
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delete [] data;
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return false;
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}
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pub = the_pub;
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|
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delete [] data;
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return true;
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}
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|
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unsigned int GameTDB::GetPublishDate(const char * id)
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{
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if(!id)
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return 0;
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char * data = GetGameNode(id);
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if(!data)
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return 0;
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char * year_string = GetNodeText(data, "<date year=\"", "/>");
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if(!year_string)
|
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{
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delete [] data;
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return 0;
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}
|
|
|
|
unsigned int year, day, month;
|
|
|
|
year = atoi(year_string);
|
|
|
|
char * month_string = strstr(year_string, "month=\"");
|
|
if(!month_string)
|
|
{
|
|
delete [] data;
|
|
return 0;
|
|
}
|
|
|
|
month_string += strlen("month=\"");
|
|
|
|
month = atoi(month_string);
|
|
|
|
char * day_string = strstr(month_string, "day=\"");
|
|
if(!day_string)
|
|
{
|
|
delete [] data;
|
|
return 0;
|
|
}
|
|
|
|
day_string += strlen("day=\"");
|
|
|
|
day = atoi(day_string);
|
|
|
|
delete [] data;
|
|
|
|
return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
|
|
}
|
|
|
|
bool GameTDB::GetGenreList(const char * id, vector<string> & genre)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * the_genre = GetNodeText(data, "<genre>", "</genre>");
|
|
if(!the_genre)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
unsigned int genre_num = 0;
|
|
const char * ptr = the_genre;
|
|
|
|
while(*ptr != '\0')
|
|
{
|
|
if(genre_num >= genre.size())
|
|
genre.resize(genre_num+1);
|
|
|
|
if(*ptr == ',' || *ptr == '/' || *ptr == ';')
|
|
{
|
|
ptr++;
|
|
while(*ptr == ' ') ptr++;
|
|
|
|
while(genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
|
|
genre[genre_num].erase(genre[genre_num].size()-1);
|
|
|
|
genre_num++;
|
|
continue;
|
|
}
|
|
|
|
if(genre[genre_num].size() == 0)
|
|
genre[genre_num].push_back(toupper((int)*ptr));
|
|
else
|
|
genre[genre_num].push_back(*ptr);
|
|
|
|
++ptr;
|
|
}
|
|
|
|
while(genre.size() > genre_num && genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
|
|
genre[genre_num].erase(genre[genre_num].size()-1);
|
|
|
|
delete [] data;
|
|
|
|
if(strcmp(LangCode.c_str(), "EN") != 0)
|
|
TranslateGenres(genre);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameTDB::TranslateGenres(vector<string> &GenreList)
|
|
{
|
|
char * data = GetGameNode("gnrmap");
|
|
if(!data)
|
|
return;
|
|
|
|
for(unsigned int i = 0; i < GenreList.size(); ++i)
|
|
{
|
|
for(unsigned int n = 0; n < 2; n++)
|
|
{
|
|
string nodeStart;
|
|
|
|
if(n == 0)
|
|
nodeStart = "<genre name=\"";
|
|
else
|
|
nodeStart = "<subgenre name=\"";
|
|
|
|
nodeStart += GenreList[i];
|
|
|
|
