usbloadergx/source/libwiigui/gui_gamebrowser.cpp

640 lines
16 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include <unistd.h>
#include "gui_gamebrowser.h"
#include "../settings/cfg.h"
#include "../main.h"
#include "settings/newtitles.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
int txtscroll = 0;
/**
* Constructor for the GuiGameBrowser class.
*/
GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
{
width = w;
height = h;
this->gameCnt = gameCnt;
gameList = l;
pagesize = THEME.pagesize;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectable = true;
listOffset = MAX(0,MIN(offset,(gameCnt-pagesize)));
selectedItem = selected - offset;
focus = 1; // allow focus
char imgPath[100];
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath);
bgGames = new GuiImageData(imgPath, imagebg);
snprintf(imgPath, sizeof(imgPath), "%snew.png", themePath);
newGames = new GuiImageData(imgPath, new_png);
bgGameImg = new GuiImage(bgGames);
bgGameImg->SetParent(this);
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath);
bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath);
scrollbar = new GuiImageData(imgPath, scrollbar_png);
scrollbarImg = new GuiImage(scrollbar);
scrollbarImg->SetParent(this);
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarImg->SetPosition(0, 4);
maxTextWidth -= scrollbarImg->GetWidth() + 4;
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath);
arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png);
arrowDownImg = new GuiImage(arrowDown);
arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png);
arrowDownOverImg = new GuiImage(arrowDownOver);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath);
arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png);
arrowUpImg = new GuiImage(arrowUp);
arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png);
arrowUpOverImg = new GuiImage(arrowUpOver);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath);
scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png);
scrollbarBoxImg = new GuiImage(scrollbarBox);
scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png);
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
arrowUpBtn->SetParent(this);
arrowUpBtn->SetImage(arrowUpImg);
arrowUpBtn->SetImageOver(arrowUpOverImg);
arrowUpBtn->SetImageHold(arrowUpOverImg);
arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
arrowUpBtn->SetPosition(width/2-18+7,-18);
arrowUpBtn->SetSelectable(false);
arrowUpBtn->SetTrigger(trigA);
arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowUpBtn->SetSoundClick(btnSoundClick);
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
arrowDownBtn->SetParent(this);
arrowDownBtn->SetImage(arrowDownImg);
arrowDownBtn->SetImageOver(arrowDownOverImg);
arrowDownBtn->SetImageHold(arrowDownOverImg);
arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
arrowDownBtn->SetPosition(width/2-18+7,18);
arrowDownBtn->SetSelectable(false);
arrowDownBtn->SetTrigger(trigA);
arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowDownBtn->SetSoundClick(btnSoundClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
scrollbarBoxBtn->SetParent(this);
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
scrollbarBoxBtn->SetSelectable(false);
scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
scrollbarBoxBtn->SetMinY(0);
scrollbarBoxBtn->SetMaxY(height-30);
scrollbarBoxBtn->SetHoldable(true);
scrollbarBoxBtn->SetTrigger(trigHeldA);
gameIndex = new int[pagesize];
game = new GuiButton * [pagesize];
gameTxt = new GuiText * [pagesize];
gameTxtOver = new GuiText * [pagesize];
gameBg = new GuiImage * [pagesize];
newImg = new GuiImage * [pagesize];
for(int i=0; i < pagesize; i++)
{
gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext);
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxt[i]->SetPosition(24,0);
gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext);
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxtOver[i]->SetPosition(24,0);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
gameBg[i] = new GuiImage(bgGamesEntry);
newImg[i] = new GuiImage(newGames);
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
newImg[i]->SetVisible(false);
game[i] = new GuiButton(width-28,GAMESELECTSIZE);
game[i]->SetParent(this);
game[i]->SetLabel(gameTxt[i]);
game[i]->SetLabelOver(gameTxtOver[i]);
game[i]->SetIcon(newImg[i]);
game[i]->SetImageOver(gameBg[i]);
game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
gameIndex[i] = i;
}
UpdateListEntries();
}
/**
* Destructor for the GuiGameBrowser class.