const char *genreNode = strcasestr(data, nodeStart.c_str());
|
|
if(!genreNode)
|
|
continue;
|
|
|
|
genreNode += nodeStart.size();
|
|
|
|
const char *genreNodeEnd = strstr(genreNode, "</genre>");
|
|
const char *subNodeStart = strstr(genreNode, "<subgenre name=");
|
|
if(!genreNodeEnd || (subNodeStart && subNodeStart < genreNodeEnd))
|
|
genreNodeEnd = subNodeStart;
|
|
if(!genreNodeEnd)
|
|
continue;
|
|
|
|
string localStr = "<locale lang=\"";
|
|
localStr += LangCode;
|
|
localStr += "\">";
|
|
|
|
const char *langPtr = strcasestr(genreNode, localStr.c_str());
|
|
if(langPtr && langPtr < genreNodeEnd)
|
|
{
|
|
bool firstLetter = true;
|
|
GenreList[i].clear();
|
|
langPtr += localStr.size();
|
|
|
|
while(*langPtr == ' ')
|
|
langPtr++;
|
|
|
|
while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
|
|
{
|
|
if(firstLetter)
|
|
{
|
|
GenreList[i].push_back(toupper((int)*langPtr));
|
|
firstLetter = false;
|
|
}
|
|
else
|
|
GenreList[i].push_back(*langPtr);
|
|
langPtr++;
|
|
}
|
|
|
|
while(GenreList[i].size() > 0 && GenreList[i][GenreList[i].size()-1] == ' ')
|
|
GenreList[i].erase(GenreList[i].size()-1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete [] data;
|
|
}
|
|
|
|
|
|
const char * GameTDB::RatingToString(int rating)
|
|
{
|
|
switch(rating)
|
|
{
|
|
case 0:
|
|
return "CERO";
|
|
case 1:
|
|
return "ESRB";
|
|
case 2:
|
|
return "PEGI";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameTDB::StringToRating(const char *rate_string)
|
|
{
|
|
if (strcasecmp(rate_string, "CERO") == 0)
|
|
return 0;
|
|
|
|
if (strcasecmp(rate_string, "ESRB") == 0)
|
|
return 1;
|
|
|
|
if (strcasecmp(rate_string, "PEGI") == 0)
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GameTDB::ConvertRating(const char *value, const char *from, const char *to)
|
|
{
|
|
if (strcasecmp(from, to) == 0)
|
|
{
|
|
int ret = atoi(value);
|
|
if(ret < 7)
|
|
return 0;
|
|
else if(ret < 12)
|
|
return 1;
|
|
else if(ret < 16)
|
|
return 2;
|
|
else if(ret < 18)
|
|
return 3;
|
|
else
|
|
return 4;
|
|
}
|
|
|
|
int type = -1;
|
|
int desttype = -1;
|
|
|
|
type = StringToRating(from);
|
|
desttype = StringToRating(to);
|
|
if (type == -1 || desttype == -1) return -1;
|
|
|
|
/* rating conversion table */
|
|
/* the list is ordered to pick the most likely value first: */
|
|
/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
|
|
/* the conversion can never be perfect because ratings can differ between regions for the same game */
|
|
const int table_size = 12;
|
|
char ratingtable[table_size][3][5] =
|
|
{
|
|
{ { "A" }, { "E" }, { "3" } },
|
|
{ { "A" }, { "E" }, { "4" } },
|
|
{ { "A" }, { "E" }, { "6" } },
|
|
{ { "A" }, { "E" }, { "7" } },
|
|
{ { "A" }, { "EC" }, { "3" } },
|
|
{ { "A" }, { "E10+" }, { "7" } },
|
|
{ { "B" }, { "T" }, { "12" } },
|
|
{ { "D" }, { "M" }, { "18" } },
|
|
{ { "D" }, { "M" }, { "16" } },
|
|
{ { "C" }, { "T" }, { "16" } },
|
|
{ { "C" }, { "T" }, { "15" } },
|
|
{ { "Z" }, { "AO" }, { "18" } },
|
|
};
|
|
|
|
for (int i = 0; i < table_size; i++)
|
|
{
|
|
if (strcasecmp(ratingtable[i][type], value) == 0)
|
|
{
|
|
int res = atoi(ratingtable[i][desttype]);
|
|
if(res < 7)
|
|
return 0;
|
|
else if(res < 12)
|
|
return 1;
|
|
else if(res < 16)
|
|
return 2;
|
|
else if(res < 18)
|
|
return 3;
|
|
else
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GameTDB::GetRating(const char * id)
|
|
{
|
|
int rating = -1;
|
|
|
|
if(!id)
|
|
return rating;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return rating;
|
|
|
|
char * rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
delete [] data;
|
|
return rating;
|
|
}
|
|
|
|
if(strncmp(rating_text, "CERO", 4) == 0)