*/
GuiGameBrowser::~GuiGameBrowser()
{
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarImg;
delete arrowDownImg;
delete arrowDownOverImg;
delete arrowUpImg;
delete arrowUpOverImg;
delete scrollbarBoxImg;
delete scrollbarBoxOverImg;
delete scrollbar;
delete arrowDown;
delete arrowDownOver;
delete arrowUp;
delete arrowUpOver;
delete scrollbarBox;
delete scrollbarBoxOver;
delete bgGameImg;
delete bgGames;
delete bgGamesEntry;
delete newGames;
delete trigA;
delete trigHeldA;
delete btnSoundClick;
for(int i=0; i<pagesize; i++)
{
delete gameTxt[i];
delete gameTxtOver[i];
delete gameBg[i];
delete game[i];
delete newImg[i];
}
delete [] gameIndex;
delete [] game;
delete [] gameTxt;
delete [] gameTxtOver;
delete [] gameBg;
}
void GuiGameBrowser::SetFocus(int f)
{
LOCK(this);
if(!gameCnt)
return;
focus = f;
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
if(f == 1)
game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameBrowser::ResetState()
{
LOCK(this);
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<pagesize; i++)
{
game[i]->ResetState();
}
}
int GuiGameBrowser::GetOffset()
{
return listOffset;
}
int GuiGameBrowser::GetClickedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
int GuiGameBrowser::GetSelectedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_SELECTED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
{
int nextItem = currentItem + direction;
if(nextItem < 0 || nextItem >= gameCnt)
return -1;
if(strlen(get_title(&gameList[nextItem])) > 0)
return nextItem;
else
return FindMenuItem(nextItem, direction);
}
/**
* Draw the button on screen
*/
void GuiGameBrowser::Draw()
{
LOCK(this);
if(!this->IsVisible() || !gameCnt)
return;
bgGameImg->Draw();
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
game[i]->Draw();
next = this->FindMenuItem(next, 1);
}
else
break;
}
if(scrollbaron == 1) {
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
}
this->UpdateEffects();
}
void GuiGameBrowser::UpdateListEntries()
{
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
if(game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameTxt[i]->SetText(get_title(&gameList[next]));
gameTxt[i]->SetPosition(24, 0);
gameTxtOver[i]->SetText(get_title(&gameList[next]));
gameTxtOver[i]->SetPosition(24, 0);
if (Settings.marknewtitles) {
bool isNew = NewTitles::Instance()->IsNew(gameList[next].id);
if (isNew) {
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), GuiText::DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), GuiText::SCROLL);
} else {
gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
}
newImg[i]->SetVisible(isNew);
}
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
}
}
void GuiGameBrowser::Update(GuiTrigger * t)
{
LOCK(this);
if(state == STATE_DISABLED || !t || !gameCnt)
return;
int next, prev;
int old_listOffset = listOffset;
static int position2;
// scrolldelay affects how fast the list scrolls
// when the arrows are clicked
float scrolldelay = 3.5;
if (scrollbaron == 1) {
// update the location of the scroll box based on the position in the option list
arrowUpBtn->Update(t);
arrowDownBtn->Update(t);
scrollbarBoxBtn->Update(t);
}
next = listOffset;
u32 buttonshold = ButtonsHold();
if(buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN) {
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
next = this->FindMenuItem(next, 1);
if(focus)
{
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
if(game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
}
}
// pad and joystick navigation
if(!focus || !gameCnt)
return; // skip navigation
if (scrollbaron == 1)
{
if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
if (!(ButtonsHold() & WPAD_BUTTON_A))
arrowDownBtn->ResetState();
}
else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
if (!(ButtonsHold() & WPAD_BUTTON_A))
arrowUpBtn->ResetState();
}
int position1 = t->wpad.ir.y;
if (position2 == 0 && position1 > 0)
{
position2 = position1;
}
if ((buttonshold & WPAD_BUTTON_B) && position1 > 0)
{
scrollbarBoxBtn->ScrollIsOn(1);
if (position2 > position1)
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
}
else if (position2 < position1)
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
}
}
else if(!(buttonshold & WPAD_BUTTON_B))
{
scrollbarBoxBtn->ScrollIsOn(0);
position2 = 0;
}
if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize)
{
// allow dragging of scrollbar box
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
if(listOffset <= 0)
{
listOffset = 0;
selectedItem = 0;
}
else if(listOffset+pagesize >= gameCnt)
{
listOffset = gameCnt - pagesize;
selectedItem = pagesize-1;
}
}
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
if(positionbar > (24 * pagesize))
positionbar = (24 * pagesize);
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
if(t->Right()) //skip pagesize # of games if right is pressed
{
if(listOffset < gameCnt && gameCnt > pagesize)
{
listOffset =listOffset+ pagesize;
if(listOffset+pagesize >= gameCnt)
listOffset = gameCnt-pagesize;
}
}
else if(t->Left())
{
if(listOffset > 0)
{
listOffset =listOffset- pagesize;
if(listOffset < 0)
listOffset = 0;
}
}
}
else
{
if(t->Down()) //if there isn't a scrollbar and down is pressed
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
}
else if(t->Up()) //up
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}
}
}
if(old_listOffset != listOffset)
UpdateListEntries();
if(updateCB)
updateCB(this);
}
void GuiGameBrowser::Reload(struct discHdr * l, int count)
{
LOCK(this);
gameList = l;
gameCnt = count;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectedItem = 0;
listOffset = 0;
focus = 1;
UpdateListEntries();
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
}