|
|
rating = 0;
|
|
|
|
else if(strncmp(rating_text, "ESRB", 4) == 0)
|
|
rating = 1;
|
|
|
|
else if(strncmp(rating_text, "PEGI", 4) == 0)
|
|
rating = 2;
|
|
|
|
delete [] data;
|
|
|
|
return rating;
|
|
}
|
|
|
|
bool GameTDB::GetRatingValue(const char * id, string & rating_value)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
char * value_text = GetNodeText(rating_text, "value=\"", "\"");
|
|
if(!value_text)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
rating_value = value_text;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
int GameTDB::GetRatingDescriptorList(const char * id, vector<string> & desc_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * descriptor_text = GetNodeText(data, "<descriptor>", "</rating>");
|
|
if(!descriptor_text)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
desc_list.clear();
|
|
|
|
while(*descriptor_text != '\0')
|
|
{
|
|
if(strncmp(descriptor_text, "</descriptor>", strlen("</descriptor>")) == 0)
|
|
{
|
|
desc_list[list_num].push_back('\0');
|
|
descriptor_text = strstr(descriptor_text, "<descriptor>");
|
|
if(!descriptor_text)
|
|
break;
|
|
|
|
descriptor_text += strlen("<descriptor>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= desc_list.size())
|
|
desc_list.resize(list_num+1);
|
|
|
|
desc_list[list_num].push_back(*descriptor_text);
|
|
++descriptor_text;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
if(strcmp(LangCode.c_str(), "EN") != 0)
|
|
TranslateDescriptors(desc_list);
|
|
|
|
return desc_list.size();
|
|
}
|
|
|
|
void GameTDB::TranslateDescriptors(vector<string> &DescList)
|
|
{
|
|
char * data = GetGameNode("dscmap");
|
|
if(!data)
|
|
return;
|
|
|
|
for(unsigned int i = 0; i < DescList.size(); ++i)
|
|
{
|
|
string nodeStart = "<descriptor name=\"";
|
|
nodeStart += DescList[i];
|
|
|
|
const char *genreNode = strcasestr(data, nodeStart.c_str());
|
|
if(!genreNode)
|
|
continue;
|
|
|
|
genreNode += nodeStart.size();
|
|
|
|
const char *genreNodeEnd = strstr(genreNode, "</descriptor>");
|
|
if(!genreNodeEnd)
|
|
continue;
|
|
|
|
string localStr = "<locale lang=\"";
|
|
localStr += LangCode;
|
|
localStr += "\">";
|
|
|
|
const char *langPtr = strcasestr(genreNode, localStr.c_str());
|
|
if(langPtr && langPtr < genreNodeEnd)
|
|
{
|
|
bool firstLetter = true;
|
|
DescList[i].clear();
|
|
langPtr += localStr.size();
|
|
|
|
while(*langPtr == ' ')
|
|
langPtr++;
|
|
|
|
while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
|
|
{
|
|
if(firstLetter)
|
|
{
|
|
DescList[i].push_back(toupper((int)*langPtr));
|
|
firstLetter = false;
|
|
}
|
|
else
|
|
DescList[i].push_back(*langPtr);
|
|
langPtr++;
|
|
}
|
|
|
|
while(DescList[i].size() > 0 && DescList[i][DescList[i].size()-1] == ' ')
|
|
DescList[i].erase(DescList[i].size()-1);
|
|
}
|
|
}
|
|
|
|
delete [] data;
|
|
}
|
|
|
|
int GameTDB::GetWifiPlayers(const char * id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char * PlayersNode = GetNodeText(data, "<wi-fi players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
delete [] data;
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
delete [] data;
|
|
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetWifiFeatureList(const char * id, vector<string> & feat_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * feature_text = GetNodeText(data, "<feature>", "</wi-fi>");
|
|
if(!feature_text)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
feat_list.clear();
|
|
|
|
while(*feature_text != '\0')
|
|
{
|
|
if(strncmp(feature_text, "</feature>", strlen("</feature>")) == 0)
|
|
{
|
|
feat_list[list_num].push_back('\0');
|
|
feature_text = strstr(feature_text, "<feature>");
|
|
if(!feature_text)
|
|
break;
|
|
|
|
feature_text += strlen("<feature>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= feat_list.size())
|
|
feat_list.resize(list_num+1);
|
|
|
|
|
|
if(feat_list[list_num].size() == 0)
|
|
feat_list[list_num].push_back(toupper((int)*feature_text));
|
|
else
|
|
feat_list[list_num].push_back(*feature_text);
|
|
|
|
++feature_text;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
return feat_list.size();
|
|
}
|
|
|
|
int GameTDB::GetPlayers(const char * id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char * PlayersNode = GetNodeText(data, "<input players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
delete [] data;
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
delete [] data;
|
|
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetAccessoirList(const char * id, vector<Accessoir> & acc_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * ControlsNode = GetNodeText(data, "<control type=\"", "</input>");
|
|
if(!ControlsNode)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
acc_list.clear();
|
|
|
|
while(ControlsNode && *ControlsNode != '\0')
|
|
{
|
|
if(list_num >= acc_list.size())
|
|
acc_list.resize(list_num+1);
|
|
|
|
for(const char * ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++)
|
|
{
|
|
acc_list[list_num].Name.push_back(*ptr);
|
|
}
|
|
acc_list[list_num].Name.push_back('\0');
|
|
|
|
char * requiredField = strstr(ControlsNode, "required=\"");
|
|
if(!requiredField)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
requiredField += strlen("required=\"");
|
|
|
|
if(strncmp(requiredField, "true", 4) == 0)
|
|
{
|
|
acc_list[list_num].Required = true;
|
|
}
|
|
else
|
|
{
|
|
acc_list[list_num].Required = false;
|
|
}
|
|
|
|
ControlsNode = strstr(requiredField, "<control type=\"");
|
|
if(ControlsNode)
|
|
ControlsNode += strlen("<control type=\"");
|
|
|
|
list_num++;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
return acc_list.size();
|
|
}
|
|
|
|
int GameTDB::GetCaseColor(const char * id)
|
|
{
|
|
int color = -1;
|
|
|
|
if(!id)
|
|
return color;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return color;
|
|
|
|
char * ColorNode = GetNodeText(data, "<case color=\"", "\"/>");
|
|
if(!ColorNode)
|
|
{
|
|
delete [] data;
|
|
return color;
|
|
}
|
|
|
|
color = strtoul(ColorNode, NULL, 16);
|
|
|
|
delete [] data;
|
|
|
|
return color;
|
|
}
|
|
|
|
bool GameTDB::GetGameType(const char * id, string &GameType)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * TypeNode = GetNodeText(data, "<type>", "</type>");
|
|
if(!TypeNode)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
GameType = TypeNode;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo)
|
|
{
|
|
if(!id || !gameInfo)
|
|
return false;
|
|
|
|
for(int i = 0; i < 6 && id[i] != 0; ++i)
|
|
gameInfo->GameID.push_back(id[i]);
|
|
gameInfo->GameID.push_back('\0');
|
|
|
|
GetTitle(id, gameInfo->Title);
|
|
GetSynopsis(id, gameInfo->Synopsis);
|
|
GetRegion(id, gameInfo->Region);
|
|
GetDeveloper(id, gameInfo->Developer);
|
|
GetPublisher(id, gameInfo->Publisher);
|
|
gameInfo->PublishDate = GetPublishDate(id);
|
|
GetGenreList(id, gameInfo->GenreList);
|
|
gameInfo->RatingType = GetRating(id);
|
|
GetRatingValue(id, gameInfo->RatingValue);
|
|
//GetRatingDescriptorList(id, gameInfo->RatingDescriptorList); We don't use it yet
|
|
gameInfo->WifiPlayers = GetWifiPlayers(id);
|
|
GetWifiFeatureList(id, gameInfo->WifiFeatureList);
|
|
gameInfo->Players = GetPlayers(id);
|
|
GetAccessoirList(id, gameInfo->AccessoirList);
|
|
gameInfo->CaseColor = GetCaseColor(id);
|
|
|
|
return true;
|
|
}
|